It's most probably a bug, but even if it isn't, shit happens... even in better games than CP2077:
Seriously were gonna compare limitations because the technology was old vs incompetence.
How is that fair comparison?!
The AI is dumb all through the game encounters.
The Alternative gameplay sneak, hack is mostly irrelevant and useless.
Right, so how many elements of what you are claiming a game needs to have to become an immersive sim (which is a subgenre of the pseudo action RPG genre) does the game called System Shock (one of the first FPS emergent sim like gameplay in videogames) have?
I'll wait...
In the meantime, here's a widely accepted definition of the term:
''An
immersive sim (simulation) is a
video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as
emergent gameplay beyond what has been explicitly designed by the developer.
[1] This definition is not to be confused with game systems which allow player choice in a confined sense or systems which allow players to easily escape consequences of their choices.''
Cyberpunk, whether or not it's creators intended (I highly doubt it was accidental and not deliberate), is chock full of these scenarios.
Every mission in the game, every, gig, side quest and interactions have systems like the ones described above that interact with each other to create the sort of emergent gameplay exemplified in games like Deus Ex, Thief et.al. which ultimately ends up in providing a unique experience depending on your play style and the way you interact with these systems.
Which is what immersive sim is, it's not how immersed you personally feel, it's how the systems create immersion through gameplay, like sneaking and hacking compared to guns blazing and slow-mo or katana swift kills.
How you chose to complete the objectives and interact with the carefully orchestrated arenas for such gameplay to take place in.
Have a read:
https://en.wikipedia.org/wiki/Immersive_sim
It says clearly: "
“Warren Spector, part of Looking Glass Studios, said that immersive sims create the feeling that "you are there, nothing stands between you and belief that you're in an alternate world"
Cyberpunk 2077 does not create this belief with its magical billions of color coded, tiered system, bad physics, tons of underdeveloped system like AI, interaction with the world, weird stuff that suspend belief like dressed strippers, showering dressed, clones everywhere, empty future dystopian city. You could not possible believe such world is possible.
"it's how the systems create immersion through gameplay, like sneaking and hacking compared to guns blazing and slow-mo or katana swift kills."
You can do this in Far Cry 5 too.
"Go long range
One of the better ways to go fully undetected is to snipe outpost guards from a distance before getting up close and personal—if you get in close at all. Most guards are visible enough to be picked off several dozen feet from the perimeter. Those that aren’t can, of course, be taken down from behind. As a general rule you should try to keep a guard or enemy’s back towards you. When choosing a stealth weapon, I suggest going with a bow. What it lacks in range, it makes up for in stealth. Be sure to fully upgrade before heading out (plus stock all your arrows, and upgrade your quiver in the Perks menu, if you can).
Use your herbs
One immensely helpful booster is Ultimate Hunter, a crafted substance made in the weapons menu that will “automatically tag all the animals and enemies in your sight and make predators flee.” It’s temporary, and you can only hold three at a time, but that should be enough to get a good head start on any outpost, and it will help you hold your concentration and hide your position by ensuring hostile animals will keep their distance. Put it together with two Prairie Fire, two Mustard, and two Jimson Weed. Pro tip: when it tags the guards in an outpost, point your long range weapon at each of them so they’ll still be tagged once Ultimate Hunter wears off.
Hide the bodies
If you want to keep your cover for as long as possible, you’ll need to either hide the bodies of the guards you kill, or time your kills such that they won’t be immediately discovered by other guards doing their sweeps around the property. Study the guards’ paths carefully until you’ve memorized the pattern, then make your move. It won’t work with every guard, because some are clustered with others. But that is why your next move is to…
Draw out your targets
One classic, safe way to force a target out of a comfy defensive position is to throw a rock to get their attention and then sneak up on them from behind as they walk towards the sound. However, there are other disruptions you can cause that will achieve the same effect, and maybe even take a guard or two down in the process. It’s a bit like herding sheep. Try causing an explosion on the opposite side of the outpost with an exploding or fire arrow, or just shoot a regular arrow in the general direction you want them to move. Killing a guard with a throwing knife or arrow in full view of another guard can also get them to move their spot, as they will then rush toward the body. Or you can…
Let the animals do the work
There’s no shame in sitting back and letting a bear or cougar pick off some of your enemies for you. It’s a great way to reduce their numbers without drawing attention to your position (though beware, guards can detect sometimes where an item was thrown from). It will also distract the guards enough that you can kill a few more in the chaos before they catch on. Just be sure to stock up on bait before you head out—only passive animals like Pronghorn will provide bait meat.
Make an escape plan
Always know your outs. Inevitably there are going to be environmental obstacles that you’ll need to navigate around in a moment of panic. Familiarize yourself with the surrounding area: where are the cliffs? Are there pools of water or hot springs nearby? Where are the thickest trees to hide behind? Scout the place beforehand and do a few circles around the camp to make sure you know where you’re going.
Keep moving
You should station yourself reasonably far outside the outpost so as not to be seen, but not so far that you’re out of range with your bow or sniper rifle (the bow will draw much less attention). When you make a kill from a distance, start moving in the opposite direction of any enemies who rush over to the body; if they go left, make your way right, passing through cover spots. Do not play with the enemy’s detection system; if the heat starts to rise, start moving immediately, establish distance, and find cover.
Get in close for the tough guys
For the heavier guards with superior armor or weapons, a single shot to the head isn’t going to cut it—and the more shots or arrows you have to fire, the more attention you’ll draw to your position. First eliminate all the single-shot guards, so they’re all out of the way. Then use Takedown on the harder ones from behind. Also, remember to upgrade your Takedown skill to Takedown Mastery so you can perform chain Takedowns (Death From Above, Ledge and Cover Takedowns are all unlocked by default in
Far Cry 5).
Watch the road
Another easy way to ruin a perfectly good undetected outpost run is to not pay attention to what’s happening up on the main drag. There’s almost always a road nearby, or a body of water, which means you’re vulnerable. If a patrolling group of guards wanders nearby and spots you, the guards from the outpost can and will join in, which will totally blow your cover. The same goes for airplanes, so stay under the cover of trees and bushes as often as you can.
Kill the sniper first
Once you’ve gotten in close to an outpost and scouted it for a good sniping spot, find their sniper. There’s always at least one, and usually they’re at the highest point. Always kill the sniper at the highest point first. They can see almost everything in the outpost, and will alert the other guards the minute you kill one of their own. Take him out first and you’re way less likely to get caught.
Holly Green is the assistant editor of Paste Games and a reporter and semiprofessional photographer. She is also the author of Fry Scores: An Unofficial Guide To Video Game Grub. You can find her work at Gamasutra, Polygon, Unwinnable, and other videogame news publications."
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Is Far Cry 5 immersive sim?