Does level scaling necessarily mean removing threats?
It seems that level scaling could work in more than just the standard 'Everything is now at the player's level" method. To keep the atmosphere of there still being incredibly dangerous threats to Geralt all over the world, why not have it where certain types of monsters always have their level set at a certain number above the player level? Not so high that they were invincible, but definitely enough to make fighting them a difficult proposition. It could work the opposite way for other types, where drowners, nekkers, or unarmored bandits are always at the same level or a couple below making them minor threats, but still more than capable or killing the player if they got ganged up on and surrounded.
Just my two cents, but seems like it would give us the best of both worlds, and keep the challenge in playing no matter how powerful the PC gets.
It seems that level scaling could work in more than just the standard 'Everything is now at the player's level" method. To keep the atmosphere of there still being incredibly dangerous threats to Geralt all over the world, why not have it where certain types of monsters always have their level set at a certain number above the player level? Not so high that they were invincible, but definitely enough to make fighting them a difficult proposition. It could work the opposite way for other types, where drowners, nekkers, or unarmored bandits are always at the same level or a couple below making them minor threats, but still more than capable or killing the player if they got ganged up on and surrounded.
Just my two cents, but seems like it would give us the best of both worlds, and keep the challenge in playing no matter how powerful the PC gets.