Do you think they'll leave V's ending to player interpretation? [Spoilers]

+
Assuming you don't choose the suicide ending, it's unclear if V lives or dies because at least the Star and Sun ending imply more work that's going on. Sun you're on mission to the Crystal Palace and Star you're hunting contacts. I don't remember if anything is implied in the Temperance ending, but Johnny gets on a bus and presumably leaves Night City? I don't think they do the endings the way they do without there being more context, like i,e expansions. Yes, V gets 6 months to live from Alt, but look what V manages to accomplish in a few weeks. I don't think it's out of the realm of possibility to find a miracle cure in 6 months. There's part of me that wants a straight up answer, but I also wouldn't mind it if they did leave to player interpretation. I guess it all depends on what they want to do with V for presumably sequels.
 
Honestly, I don't know, we'll see I suppose :)
(It seem to me, very difficult to have content for each ending in "only" one or two expansions, but like I said we'll see).

Edit: And for Johnny, yes, theoretically he's leaving Night City for good. But the end credits start very soon after the bus start to leave (so he's always in Japan Town for sure, maybe even always in North Oak). Unlike to the Sun ending where V in the space or to the Star ending where V is really oustide Night City.
 
Last edited:

Guest 4412420

Guest
The Sun and the Star endings feel like setups for expansion, so they might. I think they're too rigid to be proper open endings, because they put V on a very strict path, rather than leaving it for us to decide what V does with their remaining time.
 

exxxed

Forum veteran
If handled correctly they definitely have a ''Commander Shepard'' character on their hands with V.

I'd reckon if they expand some of the story threads with the expansions, like say a Militech vs Arasaka arc, Peralez arc, Animals/Voodoo Boys vs NetWatch arc, where V's required to take the blue pill to phase out Johnny for the duration of the story, would ultimately allow the players who are struggling to connect to their V - because of Johnny's intervention and the like - to better inject their own personality into their V with some nicely done branching stories without Johnny blabbering in the background (love Johnny btw :D).

Heck they could even implement a doohickey that supposedly gives V a bit more time so we can get rid of both the glitches and Johnny for a while with certain choices made during the expansions, which would in turn alleviate some of the side quest/main quest urgency debacle.

And the whole ordeal with the endings can be tackled in a future installment (would be my choice provided that they expand on the threads already present in the game through expansions).
 
Considering how wildly the endings vary in terms of where V is after credits roll, we are never going to get any continuation of the story unless they force a canonical ending and invalidate the choices of most of their players, even more.
 
Do I want them to? No. Do I think they will? Yeah, probably.

The difference in world states; Corp and character variables after the end of the game may mean it could be too much work without invalidating some player's choices (not saying it can't or won't be done, but it would mean a lot of effort & planning - I just can't see it happening, expansions that take place or do not affect any ending would be so disappointing...)

Personally I think V's fate absolutely needs less ambiguity, and a new outcome. Still shocked there wasn't a kind of Neuromancer or merge consciousness ending. like V says in the the game: lack of closure sucks.
 

"DO YOU THINK THEY'LL LEAVE V'S ENDING TO PLAYER INTERPRETATION? [SPOILERS]"

Can say without any regret, definitely not.

If you look closely to all the jobs and gigs, and compare all those choices you can make with those of the endings, it's safe to say that V's story is at a definite end. CDPR decided that way, no matter how different we want it.

An eventual sequel will revolve around a whole other protagonist, in the same game, same city, using the same resources.
 
