Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

Does the big creatures will respawn ?

+
  • 1
  • 2
Next
1 of 2

Go to page

Next Last
S

Survivor94

Rookie
#1
May 10, 2015
Does the big creatures will respawn ?

Hi, I'm really impressed by The Witcher 3, this game looks incredible and I can't wait to play it.


But, I have one question that I couldn't find the answer anywhere:


Does the big creatures will respawn (Or the events to fight it) ? Like the Griffin for example ?
Or this type of creatures will be like a boss battle in a specific quest, and then you will never be able to fight it again ?


Personally, I hope they respawn because it would be awesome to go out and hunt down a Griffin any time you want.


Thanks.
 
A

Arius87

Senior user
#2
May 10, 2015
I assume you talk about the griffin in the prologue area White Orchard. I think it's save to say that monsters that are related to quests won't spawn again. Because this would make the quest itself where you have to kill them in order to fullfil the contract nonsensical.
Anyway there are some monsters, boss monsters like the royal griffin or the fiend, that can be randomly encountered during your travels. I think that these are the type of monsters that will respawn. Though this is my speculation. But according to Damien Monnier there will be a respawn mechanic after all.
 
  • RED Point
Reactions: mecha_fish
V

Vatt_ghern

Rookie
#3
May 10, 2015
Think again. It would totally cheapen the experience if you repeat the same "unique" encounter over and over again.
 
S

shtempik

Rookie
#4
May 10, 2015
I am almost sure they said somewhere that those "big bosses" are one time encounters and won't respawn anymore.
Makes sense too... Imagine if Dragons in DA:I would respawn... Same idea.
 
R

Ruairi46

Rookie
#5
May 10, 2015
They will return in free dlc where Geralt takes hallucinogenics and has to fight them within a rainbow environment and accompanied by naked cheese wielding succubus's ~ Confirmed.
 
  • RED Point
Reactions: mecha_fish, dracolinch1 and Sigma_Primaris
T

Thothistox

Senior user
#6
May 10, 2015
Making unique creatures respawn would make killing them feel pretty meaningless and also give the player opportunity to grind, which could potentially ruin the balance of the game. I really hope they don't do that.
 
Darkhollow

Darkhollow

Forum veteran
#7
May 10, 2015
I have seen that Griffon in different instances so I think there is more than 1.

Same goes for the Fiend..there was the red one and white one that we have seen thus far.
 
T

thislsmadness

Rookie
#8
May 10, 2015
Darkhollow said:
I have seen that Griffon in different instances so I think there is more than 1.

Same goes for the Fiend..there was the red one and white one that we have seen thus far.
Click to expand...
Yeah, I believe they've said that some creatures will not respawn, but that doesn't mean you won't encounter another out in the world. The specific example was along the lines of "You take on a Griffin in the Prologue but theres not just one Griffin in the entire world."
 
S

Survivor94

Rookie
#9
May 10, 2015
Arius87 said:
this would make the quest itself where you have to kill them in order to fullfil the contract nonsensical.
Click to expand...
Vatt'ghern said:
Think again. It would totally cheapen the experience if you repeat the same "unique" encounter over and over again.
Click to expand...
Thothistox said:
Making unique creatures respawn would make killing them feel pretty meaningless and also give the player opportunity to grind, which could potentially ruin the balance of the game. I really hope they don't do that.
Click to expand...
Yeah you guys are right, I had not thought much about it, It really makes sense, thanks for the replies!
 
E

earthonline

Rookie
#10
May 10, 2015
well one of the Griffins we saw was just from a cutscene not an actual battle though
 
wichat

wichat

Mentor
#11
May 10, 2015
As said in above, I hope they don't. I guess Geralt will be pretty entertained beyond the killing again and again the same boss ... Besides it would kill the fun of getting rare items.
 
V

Vixraine

Rookie
#12
May 10, 2015
I don't really feel like digging up the source right now, but I believe it was there are something like 6 Griffins in the game.
 
  • RED Point
Reactions: PrinceParadox.372
J

Jinal

Rookie
#13
May 11, 2015
Not every *big creature" seems to be tied to a quest - you could watch the video from PietSmiet for example, where he fights a large flying creature while travelling along, no quest involved. so maybe this creature could respawn i think.
 
