Draft Patch Notes 8.0

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The arrival of Way of the Witcher means new cards, and more new exciting possibilities for all Game Modes, including Draft Mode! With the recent update we added brand new packages: Mechanical - Adrenaline, Tribal - Witchers, Value - Self poison and Offensive - Control. Of course the entirety of Draft Mode will be upgraded with the cards from the new expansion, enhancing the previously existing packages. As a finishing touch, there are some general balance changes and shuffles between package content which you can read all about in the changelog below.

Increased the odds of being offered Tactical Advantage

Urn of shadows stratagem now will only be offered if you choose:

- Frightener

- Koshchey

- Haunt

- Dol Dhu Lokke

Added in Tribal - Witchers package as a default available package. Increased odds of seeing it after picking it or Thinning - Witcher Trio or Wombo Combo - Witcher Trio

Added in a Value - Self Poison package

Added in Offensive - Control package

Mechanical - Traps has been moved to Offensive - Traps as well as the following cards added:

- Iorveth

Increased odds of getting Spell focused special package after choosing Alzur as a core card

Replaced Albrich core card with Ivar Evil-Eye which boosts the following packages:

- Tribal - Witchers

- Offensive - Control

- Tribal - Beasts (only Vypper Variant)

Added new Nilfgaard Core Card Gorthur Gvaed:

- Tribal - Witchers

- Value - Deck Shuffle

- Tribal - Beasts (only Vypper Variant)

Replace Blueboy Lugos core card with Arnaghad which boosts the following packages:

- Mechanical - Bloodthirst

- Tribal - Witchers

- Offensive - Control

Added new Skellige Core Card Haern Caduch which boosts the following packages:

- Tribal - Witchers

- Value - Self Wound

- Special - Raid

Harald An Craite core card now also boosts the following packages:

- Mechanical - Bloodthirst

Core Card Malena now properly increases odds of seeing Mechanical - Move package.

Replace Iorveth core card with Gezras which boosts the following packages:

- Mechanical - Move

- Tribal - Witchers

- Offensive - Traps

Added new Scoia'tael core card with Stygga Castle which boosts the following packages:

- Mechanical - Move

- Tribal - Witchers

- Defense - Armor

Replace Immortals core card with Erland of Larvik which boosts the following packages:

- Defense - Boost

- Tribal - Witchers

- Value - Deck Shuffle

Added new Northern Realms core card with Kaer Seren which boosts the following packages:

- Mechanical - Charge

- Tribal - Witchers

- Value - Prebuff

Replace Madame Luiza core card with Fallen Rayla which boosts the following packages:

- Mechanical - Tribute

- Offensive - Poison

Added new Syndicate core card with Salamandra Hideout which boosts the following packages:

- Mechanical - Tribute

- Value - Self Poison

Added in custom versions of swarm packages available to Mourntart Core Card in an attempt to make decks with her more viable.

Replace Weavess: Incantation core card with Koshchey which boosts the following packages:

- Mechanical - Deathwish

- Tribal - Insectoids

Added new Monsters core card with Dol Dhu Lokke which boosts the following packages:

- Mechanical - Deathwish

- Tribal - Insectoids

- Special - Organic

The following cards were added to Coin package:

- Salamandra lackey

With the following removed:

- Oxenfurt Naturalist

"The following cards were added to Mechanic - Tribute:

- Salamander

- Salamandra Mage

- Madame Luiza

General reshuffle of Mechanical - Deathwish packages

Added:

- Weavess: Incantation

- Succubus

- Viy

- Hybrid

The following cards were added to Mechanical - Bloodthirst:

- Gerd

- Bear Witcher

- Bear Witcher Mentor

- Armor Up

The following cards were added to Mechanical - Move:

- Saber-Tooth Tiger

- Brehen

- Gaetan

- Cat Witcher

- Cat Witcher Mentor

- Cat Witcher Saboteur

- Cat Witcher Adept

- Making a bomb

The following cards were added to Mechanical - Order:

- Coen

The following cards were added to Tribal - Mages:

- Cosimo Malaspina

The following cards were added to Tribal - Insectoids:

- Idr

Overhaul of Tribal - Beasts package (many changes) and no longer a default package.

The following Core Cards and Leader Abilities will now enable Tribal - Beasts:

- Mourntart

- Svalblod Totem

- Ursine Ritual

The following cards were added to Defense - Shields:

- Cosimo Malaspina

The following cards were added to Value - Deck Shuffle:

- Griffin Witcher Adept

The following cards were added to Value - Self Wound:

- Blueboy Lugos

- Bear Witcher Mentor

- Bear Witcher Quartermaster

- Bear Witcher Adept

The following cards were added to Value - Board Swarming:

- Idarran of Ulivo

- Wererat

- Siegfried

- Chimera

- Hybrid

- Siren

- Cockatrice

- Morvudd

- Plague Maiden

The following cards were added to Special - Neutral:

- Triangle within a Triangle

The following cards were added to Special - Tactics:

- Coated Weapons

The following cards were added to Special - Raid:

- Armor Up

The following cards were added to Special - Move:

- Making a bomb

The following cards were added to Special - Warfare:

- Target Practice

The following cards were added to Special - Crimes:

- Stolen Mutagens

The following cards were added to Special - Organic:

- Spontaneous Evolution
 
Finally Albrich is gone from the core card pool.

A better chance of actually getting Spells with Alzur (I got two last time...) is nice.
 
Once the beta is over, it would be cool to have the possibility to draft in custom games. Draft community tournaments would be a thing!
 

DRK3

Forum veteran
I think its a shame modes like draft and seasonal will see very little play on months like this one where a massive amount of content comes to standard modes.

Im glad you're giving so much attention to the new mode, but it wont be appreciated as much as if it had come during more quiet times...
 
Looking like some nice tweaks here. Aside from dipping my toes in a couple times, I've mostly been holding off on playing Draft mode until it's more balanced. I'll definitely give it another shot once I get a hefty helping of Witchers. I still think it would be good to have a small ore fee, just because it would encourage players to experiment with what they roll each time. I feel that it adds a little more weight to the matches. I also like being on a "track", working towards a satisfying conclusion by reaching nine wins.

I hope the devs are willing to reconsider this decision following the beta phase. Perhaps new players could be given 3 draft tokens, so it isn't out of their immediate reach.
 
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