This is great! Hope every story-based RPG will have something similar.
Because the point of these games is dating. Everything else (saving the world/universe) is secondary and serves as a background for relationships.This won`t be a day one buy from me . I will likely pick it up later or maybe not.....just depends . However I am concerned about one thing given Bioware`s past games concerning romances . By this I mean for example Mass Effect 1 and 2 and DA:O where you do a couple of quests for female party members and just out of nowhere it`s either her or me .....say what ? Or is not possible to have all loyal party members with or without bumping uglies in a virtual and pixelated sense ?
I'd expect exactly that to happen. It happens in most of their games and you have no idea how much of a priority it is for their fans, who literally want to know who they can bump uglies with before the game even comes out. I can recall the drama with Kaidan in ME1 that came out of the blue, so you can guess who got left behind on Virmire. B) If I get the game it'll be for the combat and MP.This won`t be a day one buy from me . I will likely pick it up later or maybe not.....just depends . However I am concerned about one thing given Bioware`s past games concerning romances . By this I mean for example Mass Effect 1 and 2 and DA:O where you do a couple of quests for female party members and just out of nowhere it`s either her or me .....say what ? Or is not possible to have all loyal party members with or without bumping uglies in a virtual and pixelated sense ?
The Keep looks good but I feel the same as you. From the DA2 wiki: 18 import flags, 10 are book entries, 6 are bugged, 2 have zero impact and if your play through misses said bugs the choices you made often are just 1 or 2 sentences that amount to 'hey remember when that one thing happened?'Celebrate it when we see it works. Sorry to be skeptical, but I'm skeptical.
I'll give you that. A lot of times, the silent aspect of the warden is awkward. But to be honest, Hawke was a lot more awkward for me, but that had more to do with the story I think, more than anything else. Hawke just didn't sell the badass hero thing for me all that well, mainly because his accomplishments were meh, and the story was basically driven by his so called friends making mistake after mistake.@Unkindled I don't mind the changing protagonist. In a world as big as that of DA, I would actually expect multiple heroes of varying origins and different points of view. Then again, I played multiple wardens, and I never endeared myself to any of them. And I'm not keen on silent protagonists. Yes, they might be more versatile and the devs don't have to pay for the extra voice work, but for me, they clash badly with an otherwise fully-voiced cast of characters; it just looks really awkward.
At this point, I'm WAY over BW's idea of romances, but at least they've gotten away from the lazy "playersexual" nonsense of DA2.
Actually, yeah, I think DA does kinda need it. Unlike ME and its focus on the Reaper threat, DA's about a myriad crises (blights, veil tears, worldwide mage-templar war, and more likely to show up in DA4 and beyond if the series gets that far). I like that each protagonist has his/her own focus (warden -> darkspawn/blights, Hawke -> Kirkwall and its problems, inquistor -> veil tears). Can you really see any one of these protagonists being realistically able to handle all that crap by him/herself? I can't.It's good for series' that need a different pov to stay interesting, but DA really didn't need that.
Except everything Shepard and co. did was focused on addressing the overarching threat of the Reaper invasion. You could actually compare Shepard's efforts and accomplishments to what the warden went through just to unite the four factions against the blight and the archdemon. The inquisitor will likely have to deal with a similar series of smaller scale problems, too, on his/her way to fixing the veil tears.If Shepard could handle a reaper, die, be resurrected from the dead, defeat the collectors, then do the same to the entire reaper armada [...]
So they say. We'll see. I don't believe anything Bioware marketing says.@Unkindled And I'm not keen on silent protagonists. Yes, they might be more versatile and the devs don't have to pay for the extra voice work, but for me, they clash badly with an otherwise fully-voiced cast of characters; it just looks really awkward.
At this point, I'm WAY over BW's idea of romances, but at least they've gotten away from the lazy "playersexual" nonsense of DA2.
Still worry that many of the side quests will be FedEx chores. That they said it'll take 200 hours to complete all the game's activities doesn't reassure me.I am quite excited about being a leader of an organization for a change. Why do fetch quests when you do something more pressing and interesting and can order someone else to do them for you?
Yes, but the problem here are (as inherent in Mass Effect) spectacle creep and amnesia.If Shepard could handle a reaper, die, be resurrected from the dead, defeat the collectors, then do the same to the entire reaper armada, then yes, I think they could have pulled off focusing on one hero.
Basically this. We will probably have fetch quests either way, considering the scope of the game. I don't think a company could make every quest interesting in such a huge world, it's just too much work and they would probably have diminishing returns anyway. What we saw in the latest Witcher 3 video was part of the main quest, of course it was interesting, I expected nothing less. I think this commander formula would work in a smaller-scale, more condensed openworld game, like Gothic.Still worry that many of the side quests will be FedEx chores. That they said it'll take 200 hours to complete all the game's activities doesn't reassure me.
Actually, I never thought about it until you wrote that, Corma. Being a general, I'll be really annoyed if I'll have to deal with wives looking for their husbands. No. Screw that. If I'm a general, then my side quests should be of big scale, not simple things. Let me feel as if I'm leading an army, not that I'm just a normal adventurer with nice skills.
Side quests for the sake of more play time is something that should be forgotten. I really hope that the secondary missions BioWare crafted for this game are in the right context - that is, you being an important leader of an important faction. If they just add a bunch of random tasks that ignore your role, I'll be disappointed.
Maybe the ability to send your agents to do quests can be cool. Not quests intended just for agents, but rather quests that you have the possibility to do yourself. Say you have three simultaneous missions, all limited in time. One is of diplomatic nature, the other about resources, the other about just plain ol' fighting. And you can attend to only one - so you have the option to send some of your agents to do the others, based on their skills, with the results being accordingly.