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Do you even want roles?

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U

username_3641406

Rookie
#21
Jan 15, 2013
I think the characters should have some baseline frame work otherwise its too easy to overpower in all the good stuff

It would be nice however if after reaching a certain level in one role you could cross over into another like a solo once they have gained enough reputation /euro / etc could say become a Corp

I'm just hoping there is more then just kill /kill to go out and do I want to be able to not only do the job but maybe find a little extra info /gear/ that benefits my character outside the quest line

I would also hope to see something thats more wide open and not linear in progression for all that you do Witcher was great but it was all Forward with no way to ever back track or go off in a different direction then the core story line
 
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Aditya

Aditya

Forum veteran
#22
Jan 15, 2013
If you mean by different roles, the story will be affected accordingly with it, then yes I would want that, to play multiple playthroughs with different (literally) experiences. And I would be surprised if CDP doesn't make it that way
 
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username_3643419

Rookie
#23
Jan 15, 2013
I agree with the idea of factions,and perhaps your skills would determine your "role" without requiring a "class" system?
 
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Sardukhar

Sardukhar

Moderator
#24
Jan 15, 2013
I think we should have Roles - they are definitive for 2020 AND give players a shorthand to talk to other players about, thus broadening our community. I don't think the Roles should have merely one Special Ability limited to them is all.
 
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reconmember

Rookie
#25
Jan 15, 2013
Depends on how it is implemented into the game. Other than that, I kinda want roles.
 
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saburoarasaka

Rookie
#26
Jan 15, 2013
I'd love to see something like Dragon Age: Origins.

A classless system but with different starts. That would really add replayability even if the main story is the same. Be able to play a street gank punk, a cop, a corp executive, a solo... that'd be great.
 
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D

Dalvyn

Rookie
#27
Jan 15, 2013
if I wanted another Skyrim sure, and while I love that game, and I agree that for the ES series it worked, I don't think it would work well with this game, considering it is heavily influenced on a PnP game. Also, I really don't want the classless thing to start trending. I love classes.
 
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B

blarty

Forum regular
#28
Jan 15, 2013
I think it all depends on how the game and the missions are implemented - if you're more or less lone wolfing all te way through the game there will likely be some missions where your role doesn't fit - so having the secondary roles along with the appropriate motivations to go with the secondary role works well,and makes it pretty ear essential to have all roles available, if however you have a gang of NPCs that you 'recruit' then this gets less of an issue as you can instruct a net runner or tech to hack for you, and so on. Also don't penalise secondary skills by making them less affordable than primary role skills, just make the primary skills available from start and then phase the secondary roles in later kind of like the training path in TW2
 
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D

d1am0ndback

Rookie
#29
Jan 15, 2013
I'd like to see a system set up like Fallout. With special and traits, etc.

We build our characters the way we want to play. Good or evil, both should have the same amount of reward plus consequences that go along with every decision made in game.

....But starting with a class at the beginning is also intriguing. Start out rich or start out poor, both with its advantages and disadvantages. I'd like to see the usual classes like the solos, the fixers, the nomads, corporate whores and shit. All of it, I just want to live in this World 24/7 all year round.
 
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D

d1am0ndback

Rookie
#30
Jan 15, 2013
Dragon Lady said:
I think the characters should have some baseline frame work otherwise its too easy to overpower in all the good stuff

It would be nice however if after reaching a certain level in one role you could cross over into another like a solo once they have gained enough reputation /euro / etc could say become a Corp

I'm just hoping there is more then just kill /kill to go out and do I want to be able to not only do the job but maybe find a little extra info /gear/ that benefits my character outside the quest line

I would also hope to see something thats more wide open and not linear in progression for all that you do Witcher was great but it was all Forward with no way to ever back track or go off in a different direction then the core story line
Click to expand...
I love this idea, make the player choose sides and even choose his own enemies.
 
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K

khy0te

Rookie
#31
Jan 15, 2013
Maybe a starting role with the ability to branch out after that. Limited by a finite number of points that can be allocated to the role special abilities. You can be a jack of all trades but you will also be a master of none. Or, you can be a master of a trade, but not know them all.
 
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kingbrendarr

kingbrendarr

Senior user
#32
Jan 15, 2013
Maybe a template system. Where you start with a suggested outline and then you can deviate from there. This enables a newr player to jump in while giving experienced players the chance to tweak to their heart's content
 
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A

arbas.372

Senior user
#33
Jan 15, 2013
Sablehawk said:
After all, some of the best characters are those who dabble in this and that and don't stick to the "basic 10" skills of their role.
Click to expand...
That was never the case in CP 2020. There where 9 special skills and each role would have one. U could change the role but u would get massive penalty to the current special skill, you could not assign the experience points to it and your new special skill would be on really low level so very rarely someone would decide to do so.

