The console commands are pointless - I am up to my ears in the super short-range scopes, i don't need to magic up more lol. If they never made T5 variants of the others, then the console won't help i think. (Unless you can force it to T5 stats with the console?)
T5 Handyman isn't super-short range. It's comparable to other non-Kanetsugu scopes. +0.5 Zoom, +20% Range, +10% Headshot Crit chance
Not quite as much range as a Kanone (+0.6 Zoom, +25% Range, -5% ADS time) but it gives a tasty amount of crit.
I want the short scopes with the good range - you know, the ones I have been using *for the entire game thru Tier 4.* It's bizarre that they suddenly disappear, so that, for example, heavy pistol users are suddenly screwed.
It's not that bad. It like the Long Scopes (Which also only have 2 variants that go up to T5) has one that is consistent with other scopes (Handyman and Saika) and one that is a little different (Kanetsugu and Jue).
The difference being that the special Long Scope gives extra range/zoom compared to regular scopes while the special Short Scope gives less range/zoom compared to regular scopes.
Which for me is fine, I hate having to put a scope on my pistols/revolver because of the ridiculous zoom they often get when I'm using a pistol/revolver meaning I'm generally fighting up close (Of course, a Cool pistol build can make use of extra zoom because they get infinite range with the Long Shot perk)
That's .... really irritating. I don't understand why someone thought being inconsistent was a great idea. It's like all the tech weapons with gimmicks that can't shoot through cover, or the Iconic weapons with special effects that have lower than normal damage. If you think you made something OP, don't break it more, fix the problem - downtune your OP gimmick, adjust the T5 scope stats, whatever.
As far as I know, there's only 2 Tech weapons that can't penetrate cover. Which are the 2 revolvers that shoot explosives, which you don't want to have penetrate cover because you want them to explode where you shoot, not 3 miles behind where you shot.
The iconic weapons that have lower damage than normal is often more than made up for by having beneficial effects that allows them to deal more damage.
As far as Scopes go (As well as other attachments like Muzzle Breaks and Silencers) their limitation on Tiers for most of them (Yes, all Scopes, all Muzzle Breaks and all Silencers have this thing where only 1-2 of them can get to T5) seems to be the way they're implemented.
Looking at the item ID's, there are 2 seperate ones for the items that can go to T5. With the T5 one having the _legendary text on it. Implying that these are unique items rather than a simply upscale of an existing item. Likely due to the additional stats they gain from this tier (There's a similar thing for say, Cyberdecks. Where each tier of Cyberdeck has it's own unique item code). This is unlike say weapons which have one singular item code because they don't gain any additional stats or effects from tiers they just have adjusted damage stats.
So it's mostly just a case of they haven't gone out of their way to create unique T5 variants of other attachments for whatever reason.