The problem with movement'tael is it's lack of power in general. Blue mountain commandoes ain't bad if you get quen on them and move them around alot. They also thin the deck. The problem is that you risk drawing more than 1 of them in later rounds and if you use them in the first round you lack the finishing power to win round 2 or 3. BMC also ain't that good in later rounds because of the fewer cards you got to make them more powerful.
Iorveth: one of the two movement archtype golds (other being zoltan). He just plain suck atm. In order to trigger his ability you need to move enemy units. Problem is that to do so you need to forsake the buffs the units that can do this gives allied units they could have moved instead. Take the mercenary, buffs moved ally by 3, but moved enemy only takes 2 damage from iorveth when moved.
If Iorveth actually dealt 3 damage to moved enemy units, he would be better. If cards like mercenary and zoltan dealt 1 damage to enemy unit it would also be better.
The archtype also lacks a reliable finisher and\or opener. But when the patch hits i will still try the deck out. It did get small buffs. Let's see if we can get it to work :3
Edit:
I'm currently toying around with the idea of using frost weather as i saw potential from trying skellige storm. I'll have to think about Iorveth, but i'm still of the oppinion that he sucks balls. The question is how to balance weather vs units. Hmm...
Golds: (pardon me im sleepy and too lazy to open gwent so can't remember the name of all the cards
)
-G.Aard?
-Zoltan
-Saskia
-Isengrim maybe? (strong with morenn, but ithlinne > thunderbolt potion is a possibility too. but i think she fits in a control version more than a weather version).
Silvers:
-Aeromancy
-Natures gift?
-That double frost one
-Morenn? (if using isengrimm)
-The guy who sends everyone on the row he's played on packing to other rows.
-"Up for debate" (many potential cards here. Yaevinn potentially or Ida for quening BMC's is 2 of them)
Bronze:
-Biting Frost
-Dwarven Mercenary
-Blue Mountain Commandoes
-The archer who also deals damage when moved.
-The guy who clear weather and moves units?
-Dol Blathanna Trapper (i nearly forgot her! she should be good when enemy units are lined up!)
I think the deck would look something like that with room for variety. Im uncertain about clear skies as well. The deck lacks deck thinning sadly. But im not sure how much thinning you want if BMC becomes a last round finisher. Cards marked with "?" is up for debate.
Ok thats enough to chew on, going to bed :3 and no i didnt count the cards
It was a late night contemplation!
edit edit: Also! Malena sucks balls too. Too weak or gives too much power. Ain't worth it.
edit edit edit : Dang it go to bed ziph! anyways: think of ways to use DB trapper on lined up enemy units :3 include Iris in that deck for funzies.