If they could, they would've done it already. If the only improvement they did in almost 6 months was making police spawn further, i'm afraid it's too much work for a complete fix.
If they could, they would've done it already.
If the only improvement they did in almost 6 months was making police spawn further, i'm afraid it's too much work for a complete fix.
Soon after launch a CDPR developer (I forget who) stated that the current state of the AI was considered a bug and something to be dealt with.
I really don't. But it made an impression so I'm really quite sure it happenedDo you remember where? I'd like to see it, if I could.
And, if that's true, that's definitely useful info; thanks.
They did manage to imply that's how it would be in their promos, didn't they!I don't expect every NC inhabitant to behave as a unique entity with a unique mind and unique conversation.
This was a personal opinion question. That was my personal opinion. I think there's no need to try to prove that i'm wrong. I accept the fact that you have a different opinion than mine though.Disagree.
A lot of studios have built-in engines for these things that can be fairly easily ported to another game.
Case in point: Skyrim/Fallout. Doesn't take a lot of skull-sweat to spot the blatant ripping off of themselves. Heck, even some of the monsters are the same across the franchises! Mudcrabs, and those things that kinda look like Xenomorph centaurs (forget what they're called; mirelurks?).
But I don't know that CDPR has that; they might have to build an AI system completely from scratch.
That's why I don't really think that if they could, they wouldn't already.
Or maybe it's just a stop-gap until they can do the real thing. We don't know.
The information blackout makes this so much more difficult. If we could get a yea or nay on certain features in the future, I could relax, even if it meant never playing the game again. At least then I'd know.
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I wasn't so much trying to prove you wrong as present another perspective.This was a personal opinion question. That was my personal opinion. I think there's no need to try to prove that i'm wrong. I accept the fact that you have a different opinion than mine though.
I think they will eventually do it, but that it is not top priority at the moment. The game have many and much more severe flaws than AI. General bugs and performance on old gen consoles.
- * "AI" as in the behaviour of crowds and cars, how they react to environmental changes, disappear/change when you turn 360°, etc.
I fear that after the game breaking bugs are fixed, CDPR will let the AI be as it is right now: braindead.
Even though I truly enjoy this game, I find this deficit to be a serious blocking factor for replays, because you tend to notice these things more and more.
Yea, but the 40% left are unlikely to be the creatives (artists, musicians, writers), but the nuts & bolts people who are more likely working on the underlying code (he said optimistically).No, it won't improve, at least not to the extent that people are hoping. At their investor call, CDPR said they were moving 60% of the devs off to another IP> That doesn't leave enough staff to do anything other than make some minor tweaks, cosmetic DLC, and bugfixes.
Do you have a link, or is it the one where they chase you in cars?Don't forget that mod on nexus done better job of fixing police AI than CDPR so no, they will not fix it.
I believe they will going to full Bethesda mode with fixing stuff.
I'm no programmer but wouldn't decision tree's work fine?no, ai is absent in this game. Decision trees are used instead. It will take at least a year to make it properly, well half year if you have toolset and experience. But still it will be lacking, also you need sme probably with combat background to make it more or less okay.
If they hired someone from rockstar or at least ubi in some fairy world maybe...but realistically no chance.
well, the approach they chosen is very old, does not scale, gets complicated very quickly, it was used in 00s. It will be very hard to implement competent ai with it. Also with this approach ai will get stuck and do pretty stupid things easier to build from scratch, simply speaking it is not able to adapt to player actions. And FSM approach they choosen is not favored by devs, as it is not interesting work.Yea, but the 40% left are unlikely to be the creatives (artists, musicians, writers), but the nuts & bolts people who are more likely working on the underlying code (he said optimistically).
Do you have a link, or is it the one where they chase you in cars?
I'm no programmer but wouldn't decision tree's work fine?
Police: If player is non threatening treat as civilian / If player has shot bystander raise threat level to 1 (attempt to arrest) / if player is fleeing jump in car and give chase / Else radio for help
Pedestrians: Walk to A and do action / If player in sight turn a corner before vanishing / If in danger do one of 15-ish actions (not one of two actions - one of which state <the cowering> remains long after the ultra violence ends)
Drivers: If car in front is stop but not at traffic lights attempt to pass safely when break in approaching traffic allows it (pretty much all we need to fix the cars).
I don't care aout lacking AI I just want the pretence of them living in the world and not just vanishing into the ether 'cause I turned 180 degree's suddenly.