Do you like the item scaling system?
First of all i want to thank CDPR for delivering one of the greatest RPGs of all time, since it has many aspects of the RPG subgenres(Narrative, sandbox, hack 'n slash) and it does them all from decent to amazing. It is the first game that achieves that in my book. Other games have tried, like Kingdom of amalur, and have failed for the most part.
Now to the point, how you guys feel about the loot scaling system? I have mixed feelings about it. On one hand, i think it is a good way for somebody to costantly find some upgrades, especially if he is mainly focused on the main quest, and does not bother too much about exploration and crafting. On the other hand it contradicts what Developers said, about the best gear being available through crafting. It also in a way makes crafting useless, since in 1-2 levels, your crafted gear will become useless by some random loot you will find, or even buy. Even the elite witcher weapons, which we' ve been through hell to collect, craft and upgrade them, in terms of damage, by the time you will finish the main quest and be level 35+(currently 37) become inferior to random weapons i find in caves, or even just being sold by merchants(which is weird to say at least).
Personally i feel that item scaling should stay in the game, since without it, the game might face balancing problems, but i beleive some adjustments should be made, in order for crafted gear, which are much harder and more expensive to get, and they do not scale, overall to be superior in general. An idea would be for not crafted gear to not have any rune slots at all, and the extra features(like crit damage etc.) to be able to roll only about half the value of crafted weapons. Also items should not scale beyond level 30 at this state of the game(which of course should change when an expansion is introduced, or an NG+ option).
First of all i want to thank CDPR for delivering one of the greatest RPGs of all time, since it has many aspects of the RPG subgenres(Narrative, sandbox, hack 'n slash) and it does them all from decent to amazing. It is the first game that achieves that in my book. Other games have tried, like Kingdom of amalur, and have failed for the most part.
Now to the point, how you guys feel about the loot scaling system? I have mixed feelings about it. On one hand, i think it is a good way for somebody to costantly find some upgrades, especially if he is mainly focused on the main quest, and does not bother too much about exploration and crafting. On the other hand it contradicts what Developers said, about the best gear being available through crafting. It also in a way makes crafting useless, since in 1-2 levels, your crafted gear will become useless by some random loot you will find, or even buy. Even the elite witcher weapons, which we' ve been through hell to collect, craft and upgrade them, in terms of damage, by the time you will finish the main quest and be level 35+(currently 37) become inferior to random weapons i find in caves, or even just being sold by merchants(which is weird to say at least).
Personally i feel that item scaling should stay in the game, since without it, the game might face balancing problems, but i beleive some adjustments should be made, in order for crafted gear, which are much harder and more expensive to get, and they do not scale, overall to be superior in general. An idea would be for not crafted gear to not have any rune slots at all, and the extra features(like crit damage etc.) to be able to roll only about half the value of crafted weapons. Also items should not scale beyond level 30 at this state of the game(which of course should change when an expansion is introduced, or an NG+ option).