Doppler, succubus mutagens, Golem heart at shopkeepers. Rare or miss drop fix.
Some items are easily missed by a lot of players, due to story decision making or drop rarity, which are missed by a lot of players must be fixed by allowing the items to be found at shop keepers (could be expensive it doesn't really matter) .
In this large scale game one Doppler encounter or two Succubus is just isn't enough, especially when they are portrayed as victims and feel sorry for.
After several encounters with Elemental Golems that do not drop a hart or the In the hart of the woods ancient Leshen that do not drop a mutagen.
We would like to have the option of playing the story as we like instead of being forced to kill a creatures even though the player decides that it is unnecessary.
IE: I didn't want to kill the second succubus but I had to for the mutagen, I didn't want to kill the ancient Leshen (to support the old ways) in which it didn't drop the mutagen anyway and the player feel really bad about it.
An option must be given to a player to purchase these at a merchant or a shopkeeper in order to not effect story gameplay decisions.
Thank you CDProject Red for the best game I have ever played, and thank you for reading this!
Some items are easily missed by a lot of players, due to story decision making or drop rarity, which are missed by a lot of players must be fixed by allowing the items to be found at shop keepers (could be expensive it doesn't really matter) .
In this large scale game one Doppler encounter or two Succubus is just isn't enough, especially when they are portrayed as victims and feel sorry for.
After several encounters with Elemental Golems that do not drop a hart or the In the hart of the woods ancient Leshen that do not drop a mutagen.
We would like to have the option of playing the story as we like instead of being forced to kill a creatures even though the player decides that it is unnecessary.
IE: I didn't want to kill the second succubus but I had to for the mutagen, I didn't want to kill the ancient Leshen (to support the old ways) in which it didn't drop the mutagen anyway and the player feel really bad about it.
An option must be given to a player to purchase these at a merchant or a shopkeeper in order to not effect story gameplay decisions.
Thank you CDProject Red for the best game I have ever played, and thank you for reading this!