You're really not getting it. I don't care what dark energy is, except that they brought it up in 2 like it was some looming problem, then dropped it. It's just one example of how trajectories would either go nowhere or change abruptly, the things introduced in 1 took off on a different course in 2. None of that ruins the franchise for me- it's the starchild rationale for the universe that did that. I can't play in a universe with such a fucking stupid lore concept. Though of course, that wasn't the only thing that stopped me from playing ME3- Origin breaking all my game codes was the reason for that.That's all I have left to say on the subject. That is a problem you and others have with sci fi games and movies in general. I find it really hard to believe something as small as that can ruin a series for someone. Dark energy is tied to the effects of element zero, a made up space magic element whose only purpose was to give us a reason to have a story to explore space and do all this other stuff with it. That's better than a lot of other games and stories that won't even give you that. It simply was never meant to be expanded upon beyond the fact that it indeed works. Science fiction staple, much like the stargates in SG-1 and their element Naquadah. Or the Halo rings in Halo. Things explained outside of the show in more detail and outside the game, for Halo in more detail.
I can comprehend easy someone not liking the game, but just this? There's got to be more than what you've stated.
Well then we did all that discussing for nothing because that was my point and I did get it. I remember talking about this with you before and I knew your main issue with it was one, the starchild, the ending, which did ruin a lot of things, and two, Origin. Rather than an issue with Mass effect itself, mainly. I did get it, you just weren't saying it. That was exactly my original point. I was specifically talking about problems with Mass effect, as in what ruined it for you, which I said was only in the game ME3. And they are, except Origin which isn't about the game itself at all. Those other things you mentioned, like Dark energy, which you also mentioned before more as a side annoyance, those are simply things you disliked about it, not issues with Mass Effect's storytelling that would ruin a series.You're really not getting it. I don't care what dark energy is, except that they brought it up in 2 like it was some looming problem, then dropped it. It's just one example of how trajectories would either go nowhere or change abruptly, the things introduced in 1 took off on a different course in 2. None of that ruins the franchise for me- it's the starchild rationale for the universe that did that. I can't play in a universe with such a fucking stupid lore concept. Though of course, that wasn't the only thing that stopped me from playing ME3- Origin breaking all my game codes was the reason for that.
I'm still not fond of the idea of playing DAI for that reason. After the third game where I couldn't play the game I paid for, I'm more than twice shy about Bioware's DRM ethics.
Oh wow, some one who watched andromeda.In none of those series did you have characters going completely insane because of something like indoctrination. In none of those series was someone ever brought back to life for no fucking reason but just to have a "cool" factor.
I'm sorry, you're seriously pissing in the wind here. Mass Effect is considerably weaker on a consistency, character, lore, story level then ANY of those, yes including HALO. I've watched Stargate, Andromeda, Star Trek, Star Wars and they are far better in how they treat the lore, characters, story, themes and so on.
Mass Effect takes the piss on crucial aspects....just because.
Not saying those series don't have issues, they absolutely do, but on a scale of problems those are considerably smaller then what Mass Effect has. I would sooner rank good writing as being Andromeda Season Five then Mass Effect 3.....and THAT's saying something considering the metric ton of shit THAT was. "Shudders"
It's a matter of perspective, Velly . Arguable. Dark energy not being expanded upon more because it was never meant to be like Stargate's Stargates isn't an issue of Storytelling to me, because me not knowing exactly why eezo has the properties it has doesn't change or effect the story in the way its told in the slightest. Ships still move, mass effect fields still produce energy, etc etc. It's no different than magic in games not being explained more, as far as why the magic works. It's magic. This, space magic. Really common in Sci fi to the point of it being a trope and meme. As long as what it does and how it is effected are explained, as long as the player knows the rules and laws of the world, at the end of the day, it's fine and that's all you need. Yea I know you were talking about the problem mentioned offhand in 2, but the point is still the same. It's a background intrigue thing that wasn't really meant to be expanded upon. Same as the issue of indoctrinated politicians and the experiments to deal with that. It's a small, small side detail. Not something they ever gave attention to in the main story.But those ARE issues with storytelling. Never mind.
Yea, the only time I was actually happy with the facial hair was with Hawke, though I know a lot of people didn't like his either. I liked his beard though. Other than that, they never did get the beards right to me. So I mostly kept my warden like this:The character creator does look good..until they started adding facial hair to the male. Could be it looks better/different in-game, I know that was the case with Mass Effect. I also wish you could scale back the Qunari's horns. I don't like them so frakking huge.
She already admitted to what I was saying, so as far as I'm concerned, the topic is finished Like I said, I spoke to her about this before and knew what her real gripes were. Origin and Starchild.I was going to abandon this pointless discussion but what the hell.
I agree with Veleda. I don't think Unkindled gets it.
Examples are examples. Your opinion of them doesn't change a thing. Get mad about it as much as you want, but "it's kiddy shit" isn't a counterpoint. Sorry. And I'm done.Zombie movies aren't about zombies Unkindled, surely you know this, look at Dawn of the Dead and any of the better ones, there's a subtext being made there. As for Science Fiction, choose some better examples than all that kiddie shit.
Zombie movies aren't about zombies Unkindled, surely you know this, look at Dawn of the Dead and any of the better ones, there's a subtext being made there. And that's not an opinion but simple fact, ask the director, writers or anyone with a brain. As for Science Fiction, choose some better examples than all that kiddie shit.@Blothulfur, never watch a single zombie movie or play a single zombie game unless its the last of us or left 4 dead where the "zombies" aren't dead, because without the chemical present in fat that makes us hunger, zombies would never go around craving flesh. So mark those off. The point wasn't weak. The point was most science fiction stories can be picked apart, because most do the same thing Mass Effect did. Especially Starwars, Star Treck, Stargate SG-1, Halo, Andromeda, whatever.