Hey,
the topic is if dialogues with Johny during critical main story quests continuously drop the tone if V does bad things - like killing VBs, (not) going after Nash, talking to Alt, etc...
I believe I got the same dialogues at different points of time on different playthroughs.
At first, he behaves nice, then can go dark from stuff like corporations to AIs, from AIs to nukes, then mind control and killing everyone, and then possibly saying V is no different from them.
If this is true, I find it interesting - the dialogues are well-recycled and flow nicely with the game.
Though, is there something interesting for V if he keeps a clean shield?
The morality aspect of the game looks broken - you can kill everyone or say many things wrong, but what really influences anything about the main story, especially the endings?
Choosing to call or not to call Hanako?
What do you think about the game's writing in relation to the presented morality and choices and consequences?
the topic is if dialogues with Johny during critical main story quests continuously drop the tone if V does bad things - like killing VBs, (not) going after Nash, talking to Alt, etc...
I believe I got the same dialogues at different points of time on different playthroughs.
At first, he behaves nice, then can go dark from stuff like corporations to AIs, from AIs to nukes, then mind control and killing everyone, and then possibly saying V is no different from them.
If this is true, I find it interesting - the dialogues are well-recycled and flow nicely with the game.
Though, is there something interesting for V if he keeps a clean shield?
The morality aspect of the game looks broken - you can kill everyone or say many things wrong, but what really influences anything about the main story, especially the endings?
Choosing to call or not to call Hanako?
What do you think about the game's writing in relation to the presented morality and choices and consequences?