Don't give us more romance dialogue. Give our partners lives.

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What if Cyberpunk 2077 had let our companions keep living after their questlines ended?

I’ve been thinking about this a lot after another playthrough of Cyberpunk 2077 and Phantom Liberty.

The thing that struck me is that Phantom Liberty understands something the base game sometimes forgets: characters don't stop being characters just because their questline is finished.

And that made me realize what I really wanted from the romances wasn't more romance dialogue.

I wanted their lives to continue.

Take River.

The game establishes that he's leaving the NCPD and trying to start a new life as a private investigator. And then… nothing.

But imagine if the game actually followed through.

River & V Investigations

River gets a small PI job.
The client can't afford a conventional investigation.
River calls V.

You meet at some miserable Night City location.

Maybe you're investigating a missing person. Maybe insurance fraud. Maybe someone's daughter disappeared after joining a gang.

River handles the investigation, police contacts and interviews.

V handles the parts that require breaking into buildings, hacking databases, intimidating people, or—because this is V—accidentally starting a small war.

And eventually the cases get bigger.

Maybe River discovers one of his old NCPD contacts is feeding information to criminals.

Now you have a choice:

Help River expose the corruption… or handle it the Night City way.

And because River is your partner, there could actually be consequences at home.

River: “You didn't tell me you were going after them alone.”
V: “Didn't want you involved.”
River: “I'm your partner, V.”
V: “In the business or in bed?”
River: “Both. That's the problem.”
😂

THAT'S what I mean by a relationship.

And Judy has an equally obvious path.

She has the Mox connections, technical skills, a deep hatred of the exploitation of vulnerable women, and everything that happened to Evelyn.

Imagine Judy calling V because another young woman has disappeared into the doll industry.

Judy isn't suddenly a combat companion. She doesn't need to be.

She's the investigator and the moral engine of the mission.

She hacks records. Finds connections. Identifies victims.

V goes into the places where Judy can't safely go.

And then you discover it isn't one victim.

It's a pipeline.

Judy looks at V and says:

“We're not leaving until we know where they all are.”

That is a Judy mission.

And it would make the romance matter without turning the game into endless apartment dialogue.

That's the bigger idea I'm trying to get at:

Character has a life → something happens → character calls V → V gets involved → choices matter → relationship changes → life continues.

Instead, too often we get:

Character has a life → V helps solve their biggest problem → emotional resolution → character becomes an apartment NPC.

After spending 100–200+ hours with these people, it's hard not to feel like something is missing.

And Phantom Liberty showed how powerful the alternative could be.

Look at Songbird.

Her story doesn't end with “So Mi is now available at V's apartment.” 😂

What happens to her changes the shape of the game. You make choices about her. You question her motives. You decide how much you're willing to sacrifice for her.

The game gives you consequences.

That's why those characters stick with you.

So why couldn't the original companions have gotten even one small follow-up arc?

River: PI cases and NCPD corruption.

Judy: Mox investigations and continuing the fight against the doll industry.

Panam: Aldecaldo jobs and the consequences of their growing power.

Kerry: Fame, aging, music and figuring out what comes next.

Not giant expansions.

Not endless romance scenes.

Stories.

Let these people have lives that continue alongside V.

Because that's what makes Night City feel alive.

You're not just exploring a city.

You're watching it continue to happen.


Full version: I put together a longer write-up with the River/Judy concepts, additional examples, and the broader design idea.

One thing I want to be completely transparent about: I developed this through an extended conversation with ChatGPT. The starting thought was mine—particularly the idea that River should actually get to become the PI the game sets him up to be—and ChatGPT was instrumental in expanding that thought into the larger companion/story framework and helping me organize it into this proposal.

So yes, this is a human player's idea that was developed in collaboration with an AI, and I'm giving ChatGPT credit for the part it played.

I'd genuinely like to know what other people think:

If CDPR had given each major companion one additional post-quest story arc, what would you have wanted yours to be?
 

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I'd genuinely like to know what other people think:
More depth to characters is always good. Having their lives continue after their particular arcs end is an interesting idea, though one with some sticking points.

This doesn't necessarily need to be exclusive to "Romance Partners" either, as protagonists (V in this case) form friendships with those same characters even without doing the romance.

The main concern is all this really surmounts to is lengthening their story arc. Rather than actually adding in post-arc content. While anything that could be put post-arc like repeatable random missions can feel too impersonal or outright annoying (I swear, if one single character calls me up asking me to go bowling...)

I suppose the best way to really implement post-arc stuff would be allowing the characters to be interacted with outside of their story. For example, calling them up to ask for help with specific missions/gigs. Encountering them during some gigs where relevant (I.e. You might meet Panam during one of Dakota's gigs as she's doing something for the Aldecados in the area).

Also, one thing that could be done and is something I found disappointing post-story is text messaging.

Like, during Judy's missions, her and V send texts, you know, like normal people do. In some cases, (Such as post-Evelyn's death) they talk about normal things like Judy going out drinking with some friends and waking up hungover.

This is a small thing but can really add to the feeling that these people are actually living a life. Texts about some mundane stuff they're going through. Maybe some pictures (Saucy ones if you've romanced them). Heck, throw in a couple of memes they wanted to share with you.

It can also be a way of adding some flavour to the protagonist (In this case V). As you talk about different things and make some choices about what to reply. Perhaps you can share some stories from your lifepath background?
 
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