Do they optimize the game separately for PC vs PS4/Xbox ??
Probably could have worded my thread title better, but I'm asking when these patches come out, is the game being optimized for Xbox1, PS4 and PC together ?? Or do they optimize it for PC separately because obviously we have much better machines that can handle better graphics ?
I'm asking because I'm STILL dealing with ridiculous texture loading problems as I'm sure many of us are, texture pop in whatever you want to call it, actually it has GOTTEN WORSE through the patches, I'm talking things like...
-- People literally appearing out of thin air feet away from me while I'm walking around (this especially has actually gotten worse for me throughout the patches, used to be rare it happens, now it happens ALL THE TIME everywhere I go)
-- Massive "pieces of the picture" loading way too late, (for example I'm swimming towards a large ship docked in a harbor, and as I get close to it, the whole friggin mast and it's 100 foot sails literally appear out of thin air, and I thought people popping in was bad, lol)
-- All sorts of textures loading way too late, low polygons until I'm up close and the high res loads (for example if I'm walking up to a building it's a blur until I get super close to it, happens with people as well)
And other issues of this nature, and like I said I'm no expert but to me it seems they're optimizing the game to run on consoles at a stable 30fps, but then the same "optimization" gets pushed through for PC users as well, we're getting dragged down downgraded because of consoles ???
Basically for you guys familiar with this issue, comparable to other games it would be something like a LOD (Level of Detail) slider that you can set to how far it loads trees and such.... the game actually has one for Foliage, so why don't we have a distance slider for general textures as well, wouldn't that solve the problem ??
Probably could have worded my thread title better, but I'm asking when these patches come out, is the game being optimized for Xbox1, PS4 and PC together ?? Or do they optimize it for PC separately because obviously we have much better machines that can handle better graphics ?
I'm asking because I'm STILL dealing with ridiculous texture loading problems as I'm sure many of us are, texture pop in whatever you want to call it, actually it has GOTTEN WORSE through the patches, I'm talking things like...
-- People literally appearing out of thin air feet away from me while I'm walking around (this especially has actually gotten worse for me throughout the patches, used to be rare it happens, now it happens ALL THE TIME everywhere I go)
-- Massive "pieces of the picture" loading way too late, (for example I'm swimming towards a large ship docked in a harbor, and as I get close to it, the whole friggin mast and it's 100 foot sails literally appear out of thin air, and I thought people popping in was bad, lol)
-- All sorts of textures loading way too late, low polygons until I'm up close and the high res loads (for example if I'm walking up to a building it's a blur until I get super close to it, happens with people as well)
And other issues of this nature, and like I said I'm no expert but to me it seems they're optimizing the game to run on consoles at a stable 30fps, but then the same "optimization" gets pushed through for PC users as well, we're getting dragged down downgraded because of consoles ???
Basically for you guys familiar with this issue, comparable to other games it would be something like a LOD (Level of Detail) slider that you can set to how far it loads trees and such.... the game actually has one for Foliage, so why don't we have a distance slider for general textures as well, wouldn't that solve the problem ??
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