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Does The Witcher have level scaling?

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danielsupernova

Senior user
#21
Nov 15, 2009
It´s a lie.Normal Scamps,for example,are much tougher than stunted scamps,specially if you fight in close distance,like me. :mad:
Teknoman said:
imho level scaling is the stupidest thing ever. in oblivion the chalenge offered by the monsters is always the same and at any given level, if you can defeat a rat, you can also defeat a demon lord. under this condition, what's the point in leveling anyway?
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feroxthewitcher

Senior user
#22
Jan 2, 2010
Kahryl said:
When I level up, do enemies level up with me? Will that one drowner that spawns in that one place be stronger if I'm level 2 than level 1? Or is it the location and chapter of the drowner that determines its difficulty?
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Level scaling is for weak developers(like oblivion and Dragon Age)... its also done in Dragon Age because you are FORCED to go through legions of creatures, where as in the Witcher you can sneak around creatures(which I LOVE btw, makes the game much more real and fun, and being in caves even more scary)so no level scaling and hopefully none in TW2
 
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aoc

Senior user
#23
Jan 3, 2010
Tlazolteotl said:
See, that there is the difference in perspective.Level scaling is necessary unless your game is linear.
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No it is not. It's a choice. And your statement is false.
 
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tlazolteotl

Senior user
#24
Jan 3, 2010
AoC said:
AoC said:
See, that there is the difference in perspective.Level scaling is necessary unless your game is linear.
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No it is not.
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And your opinion is worth something how?
 
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aoc

Senior user
#25
Jan 3, 2010
Tlazolteotl said:
Tlazolteotl said:
Tlazolteotl said:
See, that there is the difference in perspective.Level scaling is necessary unless your game is linear.
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No it is not.
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And your opinion is worth something how?
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For one, in realistic game it's worse choice than level scaling. As it make little sense that all enemies gain 'levels' with you.
 
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pseronwyrd

Senior user
#26
Jan 3, 2010
Tamalak said:
Tamalak said:
My husband has a copy of Oblivion, and level scaling is one of the reasons why I haven't played it; I hate level scaling. I like taking a weak character and making him or her stronger over time, and if the monsters get stronger along with me, it's hard to tell that my character has changed.
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You need to install Oscuro's Oblivion Overhaul. The guy completely reforms the stupid gameplay elements in Oblivion, including the level scaling. Playing Oblivion with OOO makes the game challenging and exciting and when you level up, the enemies don't level up with you.
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Yes, they do. OOO softens the effect, but it is still there.This term "level scaling" is one of my pet peeves so some of you who like to use the term may want to stop reading here. There is no such thing as "level scaling". There is leveling and there is scaling but there is no "level scaling". Here's how it breaks down:Enemy leveling: controls when enemies appear and disappear.Enemy scaling: controls the strength of enemies once they appear.Item leveling: controls when items appear and disappear.Item scaling: controls the strength of items once they appear.When players talk about Oblivion bandits in Daedric armor they are talking about item leveling. When players talk about an Oblivion rat being hard to kill at level 30 they are talking about enemy scaling. Both Morrowind and Oblivion employed enemy leveling. Dragon Age has a limited form of enemy scaling that involves synchronizing enemies to the player's level upon first entry to a zone, after which enemies remain static. DA also employs Oblivion-style item scaling.
 
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tlazolteotl

Senior user
#27
Jan 3, 2010
AoC said:
For one, in realistic game it's worse choice than level scaling. As it make little sense that all enemies gain 'levels' with you.
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Games are not realistic.A realistic representation of anything = totally unfair and someone just gets steamrolled.Just by being a game, events have to be challenging enough to be worth your time to play.You want a "realistic" world war 2 game?Here, have a rifle. Spend an hour getting to the action. 5 minutes later, you're dead.Just by having levels and hit points, you fail at realism.Sure, there have been games that do not have level scaling.Those games are linear. I.e. in order to succeed, you have to do the easier zones first.Whether you are forced to go from A to B, or you decide to go from A to B, you have to go from A to B, or lose.
 
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aoc

Senior user
#28
Jan 3, 2010
Tlazolteotl said:
Tlazolteotl said:
For one, in realistic game it's worse choice than level scaling. As it make little sense that all enemies gain 'levels' with you.
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Games are not realistic.A realistic representation of anything = totally unfair and someone just gets steamrolled.Just by being a game, events have to be challenging enough to be worth your time to play.You want a "realistic" world war 2 game?Here, have a rifle. Spend an hour getting to the action. 5 minutes later, you're dead.Just by having levels and hit points, you fail at realism.Sure, there have been games that do not have level scaling.Those games are linear. I.e. in order to succeed, you have to do the easier zones first.Whether you are forced to go from A to B, or you decide to go from A to B, you have to go from A to B, or lose.
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Fist of, irl people also have levels (their skills, abilities and knowledge) and hit points (it's not simple live or die, hit could end up as injury), so your comment is fail.Also consider real life representation of fencing, two players, given their skill is similar, have both good chances and a game about it would be really challenging. I'm sure i can come with others examples. So again you failed hard.Another case, linear game. Another failed argument. People, during the period of say 60 hours (average game)(say in game world it taken a week) does not really learn much usually, so keeping similar power level of enemies is totally reasonable choice, given the core gameplay is interesting (which is real challenge in any case).You have some counter-arguments by chance ?Even in not realistic case, it holds it's own (if game is constructed in certain fashion, and is interesting to play).Enemy leveling is often just a masc to hide uninteresting gameplay.
 
