Do you think the platforming elements in TW3 need improvement?
So I've heard a few people complain about or mention this, the climbing and such in TW2 is kind of bad. While this isn't something that really bothered me about the game I think it could definitely use improvement in TW3, especially since they're going for the whole open-world idea. What do you think? Do you agree? How do you think they could go about improving it? I have no idea if they've addressed this in their development but if it's something enough people feel strongly about I'm sure they still have time to come up with something.
So if you're not familiar with how climbing is handled in TW2, you come to an edge, wait for the button prompt, and then click once and wait for few second animation to play through. It gets pretty tedious in a few choice spots, but I think they recognized this weakness because there wasn't much climbing overall.
I feel like it should be a little more dynamic, but I'll stop short of saying exactly how I think it should work, I'm sure they can figure out something. Basically just post if you think it's something that should be worked on in TW3!
So I've heard a few people complain about or mention this, the climbing and such in TW2 is kind of bad. While this isn't something that really bothered me about the game I think it could definitely use improvement in TW3, especially since they're going for the whole open-world idea. What do you think? Do you agree? How do you think they could go about improving it? I have no idea if they've addressed this in their development but if it's something enough people feel strongly about I'm sure they still have time to come up with something.
So if you're not familiar with how climbing is handled in TW2, you come to an edge, wait for the button prompt, and then click once and wait for few second animation to play through. It gets pretty tedious in a few choice spots, but I think they recognized this weakness because there wasn't much climbing overall.
I feel like it should be a little more dynamic, but I'll stop short of saying exactly how I think it should work, I'm sure they can figure out something. Basically just post if you think it's something that should be worked on in TW3!


