I think after last "three" Witcher games( Hunt, HoS and Blood and Wine) we have a very clear picture at what CDPR excells and where they could step up the quality of their game.
World design, attention to detail, visuals and art, ambiance, music, voice acting and sound design, characters, short to medium length storylines, c&c: Top tier
UI, Animations, Main Story( not on same level as some of the larger side quests due to issues with pacing ( for an open world game story builds up urgency far too quickly instead on focusing on investigation at early to medium stages) , some undeveloped characters and usually last act not as well developed), Combat: Mid tier, but could be improved a LOT
Controls, polish and depth of gameplay mechanics( NO...MORE...WITCHER...SENSES!!!), character progression( though this was by default limiting factor of the Witcher), hand holding( look at Gothic developers, in fact: watch this video:https://www.youtube.com/watch?v=hVYrALStucs ), itemization, crafting systems...this is where they need to seriously sit down and re-examine, from bottoms up, their way of doing things.
If they manage to improve on this, while remaining strong at what they did well And adapt well to a very different game format...then there is a very good chance this could be this generation's "killer" and put CDPR right on the top.
So...50/50?
World design, attention to detail, visuals and art, ambiance, music, voice acting and sound design, characters, short to medium length storylines, c&c: Top tier
UI, Animations, Main Story( not on same level as some of the larger side quests due to issues with pacing ( for an open world game story builds up urgency far too quickly instead on focusing on investigation at early to medium stages) , some undeveloped characters and usually last act not as well developed), Combat: Mid tier, but could be improved a LOT
Controls, polish and depth of gameplay mechanics( NO...MORE...WITCHER...SENSES!!!), character progression( though this was by default limiting factor of the Witcher), hand holding( look at Gothic developers, in fact: watch this video:https://www.youtube.com/watch?v=hVYrALStucs ), itemization, crafting systems...this is where they need to seriously sit down and re-examine, from bottoms up, their way of doing things.
If they manage to improve on this, while remaining strong at what they did well And adapt well to a very different game format...then there is a very good chance this could be this generation's "killer" and put CDPR right on the top.
So...50/50?
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