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tlazolteotl

Senior user
#29
Jan 3, 2010
Dude, you defeated your own argument."Given their skill is similar" is level scaling.I am a fencer.I'm good but whupping n00bs is a total waste of my time, while I'll also be the first to acknowledge I'm no olympic fencer ... so squaring off vs one is a waste of time.When disparity in skill becomes significant, no one learns anything.\
 
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aoc

Senior user
#30
Jan 3, 2010
Tlazolteotl said:
Dude, you defeated your own argument."Given their skill is similar" is level scaling.I am a fencer.I'm good but whupping n00bs is a total waste of my time, while I'll also be the first to acknowledge I'm no olympic fencer ... so squaring off vs one is a waste of time.When disparity in skill becomes significant, no one learns anything.\
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Similar does not mean equal. I'm sure you don't always win with people worse than you and always lose with people better than you. This not work this way. It works the same in the game with no level scaling: You have to fight harder against better enemies and fighting with worse ones leave room for mistakes.So given fencing game example (say, it's tournament game), worse players have it harder (so their game is over earlier), and better players have it easier (so their game is over later). No level scaling (each player have it's own unique skill set, that does not improve during the game, his equipment is same as yours), your win/lose is skill based. If you are skilled enough, you win. If you make too many mistakes, you lose.
 
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tlazolteotl

Senior user
#31
Jan 4, 2010
I think your definition of level scaling and mine are not the same.You think of "similar" as no level scaling.I'm level 15. I'll take on anyone from levels 13-17.I'm level 16. I'll take on anyone from levels 14-18.That's scalling, dude.
 
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tlazolteotl

Senior user
#32
Jan 4, 2010
Ok, let's use a more pertinent example ... how about ... tournaments.Can be applied to fencing, but also works for game tournaments such as starcraft and king of fighters.Local tournament, anyone can enter.In theory, that's "no" level scaling, right?Wrong.There's usually some kind of cost involved, such as an entry fee or travel time, or just putting pride on the line.Hence, people who are just going to get massacred (i.e. level too low) do not enter local tournaments.They go practice vs. people of similar level instead.What if Daigo Umehara (best street fighter player of all time) lives in your town? And he enters all local tournaments (at one time, he did).All of a sudden, higher skilled people travel to that town in order to enter the local tourneys there.And even more of the local people find themselves with skill levels that are woefully inadequate, and they decline to enter.So any tournament Daigo Umehara is known to be likely to enter is a dungeon that's scaled to his level.Of course, he's the best, so he stands a good chance of winning most tourneys, which is why he gets invited to international competitions.Where the competition is closer to his level.Level scaling is everywhere.
 
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aoc

Senior user
#33
Jan 4, 2010
Tlazolteotl said:
I think your definition of level scaling and mine are not the same.You think of "similar" as no level scaling.I'm level 15. I'll take on anyone from levels 13-17.I'm level 16. I'll take on anyone from levels 14-18.That's scalling, dude.
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Scaling have only one meaning. It means that enemies get better as you, or your character gain 'levels' or 'gear'.If they do not, they are not level scaling.In aforementioned example, there was constant pool of good and bad enemies. they does not acknowledge your increased 'level' with higher amount of good enemies to bad enemies. Get it ?
 
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tlazolteotl

Senior user
#34
Jan 4, 2010
Yes. I get that you're wrong.If the average level of your enemies increase as your level increases, that's scaling.
 
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aoc

Senior user
#35
Jan 4, 2010
Tlazolteotl said:
Yes. I get that you're wrong.If the average level of your enemies increase as your level increases, that's scaling.
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You already admitted that TW does not have level scaling ::) "The Fencing Game" sport the same mechanism. Decide yourself if it's level scaling or not.
 
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darkestavenger

Senior user
#36
Jan 4, 2010
I'm on the fence with the scaling issue. I thought Oblivion would be horrible, but once you are actually playing the game, you really don't notice any difference, other than people dropping glass and daedric armors. It doesn't affect gameplay at all. So while in theory it seems stupid, it really doesn't have any major effect on gameplay. It's the only decent way of compensating for a truelly open world where you can do quests in any order. Something that games like Dragon Age or the Witcher can't say. But I'm also fine with not level scaling. Different games require different mechanics. Games that are more linear don't need level scaling, and it shouldn't be in there.
 
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aoc

Senior user
#37
Jan 4, 2010
DarkestAvenger said:
I'm on the fence with the scaling issue. I thought Oblivion would be horrible, but once you are actually playing the game, you really don't notice any difference, other than people dropping glass and daedric armors. It doesn't affect gameplay at all. So while in theory it seems stupid, it really doesn't have any major effect on gameplay. It's the only decent way of compensating for a truelly open world where you can do quests in any order. Something that games like Dragon Age or the Witcher can't say. But I'm also fine with not level scaling. Different games require different mechanics. Games that are more linear don't need level scaling, and it shouldn't be in there.
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Games that are conservative with character power level also does not need level scaling. I hope for a decent rpg that actually have reasonable power level progression (barely any progression).
 
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