As much as I would like this to happen, I don't really believe that we will be getting any "cut content". And by "content" I mean some actual meaningful parts of the game that were cut and can completely change the way you play the game or the way story unfolds or the way you RP.
We are, however, most likely going to get some quality of life features and cosmetic options in the patches, since these things are usually easy to add, don't take much time and the company doesn't have to spend too many resources. This are things that, given the availability of actual modding tools, single modder could implement for free, so it's absolutely feasable to fit into official patches:
QOL:
- implementation of walking button when using KB&M (currently there is no "walk" button, at least not without mods)
- ability to set a separate key for dodging (same as above)
- ability to craft more than one item at once (for batch converting materials to higher quality because currently you have to do it one by one which takes AGES, again already possible with some mod)
Cosmetics:
- ability to change your hair and face (probably through the Rippers, a non-voiced dialogue option that instantly boots up CC menu)
- ability to set outfits (probably we will be able to "save" current look as an outfit in the Costumes slot, since I think that's what this slot in the inventory was initially going to be used for given the fact that there are only like 5 costumes in the game and without user outfits this whole big slot makes little sense to exist)
- cosmetic system for vehicles (again, something super simple, probably sub-menu in the vehicle calling window where you can change the paint for specific cars/motorcycles)
And that's it, I'm not expecting anything else besides bug fixes and small performance improvements. I'll be happy if CDPR proves me wrong though
We are, however, most likely going to get some quality of life features and cosmetic options in the patches, since these things are usually easy to add, don't take much time and the company doesn't have to spend too many resources. This are things that, given the availability of actual modding tools, single modder could implement for free, so it's absolutely feasable to fit into official patches:
QOL:
- implementation of walking button when using KB&M (currently there is no "walk" button, at least not without mods)
- ability to set a separate key for dodging (same as above)
- ability to craft more than one item at once (for batch converting materials to higher quality because currently you have to do it one by one which takes AGES, again already possible with some mod)
Cosmetics:
- ability to change your hair and face (probably through the Rippers, a non-voiced dialogue option that instantly boots up CC menu)
- ability to set outfits (probably we will be able to "save" current look as an outfit in the Costumes slot, since I think that's what this slot in the inventory was initially going to be used for given the fact that there are only like 5 costumes in the game and without user outfits this whole big slot makes little sense to exist)
- cosmetic system for vehicles (again, something super simple, probably sub-menu in the vehicle calling window where you can change the paint for specific cars/motorcycles)
And that's it, I'm not expecting anything else besides bug fixes and small performance improvements. I'll be happy if CDPR proves me wrong though