Assuming you don't choose the suicide ending, it's unclear if V lives or dies because at least the Star and Sun ending imply more work that's going on. Sun you're on mission to the Crystal Palace and Star you're hunting contacts. I don't remember if anything is implied in the Temperance ending, but Johnny gets on a bus and presumably leaves Night City? I don't think they do the endings the way they do without there being more context, like i,e expansions. Yes, V gets 6 months to live from Alt, but look what V manages to accomplish in a few weeks. I don't think it's out of the realm of possibility to find a miracle cure in 6 months. There's part of me that wants a straight up answer, but I also wouldn't mind it if they did leave to player interpretation. I guess it all depends on what they want to do with V for presumably sequels.
I think very little of current endings is left to imagination. I definitely want post ending expansion content as i think the current horriblly designed railroaded mess that currently exists needs kicked into the long grass. Hoping they aren't attached their rigid vision and they see the potential for picking V up for more adventures, though i fear they are.
 
Last edited:
Do I want them to? No. Do I think they will? Yeah, probably.

The difference in world states; Corp and character variables after the end of the game may mean it could be too much work without invalidating some player's choices (not saying it can't or won't be done, but it would mean a lot of effort & planning - I just can't see it happening, expansions that take place or do not affect any ending would be so disappointing...)

Personally I think V's fate absolutely needs less ambiguity, and a new outcome. Still shocked there wasn't a kind of Neuromancer or merge consciousness ending. like V says in the the game: lack of closure sucks.


I think some endings can be overlooked

Like the suicide ending obviously can be treated as just normally dying during the game (which can happen at any period)

Not sure about the rest but the journey to Arizona seems like great potential for an expansion
 
I almost don't want to presume anything, because it's likely to be wrong. :D I kind of think that's the end of V's story. If I had to bet, this would be it. Wish it wasn't. And hoping almost every ending has a separate DLC potential.
Also, I think the possibility of 'cure' would somehow diminish the meaning of the current story.
But speculations aside, I'm just waiting to be surprised.
 

"DO YOU THINK THEY'LL LEAVE V'S ENDING TO PLAYER INTERPRETATION? [SPOILERS]"

Can say without any regret, definitely not.

If you look closely to all the jobs and gigs, and compare all those choices you can make with those of the endings, it's safe to say that V's story is at a definite end. CDPR decided that way, no matter how different we want it.

An eventual sequel will revolve around a whole other protagonist, in the same game, same city, using the same resources.

Not a popular opinion around here, I know, but I hope we are done with V and the whole gang of "johnny and Friends". I want new characters not tied down to the TT game.
 
I almost don't want to presume anything, because it's likely to be wrong. :D I kind of think that's the end of V's story. If I had to bet, this would be it. Wish it wasn't. And hoping almost every ending has a separate DLC potential.
Also, I think the possibility of 'cure' would somehow diminish the meaning of the current story.
But speculations aside, I'm just waiting to be surprised.
Many ways CDRP could cover V's future. In William Gibson's Sprawl trilogy, what came of protagonist of the first novel, Neuromancer was mentioned in the last novel Mona Lisa Overdrive. Endings leave it CDPR option to have different protagonist in expansion and / or sequels.
 
I think that expansion content for Cyberpunk 2077 is almost certainly going to be content that adds to the main play of the game rather than adding an epilogue.

I would very much like to see what happens to V afterwards, but I believe that it would be a mistake from a story-telling perspective. V's arc is basically done with the tale as-is. (For me, it's a tragic tale of self-discovery, where V discovers the people around them are more important than the legend V leaves behind).

However, when we get to thinking about a sequel, then I'd like to see a new protagonist, but with plot threads from this game coming more to the fore. Where we see more of the manipulations of the AIs, and other strands that V saw but weren't integral to the CP2077 story.

And with shards or NPC discussions that refer back to the events of CP2077 in an almost mythical tone. "Did you hear about that merc, V? Heard they klepped something big from Arasaka and brought down the big honcho as well. Never quite sure what happened to them!" (Or tales of several fates for V).

Mind you, due to the wildly varying endings of this game, I think one will probably need to be considered canonical. (V has a *massive* effect on Arasaka depending on which ending is chosen - and it significantly changes Arasaka's future).

