Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

Do you think the platforming elements in TW3 need improvement?

+
  • 1
  • 2
Next
1 of 2

Go to page

Next Last
S

Skipper_080

Forum regular
#1
Feb 1, 2014
Do you think the platforming elements in TW3 need improvement?

So I've heard a few people complain about or mention this, the climbing and such in TW2 is kind of bad. While this isn't something that really bothered me about the game I think it could definitely use improvement in TW3, especially since they're going for the whole open-world idea. What do you think? Do you agree? How do you think they could go about improving it? I have no idea if they've addressed this in their development but if it's something enough people feel strongly about I'm sure they still have time to come up with something.

So if you're not familiar with how climbing is handled in TW2, you come to an edge, wait for the button prompt, and then click once and wait for few second animation to play through. It gets pretty tedious in a few choice spots, but I think they recognized this weakness because there wasn't much climbing overall.

I feel like it should be a little more dynamic, but I'll stop short of saying exactly how I think it should work, I'm sure they can figure out something. Basically just post if you think it's something that should be worked on in TW3!
 
sidspyker

sidspyker

Ex-moderator
#2
Feb 1, 2014
TW3 has a jump button, confirmed and players can use it to exploit the level no invisible walls etc.
"You can jump to your death from a bridge if you want." - actual quote.
 
  • RED Point
Reactions: Indescribable
P

Pajkes

Banned
#3
Feb 1, 2014
sidspyker said:
TW3 has a jump button, confirmed and players can use it to exploit the level no invisible walls etc.
"You can jump to your death from a bridge if you want." - actual quote.
Click to expand...
Well that's nice to know.Also if I remember in that leaked video (which now can't be find anywhere) there was footage of Geralt jumping over a stream so I knew that they will have something like that.

Can you perhaps tell me will there be free climbing because I'm not sure but I think that it was mentioned that you will be able to climb buildings and rocks but that it won't be overdone like in Assassin's Creed because Geralt is not such kind of character.

Is that true too or not ?
 
sidspyker

sidspyker

Ex-moderator
#4
Feb 1, 2014
Pajkes said:
Can you perhaps tell me will there be free climbing because I'm not sure but I think that it was mentioned that you will be able to climb buildings and rocks but that it won't be overdone like in Assassin's Creed because Geralt is not such kind of character.

Is that true too or not ?
Click to expand...
Now that I don't know but it doesn't make sense, the last thing Witcher needs is grandpa parkour. We will be able to traverse mountains somehow now whether that means climbing directly or finding a way around is uncertain but I see 0% chance of 'climbing' buildings unless you mean say grabbing a ledge that sounds plausible.
 
P

Pajkes

Banned
#5
Feb 1, 2014
sidspyker said:
Now that I don't know but it doesn't make sense, the last thing Witcher needs is grandpa parkour. We will be able to traverse mountains somehow now whether that means climbing directly or finding a way around is uncertain but I see 0% chance of 'climbing' buildings unless you mean say grabbing a ledge that sounds plausible.
Click to expand...
Well that's my thought too.Though I hope that as far as mountains are concerned it won't be like Skyrim where there was only one way up and one way down (actually two-either jump off the top lol or go back the same way).

Soooo...yeah definitely I don't want Geralt to do leaps of faith lol :facepalm: and do parkour but I'm pretty confident they mentioned some way of climbing.I dunno,maybe I'm wrong.

EDIT:

Here it is that article in which they mentioned climbing: http://www.eurogamer.net/articles/2013-03-12-the-witcher-3-the-skyrim-debate-the-game-on-ps4-nuggets-of-clarification-and-a-whiff-of-multiplayer

They said:

Hero Geralt can explore the open world of The Witcher 3 in new ways, too. He can jump now, and he can climb. It's "not exactly" the climbing you'd find in a game like Assassin's Creed, said Badowski, "it's similar to what we have in Uncharted". "For example," he added, "climb up and there are special sequences, there are special animations built into the system."

Now I never played Uncharted but I guess it would be like this:

 
Last edited: Feb 1, 2014
  • RED Point
Reactions: TheMorbidAtheist
T

TheMorbidAtheist

Senior user
#6
Feb 1, 2014
I'm not too excited about jumping. I finished both games several times and didn't feel like I ever needed the jump option, aside from the scripted jumps that looked realistic. Otherwise, jumping in most games is sluggish and unrealistic (as if we were on Mars). I don't want to jump over streams (I don't want the ability either but since there is no free will I won't be able to help myself but take shortcuts), I want to use bridges just like everyone else would in real life. I WANT my character to stop at the edge of the bridge. There is no rational reason for my character to fall to his or her death for no reason and break the immersion.

