Nobody likes Cyberpunk being shorter than Witcher 3.
Actually, I do. Does that make me special or just nobody?
Nobody likes Cyberpunk being shorter than Witcher 3.
Nobody likes Witcher 2 being shorter than Witcher 1.
Hey, Nobody, I think there's something wrong with the forum - it seems to show a wrong name for some reason?Actually, I do. Does that make me special or just nobody?
Hey, Nobody, I think there's something wrong with the forum - it seems to show a wrong name for some reason?
I guess my joke was too meta.
Reason for this Is that I like huge games with ton and hundrets of hours of content, not necesarilly for the sake of spending hundrets of hours in the game on one run but for its great replayability, for exapmle I have finished Witcher3 three times and in each playthrough I have encountered new quests i have never done before etc. Same for Odyssey for exapmle or Skyrim.
But in CP77 i have finished all the big side quests in one playthrough and besides of some gigs I havent done there Is not much that Will go differently or not much of the new stuff to encounter when I play the game for the second time. And that is really dissapointing.
Disagree. Transhumanism is actually a very important topic in Cyberpunk and with Soulkiller being a thing in the game it is rather important to touch on the topic. Same for the meaning of the soul in context to AIs and what Alt means. For me and for many the endings have been ruined simply because Alt indicates that by using the Soulkiller you will actually lose your soul. Noone in the game counters that statement and the game doesn't even touch on the topic of what is it to be human.transhumanism and gangs would not really tie into the main story. I mean they might be interesting side stories, but they don't fit the main narrative. They could have done more with Jackie, But the pacing would be off. The main drama is getting thrust into this big conflict due to the classic run gone bad. If they delay that too long, People lose interest, if they create a different compelling story for before the heist, then you have two different narratives. Its not impossible, but you ll lose some people if you resolve a good plotline, people will feel satisfied.
SOOO if they wanted to develop Jackie longer, they'd probably have to not kill him in the heist. But then the heist gone wrong ain't so bad. That could work, but it makes the fall not as harsh, and maybe the Johnny relationship a bit different.
anyhow, for this type of game, I think the pure main story being short is good. The bonus main stories work well, and adapt better to an open world.
CP is in serious lack of content.What do you call a short game though?
A short game for me would be a couple of hours.
Cyberpunk is a lot of things, but short is not one of them.
140 hours with some replay...lack of content...okCP is in serious lack of content.