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Double Tapping for Dodge is AWFUL

+
C

ciloface

Fresh user
#1
Dec 21, 2020
Even The Witcher 3 had a dedicated dodge button. CDPR PLEASE. The amount of times I'm trying to stealth and creep around a corner to ping enemies and then i SUDDENLY DODGE OUT INTO THE OPEN happens so often that i wanna throw my hands up in the air and slam my face into the keyboard. Not to mention that double tapping causes your character to actually delay movement for a split second, because you're RELEASING THE MOVEMENT KEY FIRST. I can forgive a lot, but this is so poorly thought out that it sounds like an early alpha feature that never got touched afterwards.

I know there's quite a few posts about this, but holy crap I needed to get that off my chest.
 
  • RED Point
Reactions: Alenheim, Ahimelech and OmgNotAgain
L

lazarus1232

Rookie
#2
Dec 24, 2020
ciloface said:
Even The Witcher 3 had a dedicated dodge button. CDPR PLEASE. The amount of times I'm trying to stealth and creep around a corner to ping enemies and then i SUDDENLY DODGE OUT INTO THE OPEN happens so often that i wanna throw my hands up in the air and slam my face into the keyboard. Not to mention that double tapping causes your character to actually delay movement for a split second, because you're RELEASING THE MOVEMENT KEY FIRST. I can forgive a lot, but this is so poorly thought out that it sounds like an early alpha feature that never got touched afterwards.

I know there's quite a few posts about this, but holy crap I needed to get that off my chest.
Click to expand...
thing is i could deal with the double tapping, my problem is being unable to dodge while moving. i was fighting a cyberpsycho that closes on you so i was backpeddeling but i couldnt dodge while moving and its infuriating
 
Avanglion

Avanglion

Fresh user
#3
Dec 24, 2020
This and double-tapping to stow your weapon using the same button that cycles through equipped weapons. Dedicated key bindings for those things would be infinitely better.
 
HiltoftheDragon

HiltoftheDragon

Forum regular
#4
Dec 24, 2020
I found a way to work around this until something is implemented. I play with a K/M setup so mileage will vary on this of course. For me personally, i can still dodge by double tapping my crouch button (binded to mouse button) while pressing the appropriate direction key.

Its the best way to deal with it at the moment....but its a lot better than mucking up a good sneak or falling to your death from tall heights.

www.rockpapershotgun.com

How to disable double-tap to dodge in Cyberpunk 2077

Learn how to disable double-tap to dodge in Cyberpunk 2077 with this simple fix which involves tweaking a few numbers in two of the game files.
www.rockpapershotgun.com www.rockpapershotgun.com
 
Scayve

Scayve

Fresh user
#5
Dec 24, 2020
There are mods on the nexus that fix this.
 
T

tannu_tuva

Fresh user
#6
Dec 24, 2020
you can fix this yourself in the file r6\config\inputContexts.xml and r6\config\inputUserMappings.xml. i deleted the crouch keys to dodge as well because it would constantly fire when i didn't want it to

in user mappings assign the dodge key you want in this section (for example I'm using the Y key):
<!-- Controller specific dodge -->
<mapping name="Dodge_Button" type="Button" >
<button id="IK_Y" />
<button id="IK_Pad_B_CIRCLE" />
</mapping>

then in input contexts change the counts of directional ones to 99 and the dodge one to 1
<!-- MULTITAP ACTIONS -->
<multitap action="Dodge" count="1" uptime="0.2" downtime="0.2" /> <!-- Kerenzikov Dodge -->
<multitap action="DodgeForward" count="99" uptime="0.2" downtime="0.2" cancels="Right;Back;Left" />
<multitap action="DodgeRight" count="99" uptime="0.2" downtime="0.2" cancels="Forward;Back;Left" />
<multitap action="DodgeBack" count="99" uptime="0.2" downtime="0.2" cancels="Right;Forward;Left" />
<multitap action="DodgeLeft" count="99" uptime="0.2" downtime="0.2" cancels="Right;Back;Forward" />
 
Z

Zaqwert

Fresh user
#7
Dec 24, 2020
I agree completely. I end up crouching at least 30-40% of the time I try to dodge.
 
Power-Penguin

Power-Penguin

Fresh user
#8
Dec 24, 2020
Yeah the input timing for dodges is just plain weird. They tried to do D2 dodging but it really didn't pan out. Also anyone think that the dodge distance seams pretty meager ?
 
T

tannu_tuva

Fresh user
#9
Dec 24, 2020
Power-Penguin said:
Yeah the input timing for dodges is just plain weird. They tried to do D2 dodging but it really didn't pan out. Also anyone think that the dodge distance seams pretty meager ?
Click to expand...
once i got it remapped to a single key (i used one of my horizontal scroll wheel buttons for it), i found it's very good for close combat and i don't feel like the distance is too short. as long as you dodge away from their attack then you're basically safe
 
Disturbed1117

Disturbed1117

Fresh user
#10
Dec 24, 2020
I've had the issue where I want to dodge but I end up crouching instead. Annoying.
 
artao5

artao5

Fresh user
#11
Dec 24, 2020
This here mod allows you to rebind almost all keys and functions, AS WELL AS adds an option to disable double-tap-dodge in favor of a dedicated button. Super simple to install. I use it because I prefer the ESDF control scheme, but 'f' can't be reassigned currently without modding.
Personally, I got used to double-tap-dodge back in the days of Unreal Tournament GOTY. Yes, the first one. I still have a full 2 CD install that is modded to hell and back LOL. Just copy it onto any computer (well, at least back then) and it would run just fine, no install needed. I wonder if it still works under Win 7. I rather doubt it LOL

www.nexusmods.com

Better Controls Menu

Adds options in the key bind menu for keys that are not able to be bound by default.
www.nexusmods.com www.nexusmods.com
 
  • RED Point
Reactions: Scayve
Mister_Holdout

Mister_Holdout

Forum regular
#12
Dec 24, 2020
I'm not a master with a M&K or anything, but the double tapping isn't that bad (for me at least).

Besides, I mostly sprint to avoid charging enemies. Or blast a shotgun in their face to stagger them.
 
NotFakerButLiar

NotFakerButLiar

Fresh user
#13
Dec 24, 2020
I agree, CDPR should definitely have special keybind designed for dodging. It's so frustrating to adjust your position minorly and there's this sudden movement. More so if you have the Kerenzikov implant that slows time after you dodge.
 
Kieran_Grosvenor

Kieran_Grosvenor

Forum regular
#14
Dec 25, 2020
ciloface said:
Even The Witcher 3 had a dedicated dodge button. CDPR PLEASE. The amount of times I'm trying to stealth and creep around a corner to ping enemies and then i SUDDENLY DODGE OUT INTO THE OPEN happens so often that i wanna throw my hands up in the air and slam my face into the keyboard. Not to mention that double tapping causes your character to actually delay movement for a split second, because you're RELEASING THE MOVEMENT KEY FIRST. I can forgive a lot, but this is so poorly thought out that it sounds like an early alpha feature that never got touched afterwards.

I know there's quite a few posts about this, but holy crap I needed to get that off my chest.
Click to expand...
Witcher doesn't have crouch btn tho
 
Shoklen

Shoklen

Forum regular
#15
Dec 25, 2020
Neo: What are you trying to tell me? That I can dodge bullets?
Morpheus: No, Neo. I'm trying to tell you that when you're ready, you won't have to.
 
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