In skyrim I assigned "backspace" to jump in order to use it only when I needed.
 
Sardukhar

Sardukhar

Moderator
#7
Feb 1, 2014
Today I worked 12 hours plus. I did not jump once. I did clamber, step and jog, but no jumping. Same for yesterday.

Never really missed it in the games - always forget you can't.
 
  • RED Point
Reactions: gregski
sidspyker

sidspyker

Ex-moderator
#8
Feb 1, 2014


"I want less control over my character" is a thing now.
 
  • RED Point
Reactions: chiefje
P

Pajkes

Banned
#9
Feb 1, 2014
Atheist1987 said:
I'm not too excited about jumping. I finished both games several times and didn't feel like I ever needed the jump option, aside from the scripted jumps that looked realistic. Otherwise, jumping in most games is sluggish and unrealistic (as if we were on Mars). I don't want to jump over streams (I don't want the ability either but since there is no free will I won't be able to help myself but take shortcuts), I want to use bridges just like everyone else would in real life. I WANT my character to stop at the edge of the bridge. There is no rational reason for my character to fall to his or her death for no reason and break the immersion.

In skyrim I assigned "backspace" to jump in order to use it only when I needed.
Click to expand...
Sardukhar said:
Today I worked 12 hours plus. I did not jump once. I did clamber, step and jog, but no jumping. Same for yesterday.

Never really missed it in the games - always forget you can't.
Click to expand...

Well I dunno guys but I on the other hand am pretty excited for possibility to jump.I may not use it often but still it's fun and immersive thing for me because why the hell shouldn't I be able to jump.

Also I guess the beaty of it is like with dark or hardcore mode that it's optional.You don't have to jump if you don't feel like it.Sooo if you don't want to:


:D you can always choose to stay on the ground.

Also as I said I wouldn't like to have Geralt Auditore of Riviletzia lol :D but optional features of jumping and climbing can't hurt anyone.
 
T

TheMorbidAtheist

Senior user
#10
Feb 1, 2014
That's the thing, we don't really "choose". We don't have free will. The choices is already made for us by the brain, unconsciously, milliseconds before we "make" the conscious decision. Even if I try my hard to consciously resist jumping to cut corners I may eventually start doing so if my brain programing isn't strong enough to resist the temptation. That's why we invented the phrase "couldn't help myself" - to demonstrate, in lament's terms, that we do not make conscious decisions at all.

Jumping simply isn't that authentic in some games, especially when there is a bridge over there. And it doesn't look realistic either. Don't get me wrong, you need jumping in platformers, shooters, (Half Life), but in an engrossing third-person RPG - not really. The W2 nailed the scripted jumping which looked realistic - you step back, you gain momentum, you jump, you stagger and regain your balance (minus the stamina meter of course).
 
Last edited: Feb 1, 2014
Garrison72

Garrison72

Mentor
#11
Feb 1, 2014
We aren't getting full on parkour. It needs to be more dynamic than TW2 though. About the jump, I've always felt that should be contextual in this type of game.
 
  • RED Point
Reactions: chriswebb2020.736
M

mxYELLOW

Senior user
#12
Feb 1, 2014
Jumping a la GTA IV or V is enough IMO. It will feel too stiff and boring to traverse cities and town just by pressing W.
 
G

goopit

Forum veteran
#13
Feb 1, 2014
slimgrin said:
We aren't getting full on parkour. It needs to be more dynamic than TW2 though. About the jump, I've always felt that should be contextual in this
Click to expand...
Contextual jumping sucks, I don't want a jump icon to tell me where I can jump. The way the W2 did it it's basically another form of spoon-feeding.

CDPR have great artists that can hide good items and do maze like maps with tons of hidden shit but it becomes perfectly obvious where to jump if you have those dumb rocks. If we had manual jumping they'd have more things they can hide and more stuff for us to miss and explore.