Other 9 skills where to your choosing. There was a guidance about what are typical skills set for each class but it was just a guidance. And I think they should do the same in the 77 - u should pick up a role get initial 10 skills but also have the advanced button or something like that so u could choose to change all non-role skills.
 
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braindancer12

Rookie
#34
Jan 15, 2013
roles/classes are imortant for such an rpg.
 
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Tarathelion

Forum veteran
#35
Jan 15, 2013
In short, yes. However its not really yes or no question.

First of all, you have to define what classes/roles really mean in cyberpunk setting. Most of people who never played pen and paper would see classes/roles as very strict and rigid division of skills and roles in combat environment. The first thing the comes to your mind are fantasy classes like warrior, mage, rogue. Classes like that are indeed very different from each other and usually use completely different set of skills. I would agree with most people here that classes like that are providing unnecessary limitations for players. I believe its better, at least in cyberpunk setting, to allow more freedom in character advancement. However some limitation are still needed, creating superhuman characters like in elder scrolls where you excel in pretty much every skill is quite frankly stupid. So, putting limits on number of advancement points you can acquire is a must. Btw: please no levels!

Cyberpunk pen and paper system originally offers 9 different roles/classes. in terms of stats, abilities there is almost no difference between roles you chose to play. I believe there is only one additional special ability per each role. That means its totally up to you what skills and abilities you chose to increase. If thats the case, then what is the purpose of them? Well, I believe roles play essential part in defining your character. They give you a background, some roots in this world. It is a basis for your imagination to picture yourself in this world, where you came from, what are your goals, things like that. I think they are necessary form role-playing point of view.

Of course roles have to be adjusted to fit into video games environment. Still, i see them playing a significant role in cyberpunk 2077. I've posted in other thread how specifically roles should affect gameplay so i won't repeat myself . So yea i do think they are needed and i am pleased that we will see them in game (it something that has been decided quite some time ago)
 
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gregski

gregski

Moderator
#36
Jan 15, 2013
I don't want roles, I'd love specialized paths like in the Witcher 2. It gives me a feeling of organic growth and development, instead of me being forced to choose a class at the beginning of the game and stick to it for the rest of it.

Different skill-trees should do the job and it should be impossible to max all of them, so you can specialize and become a full-blown Solo for example and get some bonuses characteristic for this class, or pick skills that suit your playstyle but never become a fully specialized Netrunner.

This kind of system gives more choices to the player and lets people mould their characters in a more flexible way.
 
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D

datahead

Rookie
#37
Jan 15, 2013
I think a game like this could do well with maybe a starting role or path you start on, but you could shape it after that how you wanted. I'm not sure how many people have played Path of Exile on here, but they had an interesting way to deal with abilities, you started with a class or starting point on a giant wheel of skills but theoretically you could invest heavily towards making a mage able to use swords to decent effect at the cost of being more of a generalist and loosing out on the magic paths that would take less skill points to get to. It allowed for blending roles, but at the cost of having to give up what a role might be able to specialize in earlier for more versatility.
 
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S

starteller

Rookie
#38
Jan 15, 2013
No Class or Role. Just let use take abilities from a big list and lets us make the the "role and class".

Also by making class and role as RPG element. We can be during the game first a Policeman quit his job to work for a Corporate to infiltrate the rival Corporate that sell illegal weapons on the Street. etc.

it allow every one to make almost all (chains) quests.

Someone who want to do a lot of netrunning would choose of course netrunning abilities but still can take a gun and join his friends making an holdup.

Someone who like combat will take Sharpshooting ability but still can netrunning with the above netrunner friend with his cheap basic interface.
 
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K

kilravok

Rookie
#39
Jan 18, 2013
I feel roles enhance but also limit one's roieplay choices. I see no reason why a netrunner can't ever have corporate resources, there is nothing to stop a cop or media or even a solo to get the brainware to interface with the net. Any media can get as much riot-inciting fame as a rockerboy. A cop who spends his life in PSY-COP department in the line of fire fighting against FBC psychos can also develop combat awareness, just as there are cops who interface with the net and so on....the only class restriction that actually really makes sense is that only Nomads can have the blood-loyalty of a family...all else should be a question of what skills you learn and what choices you make and how rich, successful, famous you become...
You prevent peoiple from becoming too powerful by limiting how many skill points they can get.....either you are good at three things or you are great at one thing and good at one other thing or you are mediocre at 10 things...

But then again, having roles allows differentiated class-specific quests and storylines.
 
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spookyxelectric

spookyxelectric

Rookie
#40
Jan 18, 2013
I agree in the general sense but since this is based on an established RPG system, I can see the need for roles/classes in this game. In most cases I do favor a "level up the skills you choose" system though. Maybe they can do something similar to Dragon's Dogma. Allow you to choose specific classes with very specific gameplay styles and skills, but allow you retain the skills you prefer to create hybrid classes. It's kind of the best of both worlds.

I just want a class that lets me do this:





But I'm dreaming.
 
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