Does it hurt performance much to add more animations to Geralt?
Not full-animations like drinking, picking up flowers, etc. But little sequences of animations that make it more realistic when Geralt moves around(Not in combat). Forgive me to compare, but Uncharted 2(2009) probably has smoother and more complicated movements than TW3 in this respect. Although I know CDPR is definitely more than capable of doing this, I was curious if it was intentional to keep it relatively simple.
For example, character's head following camera's focus. "Head tracking" whatever you call it. Why wouldn't they put it?
Not full-animations like drinking, picking up flowers, etc. But little sequences of animations that make it more realistic when Geralt moves around(Not in combat). Forgive me to compare, but Uncharted 2(2009) probably has smoother and more complicated movements than TW3 in this respect. Although I know CDPR is definitely more than capable of doing this, I was curious if it was intentional to keep it relatively simple.
For example, character's head following camera's focus. "Head tracking" whatever you call it. Why wouldn't they put it?
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