We can agree to disagree and I appreciate the politeness and discussion with you.
I would 100% agree with you if we had a huge long main quest and huge side quest chains (hundreds hours long like classic RPGs) all branching and interlacing, and the game didn't felt so linear. I love some characters too. Again, I just feel not enough time went into the creating the game's main story nor side quests, which ahould have more options, be much much longer, and interlace and branch way more... those aspects would justify what you are saying to me.
As of right now it feels all money went not into the story, side quests, or gameplay, those portions feel like they got 10% of the game's budget to me. All the majority of their budget to me feels like went to graphics, new unoptimized buggy engine, voice acting and Keanu Reeves and that's it.
It definitely doesn't feel likr 8 years and 150milion USD$ gameplay nor story nor NPC behavior nor sidequests to me, not even 3 years and 100milion USD$. But it does feel like all that money went to graphics and voice acting, among other things thar are not directly gameplay and story / sidequests related. That is how I feel when playing the game.
I would 100% agree with you if we had a huge long main quest and huge side quest chains (hundreds hours long like classic RPGs) all branching and interlacing, and the game didn't felt so linear. I love some characters too. Again, I just feel not enough time went into the creating the game's main story nor side quests, which ahould have more options, be much much longer, and interlace and branch way more... those aspects would justify what you are saying to me.
As of right now it feels all money went not into the story, side quests, or gameplay, those portions feel like they got 10% of the game's budget to me. All the majority of their budget to me feels like went to graphics, new unoptimized buggy engine, voice acting and Keanu Reeves and that's it.
It definitely doesn't feel likr 8 years and 150milion USD$ gameplay nor story nor NPC behavior nor sidequests to me, not even 3 years and 100milion USD$. But it does feel like all that money went to graphics and voice acting, among other things thar are not directly gameplay and story / sidequests related. That is how I feel when playing the game.
Again I get that it's weird for some people. But that is how TW3 operated and it was hailed for years despite its crappy pedestrians that couldn't even go around Roach that's blocking the road. Different companies just have different design philosophies, and this one has this and will always be this:
Story comes first in the making of Cyberpunk 2077
We speak to CD Projekt Red about the granular details of 2018's biggest reveal.www.pcgamer.com
And well.. a lot of us are ok with that. I still prefer to sit down in this game and listen to Takemura or Judy or Rivers going on and on about their past as we simply watch the city go about and be pretty. Rather than shooting up civies and fighting cops. This is the demographic this game is aiming for. Not the GTA crowd.
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