Cheers,
Merric
 
Many ways CDRP could cover V's future. In William Gibson's Sprawl trilogy, what came of protagonist of the first novel, Neuromancer was mentioned in the last novel Mona Lisa Overdrive. Endings leave it CDPR option to have different protagonist in expansion and / or sequels.
Not familiar with the former, but agree that it's likely that they may take new protagonist, if they choose to go on with any kind of story at all. :shrug:
 
Who knows. But considering the fact that saving V's life is the main premise of the story, I'd be really disappointed if they didn't resolve that.

Cyberpunk's ending is sort of like the inverse of Mass Effect's ending.
With ME, the ending resolved the whole Reaper thing, but was really detached from the characters.
With Cyberpunk, the ending didn't resolve the whole V is dying thing, but at least it was focussed on the characters.

That's how I look at it at least. For me the characters are always more important, but I still think both the characters AND the main premise/objective/whatever should be resolved for it to be a good ending.

Avengers Endgame, Lord of the Rings, Avatar, Castlevania, Witcher 3 - all examples that manage to do that.
 
I think some endings can be overlooked

Like the suicide ending obviously can be treated as just normally dying during the game (which can happen at any period)

Not sure about the rest but the journey to Arizona seems like great potential for an expansion
Yeah, I wonder if Temperance and the suicide endings were kinda exploratory, in the same way that there's that "bad" ending for Witcher 3. All the same, that may be someone's headcanon.

Would love an Arizona Nomad expansion, but there's the people who love the Sun ending. Maybe we could have a big expansion that addresses each!

However, when we get to thinking about a sequel, then I'd like to see a new protagonist, but with plot threads from this game coming more to the fore. Where we see more of the manipulations of the AIs, and other strands that V saw but weren't integral to the CP2077 story.

And with shards or NPC discussions that refer back to the events of CP2077 in an almost mythical tone. "Did you hear about that merc, V? Heard they klepped something big from Arasaka and brought down the big honcho as well. Never quite sure what happened to them!" (Or tales of several fates for V).
I'd like that - if the expansions were post game had us create a new merc. Thinking about it, I wasn't bothered that V the character died, I was bothered that my player character did, my avatar.
 
I don't think it's at all impossible to take all the endings and lead them into an expansion, although it would be narratively complex.

One option is actually to introduce a new player character who becomes (for example) unwittingly involved in whatever happens at the space casino. The player character's life then goes to s*** and they find themselves embroiled in drama only to stumble into V later on in the expansion (a dark figure in a long coat, long presumed dead, who is involved in the new character's events), who, it turns out, is central to these new events. You then flash back to what came for V before by way of explanation.

Indeed, that is the approach Witcher 3 took to introducing Siri. V would consequently be elevated from mere player character everyman to a significant character in their own right in a new story, and would not necessarily be playable.

Even the suicide can be addressed through the concept of a backup initiated by the Relic in emergency situations or similar, and then intervention by a rogue AI to get V to a body.

You would have to plot out, what, four separate paths through those flashbacks, at least, and to do it properly you would need Reeves to have already recorded dialogue for the Temperance path, at least for you to hear in V's head.

It would be amazing but extremely ambitious for an expansion.
 
Last edited:
One option is actually to introduce a new player character who becomes (for example) unwittingly involved in whatever happens at the space casino. The player character's life then goes to s*** and they find themselves embroiled in drama only to stumble into V later on in the expansion (a dark figure in a long coat, long presumed dead, who is involved in the new character's events), who, it turns out, is central to these new events. You then flash back to what came for V before by way of explanation.
To introduce a new player character, it would certainely please a lot of players. Those who think V's story is end (for whatever reason) and those who are "simply" annoyed by the relic, johnny and all of that. But in other hand, it won't please all of those who want continue to play with their own V and also those who want to continue V's romances (new character imply no romance from V. So no Panam, no Judy, no Kerry and no River at all).

But it's an insoluble problem. Cruel dilemma, what would be the best...?
Except if the second expansion is mainly focused on V's romances and again, it won't even please everyone :)
 
Top Bottom