He's taking one for the team. I wouldn't be able to keep a straight face through that.
Maybe are so realistic that the main character can suffer some hearing trouble"My husband was killed by templars"
"Your husband was killed by templars?"
Bioware's "award winning" writing, ladies and gents.
Come on now, Bioware wrote some of the best stories in RPGs history.
"My husband was killed by templars"
"Your husband was killed by templars?"
Bioware's "award winning" writing, ladies and gents.
Any from this decade?Come on now, Bioware wrote some of the best stories in RPGs history.
Didn't play many Bioware games recently, but when I think of great stories, Mass Effect (except for the ME3 ending, judging by what the community says, I'm considering the overall story) and (above all) Neverwinter Nights come to my mind (although it's not from this decade, it's still a Bioware game).Any from this decade?
I have the same impression.I get the feeling the PC is constantly being funnelled down a path. The world is described as vast, and I'm sure it is, but every single time I watch a new chunk it seems it has been overlaid with rails which lead the PC from point A to point B through roads that wind, contour and coil gratuitously. That might explain why the world at large feels so artificial.
Yep, it is exactly what instantly turned me off. There is no normal conversation, no real interaction. This NPC simply acts as a quest dispenser. Why a hell would I go on a quest if I don't really know anything about what happened (well, what she said was really stupid, you know)? Why even bother? Why should I believe her? Oh yeah, it's a game, and we are supposed to do something, right? It all looks so incredibly dumb.I have the same impression.
Just from that scene above (which I believe the guys at Bioware/EA are proud of, otherwise they wouldnt show it), theres no account that the NPC recognises you as a Qunari (does she see Qunari ALL THE TIME, EVERY DAY? I highly doubt it), nor acknowledges anything but giving you your task... immediatly as she gazes you she gives you the quest, as straightforward as it happened in Dragon Age 2 and all the generic fetch quests in Origins.
The scene is very poorly shot, you have no real interaction, no close ups of the NPC for at least making some connection and care about what she says...