S

stexman3

Rookie
#14
May 11, 2015
thislsmadness said:
Yeah, I believe they've said that some creatures will not respawn, but that doesn't mean you won't encounter another out in the world. The specific example was along the lines of "You take on a Griffin in the Prologue but theres not just one Griffin in the entire world."
Click to expand...
Yep
 
E

EdwardNygma

Forum regular
#15
May 11, 2015
I already adressed this matter in the monsters-thread because I'm also kind of worried how unique monster will really be. First I thought "big creatures" were always tied to a quest and that you'd have to work hard to find and kill those one-of-a-kind creatures. Now I guess it's rather the case that every quest-related monster is basically a "normal" monster you could encounter everywhere else in the world which makes hunting and killing less memorable. In the german Youtube-Video from PietSmiet he encounters a wyvern and shortly after some kind of earth elemental and in the last scene of the gameplay trailer we could also see many different creatures at the same place. I think it's pretty likely that they respawn and I don't like the thought of it. I thought especially those big monsters were better "hidden". Honestly, if you'd live in this game's world you you didn't happen to be a witcher, you couldn't even walk ten meters from your village without being instantly killed.
 
R

redwood36

Rookie
#16
May 11, 2015
Vatt'ghern said:
Think again. It would totally cheapen the experience if you repeat the same "unique" encounter over and over again.
Click to expand...
my recollection was that some games could do that and maintain the magic of the encounter. specifically dragons dogma.
 
mecha_fish

mecha_fish

Rookie
#17
May 11, 2015
EdwardNygma said:
First I thought "big creatures" were always tied to a quest and that you'd have to work hard to find and kill those one-of-a-kind creatures.
Click to expand...
I think they'll be able to make it work. I think that the monsters that villagers ask you to hunt for them will have stories and characterisations that the villagers have constructed, which is what makes it interesting. And I'm pretty sure there's an investigation aspect to hunting the quest monsters, meaning there's always something different about that monsters in comparison to other monsters of the same type.

Also there's something different about hunting for a particular monster versus encountering it in the wild. If you're choosing to hunt the monster for a quest, you've already thought about fighting it. If you bump into one while travelling the world, there's a reasonable chance that you'd ignore it/flee so that you could continue on whatever other quest you were doing. If you are going to hunt a non-quest monster for loot/XP then you still have to *find* the monster first and I feel like knowing the experience of fighting one of those monsters previously will add to the experience of hunting them out of your own initiative.

And let's assume Vixraine (quote below)'s number for griffins is true -- out of this huge open world where these sorts of large monsters can hide, 6 is a pretty decent number. I think you'd still have to actively look for them if you wanted to encounter that same type of monster loads.

Vixraine said:
I don't really feel like digging up the source right now, but I believe it was there are something like 6 Griffins in the game.
Click to expand...
If that's the case, I suppose that means they don't respawn or they respawn six times? Does respawn mean that there's just some limited number of respawns? If it's a limited number of respawns, is that still a worry for the OP? This quote (assuming it's true etc.) raises some interesting questions.
 
  • RED Point
Reactions: Survivor94
V

Vixraine

Rookie
#18
May 11, 2015
I need to dig up the video interview that came from (i think it might have been one of the gamespot ones), but when they were talking about the 6 Griffins, they were saying that each (except the first) had a separate ability. So they were all unique in some fashion, and each had to be treated a little different. It wasn't that you were going to find six identical griffins throughout the course of the game. I believe most of them were different 'sub-species' of griffin of some sort.
 
  • RED Point
Reactions: mecha_fish
R

riandor79

Rookie
#19
May 11, 2015
Plus if no contract,why kill them? Witchers don't work for free...
also it is an interesting side thought that if you know there are only 6, do you kill them all, make them extinct or just remove those causing danger to the general populace?
 
S

spacehamsterZH

Rookie
#20
May 11, 2015
Ruairi46 said:
They will return in free dlc where Geralt takes hallucinogenics and has to fight them within a rainbow environment and accompanied by naked cheese wielding succubus's ~ Confirmed.
Click to expand...
If there's no giant chicken, I'm so not on board with this. (And giant "mushrooms". Gotta have those.)

Anyway, this thread actually got me thinking - respawning creatures only make sense if you want to grind a lot, and since the whole structure of TW2 was basically set up to discourage XP grinding, I'd be surprised if absolutely everything in TW3 respawned just so you can kill it over and over. Then again, has there been any discussion of how the game will react to grinding? Will there be diminishing XP yields again like in TW2? Anyone know? I haven't heard anything, but you'd have to think TW3 would have to handle all of this differently somehow as the game's structure will be completely different.
 
  • 1
  • 2
Next
1 of 2

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.