There's obviously something wrong with a game that causes continuous criticism and arguments in all possible aspects. So take it for what it is: criticism. We want games to be better, not to become... this.
And yes there are games that (barely) fit into genres we know because their elements resemble recognizable tropes. For instance, we tend to associate sci fi with space, aliens and robots (doesn't have to be) and high fantasy with medieval looking settings. Or RPG with "stats and roaming". Doesn't mean any one member that barely fits these categories is representative of the entire genre. For instance robotic aliens in space, where things don't have to make sense or reflect anything we know about reality, is fantasy. Or just fiction.
From what we've seen, DAI is not only failing in the RPG department (consistency, coherence, causality) but in taking its chosen literary setting to an absurd extreme (flying rogues). The point of any type of fiction is not to show off dragons or space ships, but to present relevant scenarios in different but somewhat possible worlds. Science fiction sets a harder restriction: possible worlds. When nothing matters or makes sense it becomes, like others said, a game about killing and special effects. Like many first person shooters.
Bioware/EA is a large and powerful corporation. It might have an influence in the future of mainstream gaming. This is why games like this, though shitty, concern us all.
And yes there are games that (barely) fit into genres we know because their elements resemble recognizable tropes. For instance, we tend to associate sci fi with space, aliens and robots (doesn't have to be) and high fantasy with medieval looking settings. Or RPG with "stats and roaming". Doesn't mean any one member that barely fits these categories is representative of the entire genre. For instance robotic aliens in space, where things don't have to make sense or reflect anything we know about reality, is fantasy. Or just fiction.
From what we've seen, DAI is not only failing in the RPG department (consistency, coherence, causality) but in taking its chosen literary setting to an absurd extreme (flying rogues). The point of any type of fiction is not to show off dragons or space ships, but to present relevant scenarios in different but somewhat possible worlds. Science fiction sets a harder restriction: possible worlds. When nothing matters or makes sense it becomes, like others said, a game about killing and special effects. Like many first person shooters.
Bioware/EA is a large and powerful corporation. It might have an influence in the future of mainstream gaming. This is why games like this, though shitty, concern us all.


