Pure fantasy right here.Yes. If anything the launch has made it even more imperative that they have a steady revenue stream from an online service. Last year, Take-two reported that the majority of their $300M profit was from online spending in GTA 5 and Red Dead Online.
Speaking from a financial perspective, I am 100% sure they are going all in on the MP to salvage this situation financially, rather than spend too much time on "fixing" the singleplayer. This is my theory alone, but I do have a little development experience, and it seems to me that fixing the singleplayer in its current state is like fixing a broken codebase. I don't see them really going crazy to try and fix it from the ground up, honestly, when they can just do all that in the multiplayer.
Realistically, it's going to come down to
Note that the financial incentive for 1) is negative X dollars (whatever amount they pay the devs), while 2) is at least tens of millions of dollars. It is pretty clear what they will do, in my view, but only time will tell.
- Giving up on the MP for now and really fixing the singleplayer, or:
- Give up on the SP and just put all the cut content and improvements in a fresh start (code-wise, as it's separate from the mess I imagine is the SP) that is the MP
To me this is not just about salvage, it's about much more than that, the amount of heat and negative feedback they would receive, if they just patch up the game and announce that they are working on a MP version. Would put this company in a worse light than EA by far in my opinion. And a studio with so few titles under their belt, im not sure that would work out as well.Speaking from a financial perspective, I am 100% sure they are going all in on the MP to salvage this situation financially, rather than spend too much time on "fixing" the singleplayer. This is my theory alone, but I do have a little development experience, and it seems to me that fixing the singleplayer in its current state is like fixing a broken codebase. I don't see them really going crazy to try and fix it from the ground up, honestly, when they can just do all that in the multiplayer.
A lot of gamers?Pure fantasy right here.
If you think ANYONE is going to PAY MORE for content that was promised for the initial launch of the game, you're smoking some good shit dude. Even attempting some bogus bullshit move like that would be corporate suicide. I don't give a rats ass about multiplayer. I bought this game for the single-player content that was advertised. And I better get it for the game I ALREADY PAID FOR "BEFORE" it's offered in ANY other format. Multiplayer or otherwise.
Enough to support the game through multiple DLCs? Doubtful. Sure. "Some" would. That's typical. Don't read everything so literally.A lot of gamers?
You seem to ignore that most gamers have principles.... until someone else is playing the game
I wouldn't, and you wouldn't (maybe, I don't know you) but to say no one would is completely false.
Nor am I saying it WOULD happen. Just that it very well could considering how gamers are.
And like I said..... "corporate suicide". Release the "as advertised" game in multiplayer format while ignoring the single player game everyone waited all these years for? Think the demands for refunds is bad now? LOL..... we ain't seen nothin' yet.if they just patch up the game and announce that they are working on a MP version. Would put this company in a worse light than EA by far in my opinion
Well multiplayer could actually be good on this map... depends on how it is implemented. I for one do not like multiplayer (too much toxicity... myself included) but imagining real people acting/cooperating/fighting in this setting instead of non existing ai does have at least some potential (not for me but other might certainly enjoy it)!First I want to say that if you wish and intend on enjoying the supposed Multiplayer that maybe will come out in 2022 I wish you all the best and have fun, but with that being said I see a lot of people either here or somewhere else saying that: "Hopefully everything that was promised and not delivered will be in the Multiplayer when it's out".
So, am i the only one wishing that is not the case? That if CDPR can actually pull it off and implement not all because I feel that's impossible, but most of the features that are seemingly missing from the game, are actually implemented in the "60$" single-player game we paid for?
Don't get me wrong, I don't mind multiplayer focused games, but I have no intentions in buying said version of Cyberpunk, even less so if the features I was looking forward to are there, since they were promised somewhere else.
I'm not looking for what or who is to blame here for said discrepancies, there are more than enough threads about it, but I feel like if that ends up happening we will be incentivising the investors and other money people to try and push CDPR into the GTA route, where all the great stuff instead of being sent to or even shared with the single-player mode/game, is rather entirely restricted to the Online mode.
It's obvious that Rockstar has not released story expansions anymore (Like TBOGT with GTA IV or Undead Nightmare for RDR 1) like many want because GTA:O is literally a golden cash cow for them. So imagine what would happen if not only the mode that has been confirmed to have microtransactions sees a huge influx of players and possible paying players, because what was "stripped" from SP is now in this online version of Cyberpunk?
Anyway, what you guys think? Once again, I'm not trying to force people to dislike the idea of a MP mode, just saying my thoughts here and why I personally won't support such thing.
Oh, absolutely, but that's the same with GTA:O, when it works and you can get in a nice session with chill people, it is a great experience. But more often than not you are thrown into servers with all ranges of players and that makes the lobby an almost living hell. And that's not even mentioning the fact that CDPR hasn't messed with a MP before (To my knowledge), so cheating online feels like will be a huge problem, and if there isn't some sort of TK or PK protection, I can already see the amount of headache that will cause.Well multiplayer could actually be good on this map... depends on how it is implemented. I for one do not like multiplayer (too much toxicity... myself included) but imagining real people acting/cooperating/fighting in this setting instead of non existing ai does have at least some potential (not for me but other might certainly enjoy it)!
Well as far as i understood it... the multiplayer aspect is being worked on separately by a different team using their own resources, so nothing is being "taken away" from the single player experience. As difficult as it is to believe that (given the state of the game) i do not believe that the work being done on multiplayer does in anyway impede the work on the single player part of the game (except for the money being spend, but that has already been decided years ago)!Agreed.
I specifically bought this game for the single-player story-driven RPG. So I would be kind of disappointed that they would put time and resources into adding multiplayer, instead of improving the base game.
I mean, they are not mutually exclusive, but I don't personally see multiplayer as any kind of priority,
Yeah, that makes sense actually.Well as far as i understood it... the multiplayer aspect is being worked on separately by a different team using their own resources, so nothing is being "taken away" from the single player experience. As difficult as it is to believe that (given the state of the game) i do not believe that the work being done on multiplayer does in anyway impede the work on the single player part of the game (except for the money being spend, but that has already been decided years ago)!