[video=youtube;jKBlHo-2TBk]http://www.youtube.com/watch?v=jKBlHo-2TBk[/video]

Also nobody was scared of the encounters and fights with the dragon because there are invisible walls. It would add a whole new dimension to the fight if we were actually able to fall and jump. They could add jumping dodges as well


 
Last edited: Feb 1, 2014
T

TheMorbidAtheist

Senior user
#14
Feb 1, 2014
The GTA and RDR jumping was okay and the physics are worked out but it's still a bit sluggish - same with Uncharted. Compare with how fluid Max Payne felt in 1 and 2 as opposed to the monstrosity that was MP3.

The W2 controls felt precise, I felt like a person. I couldn't jump on top of the buildings and I didn't feel like I needed to. It's not about the game telling you where you can or can't jump as much as it is creating circumstances where you don't feel like you need the jumping option. Do you enjoy "climbing" the mountains of skyrim by attempting to cheat the game by jumping onto the seemingly unreachable areas? The game features roads to the top of the mountains but we often feel like taking shortcuts by jumping on top of rocks - and on top of rocks and so on.
 
Garrison72

Garrison72

Mentor
#15
Feb 1, 2014
GTA is way too slow and clumsy. We're never going to agree on this Guipit, but I'll convince others with this marvelous Sleeping Dogs montage. Contextual jumping is the best means for getting around in TP perspective.

 
Last edited: Feb 1, 2014
  • RED Point
Reactions: chriswebb2020.736
G

goopit

Forum veteran
#16
Feb 1, 2014
Atheist1987 said:
The GTA and RDR jumping was okay and the physics are worked out but it's still a bit sluggish - same with Uncharted. Compare with how fluid Max Payne felt in 1 and 2 as opposed to the monstrosity that was MP3.

The W2 controls felt precise, I felt like a person. I couldn't jump on top of the buildings and I didn't feel like I needed to. It's not about the game telling you where you can or can't jump as much as it is creating circumstances where you don't feel like you need the jumping option. Do you enjoy "climbing" the mountains of skyrim by attempting to cheat the game by jumping onto the seemingly unreachable areas? The game features roads to the top of the mountains but we often feel like taking shortcuts by jumping on top of rocks - and on top of rocks and so on.
Click to expand...
I get what you mean, In Skyrim all the quest were rather tedious and there were barely any physics on it.(you could climb mountains easier with a horse)

In GTA4 and RDR jumping felt slow because I think they didn't have a sprinting jump animation. W3 will probably be designed like RDR not Skyrim where you wouldn't want to go off the path and jump on shitty rocks. There's a lot of potential for hidden items and paths, just look at the GTAV parkour video. CDPR also mentioned that the Gothic series was one of their inspirations and the cities there had a bunch of stuff you can steal, add some realistic parkour jumping and it'll be lots of fun.

Just look at this fucking city
 
T

TheMorbidAtheist

Senior user
#17
Feb 1, 2014
Oh no, please do not tell me you want the option to climb ANY one of the buildings in the W3.

But I like that at least in RDR and GTA sliding down the cliff often meant death or severe health hit instead of hovering down in Skyrim with weak gravity.
 
Last edited: Feb 1, 2014
G

goopit

Forum veteran
#18
Feb 1, 2014
Atheist1987 said:
Oh no, please do not tell me you want the option to climb ANY one of the buildings in the W3.
Click to expand...
not everything of course, that wouldn't be realistic,just a few

I wouldn't want W3's Novigad to be a messy shit filled city with obvious climbable stuff that the player is meant to climb, games like Sleeping Dogs and AC are full of this. What matters more to me is the believability of the city and there's no convenient shit that a game designer obviously put there for you.

I do like the idea of creating platforms like Geralt can drive a small carriage temporarily to reach a certain rooftop for loot. There was a quest in W1 where you had to get Dandelions Lute back from this merchants daughter but her dad didn't let anyone in the house, jumping and parkour would be perfect for that type of mission.
 
T

TheMorbidAtheist

Senior user
#19
Feb 1, 2014
Oh I see, well. I don't see any issues with climbing some minor constructions there and there to eavesdrop and what not. Perhaps we could at least cancel the scripted ladder climbing scenes at least.

I would separate Sleeping Dogs from AC because in AC you could climb ANYTHING, which often made my climb something I didn't want by default simply because I was running near by. Oh, and it also got old and tedious fast - it was just too convenient, too contrived, too easy.
 
S

Sirnaq

Rookie
#20
Feb 1, 2014
There is no platforming in witcher games so there is nothing to improve upon.
 
  • 1
  • 2
Next
1 of 2

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.