DOES CDP RED transform GWENT into next copy of HS?!
Hi everyone!
Experiences related to standalone version of Gwent which I gathered during last few days forced me to write this post and ask question mentioned in the topic.
TO BE CLEAR, HS is very good game, even great if we take the popularity of it and number of better (The Elder Scrolls: Legends) and worst copies. BUT, why I consider Gwent as better game? Because is based more on (it does not mean entirely) tactic and skill rather than strong cards in deck and luck. This is why I think about Gwent as a different and unique card game, but due to reasons I show below, future of uniqueness of Gwent isn’t so bright…
So why the question? That is why:
Free thought:
Hero =/= gold!. Why? Because Heros are invulnerable, they resists all, they are Heros! And know? They are only gold (I do not have problem with change from troops, characters, heros to bronze, silver, gold, it is even reasonable and good in my opinion). But heros supposed to be your secret weapon, fired once, in special moment, to crush your opponent. You should think twice before used them. And now, thanks to cards like new Dijkstra I can use my Geralt Igni, then thanks to Dijkstra remove his “gold” status and then I can use on my Geralt decoy, medic, scorch, weather and so on… So now my Geralt Igni is no so special, does he?
I do not know if the interest of Gwent is too low, financial plans are endangered, hype train is too slow. I really do not know. I do know that changes I listed above make Gwent less unique, more casual, they look like to be the way to steal some of people who love HS and other card games with similar mechanics. But it is the way for Gwent?
Do not take me wrong, I love Gwent and I will play it a lot, but those changes are wrong. And I am sure it is not only my opinion.
Sorry for a lot of butthurt, I had to say all it out loud, please give me my cream…
Hi everyone!
Experiences related to standalone version of Gwent which I gathered during last few days forced me to write this post and ask question mentioned in the topic.
TO BE CLEAR, HS is very good game, even great if we take the popularity of it and number of better (The Elder Scrolls: Legends) and worst copies. BUT, why I consider Gwent as better game? Because is based more on (it does not mean entirely) tactic and skill rather than strong cards in deck and luck. This is why I think about Gwent as a different and unique card game, but due to reasons I show below, future of uniqueness of Gwent isn’t so bright…
So why the question? That is why:
- I’ve heard that CDP RED has problem with balancing spies and they thinking about get rid of them, or maybe not them, but spy mechanic of drawing cards. The have problems with balancing card advantage. One factions have spies, other have not, so get rid of them and give every faction ability to draw cards (for example after each round…). So Gwent without spies as we know them from Wither 3 Gwent of Gamescome Gwent? I do not buy it, but it is not the worst…
Source: please check lately explanations from one of CDP RED devs: @Rethas, he mentions about spies and problem of card advantage
- Mechanic of drawing cards after each round. I have written many posts on that topic both here and on polish forum and I am a bit tired. I will probably gather all my strength again and put all my arguments in separate thread to explain, why drawing card after each round is wrong choice for Gwent.
Source: Gwent The Wither Card Game Kill the Servers Edition and again, please refer to @Rethas posts, where he very firmly defend that solution, what makes me even more sad, because it can indicate, that CDP RED are sure to make this solution permanent
- Targeting, wounding and at the end – destroying mechanic. Wait, WHAT? So we will be able to attack not only entire row as it was, but even separate cards? Again, NEXT mechanic taken from HS. So we wound card and then if it’s strength! (not HP!....jet…) comes to 0 then card is destroyed? Really? REALLY?? What more you will change in Gwent CORE mechanics? I wish to add GOOD and a bit UNIQUE mechanics which we love.
Source: youtube video by KingBlackToof: [Gwent] New Unseen Cards! | Gwent: The Witcher Card Game and such cards as: http://imgur.com/a/C53mt
- What will be next change? So if we can wound card and as a result destroy it so change strength to HP and we all be happy to be able to play the next copy of HS… (but it is in Wicher world!, but we have 3 rows instead of 2 like on The Elder Scrolls: Legends or 1 in HS!, but we have no mana! just great….really great)
Free thought:
Hero =/= gold!. Why? Because Heros are invulnerable, they resists all, they are Heros! And know? They are only gold (I do not have problem with change from troops, characters, heros to bronze, silver, gold, it is even reasonable and good in my opinion). But heros supposed to be your secret weapon, fired once, in special moment, to crush your opponent. You should think twice before used them. And now, thanks to cards like new Dijkstra I can use my Geralt Igni, then thanks to Dijkstra remove his “gold” status and then I can use on my Geralt decoy, medic, scorch, weather and so on… So now my Geralt Igni is no so special, does he?
I do not know if the interest of Gwent is too low, financial plans are endangered, hype train is too slow. I really do not know. I do know that changes I listed above make Gwent less unique, more casual, they look like to be the way to steal some of people who love HS and other card games with similar mechanics. But it is the way for Gwent?
Do not take me wrong, I love Gwent and I will play it a lot, but those changes are wrong. And I am sure it is not only my opinion.
Sorry for a lot of butthurt, I had to say all it out loud, please give me my cream…
Last edited: