problem with this is the need for significant investment in enemy AI development. the "current" script involve "beaming" more NCPD into your closet in an entirely enclosed room star trek style
or have a few overheat put onto you from some random netrunner... there was only a few instance where a heavy tank (HMG wielding npc) would charge you which creates a sense of urgency that re-prioritize your target list.
personally, i'd like to see more enemy AI quickhack possibilities aside from the occational overheat in the beginning of the game and maybe one or 2 cyberware malfunctions in later game. it's almost like no enemy netrunners exist in the game. but that opens up another whole can of worms as to how to handle ultimate hacks etc...
i think they just didnt have enough time to dedicate any resources to these type of discussions and just did it the lazy way like any other game developer. not like they didn't want to do better, just they didn't have enough time considering the tons of other bugs they must squash prior to launch.
task: better enemy encounter,
priority level: low.
deadline for addressing the issue: indefinite.