DLSS blurs the textures, so I have to run DLDSR just to make them sharp. Offering DLAA would fix having to use DLDSR.

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Isn't it trivial to add DLAA? It's just DLSS but instead of a 66% render scale it's 100% render scale. This would allow good AA without blurring the textures. Instead the only way for me to get good AA and sharp textures is to use DLDSR to render at 178%, which is then rendered at 66% lower for DLSS, which is then AI upscaled back to 178% (what the game thinks is "native" with DLDSR turned on), which is then downscaled back to 100% by DLDSR to render on my screen. This messes with the UI size and sharpness, and is probably less performant than just having a 100% DLSS render scale (DLAA) available. I wish the game simply offered DLAA for those of us with spare GPU power so we don't have to go down the DLDSR route.
 
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