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Dragon Age: Inquisition

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Luxorek

Forum veteran
#2,941
Oct 9, 2014
I imagine these Grey Wardens are possesed. Corypheus being involved pretty much confirms that - if you don't know who that is, just google him. He is a character from DAII DLC... the rest is spoilers.

He possesed a Grey Warden commander at the end of the DLC. Either a man or a woman. Also, the best boss fight in the game. Don't remember much else about it though. It's DA2 *shrug*
 
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octavian123

Forum veteran
#2,942
Oct 9, 2014
Must...not...click.
 
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Unkindled

Rookie
#2,943
Oct 9, 2014
The first part, don't know, but the second part is easy. They've been summoning demons to fight for a while apparently, considering Dragon Age Origin's DLC, though that was a special case. Still, they use any and all means to fight the dark spawn. Summoning demons didn't cause the dark spawn. Reaching the fade and its black city did, whether it was once gold, or already black when the Tevinter Magisters got there before they spread the taint.

Doesn't change the fact that there's no darkspawn involved though. But this is probably a big enough problem that even they decided to get involved. Otherwise, why would there be a Grey Warden follower.

And I actually agree with BW on the idea of the problem of ME3 being just the ending. But the rest of it, them saying "Oh, the audience just changed so much!" LOL, they don't get why they fucked it up at all. That's not very reassuring.

Luxorek said:
I imagine these Grey Wardens are possesed. Corypheus being involved pretty much confirms that - if you don't know who that is, just google him. He is a character from DAII DLC... the rest is spoilers.

He possesed a Grey Warden commander at the end of the DLC. Either a man or a woman. Also, the best boss fight in the game. Don't remember much else about it though. It's DA2 *shrug*
Click to expand...
Oh yea, I forgot that was his name. So Dark Spawn will have some role in this after all. And I agree that was a really good boss fight. Best boss fight in Dragon Age period in my opinion.
 
Last edited: Oct 9, 2014
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PsyCoil

Forum regular
#2,944
Oct 9, 2014
There are demons roaming about threatening my people/base/family/whatever therefore I must summon even more demons to stop them. Corypheus is just an excuse to continue Dragon Age 2 glorious legacy. Much like the Archmage from Kirkwall was... What was his name?

The sooner we get to the game launch, the story becomes more stupid. We'll have to wait and see what stunt BioWare pulls next.
Also, I got this information from here: http://forum.bioware.com/topic/514002-grey-warden-supportspeculation-thread-in-death-sacrifice-in-thread-spoilers/page-4#entry17458658
I hope that major quest doesn't turn out to be a main one. Bloody hell.
 
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Unkindled

Rookie
#2,945
Oct 9, 2014
Well, they did give you a cliffhanger at the end suggesting he'd live, so I'm not surprised. As for summoning demons, that' and blood magic has been a stupid idea they've repeated since origins. Apparently nobody ever learns that the shit doesn't work. Unless you're the player character, that is, lol.

Well anyway, looks like I can expect exactly what I expected from the story already. Sigh. Wish February was already here.
 
G

Geralt_387

Rookie
#2,946
Oct 9, 2014
PsyCoil said:
There are demons roaming about threatening my people/base/family/whatever therefore I must summon even more demons to stop them. Corypheus is just an excuse to continue Dragon Age 2 glorious legacy. Much like the Archmage from Kirkwall was... What was his name?

The sooner we get to the game launch, the story becomes more stupid. We'll have to wait and see what stunt BioWare pulls next.
Also, I got this information from here: http://forum.bioware.com/topic/514002-grey-warden-supportspeculation-thread-in-death-sacrifice-in-thread-spoilers/page-4#entry17458658
I hope that major quest doesn't turn out to be a main one. Bloody hell.
Click to expand...
Dude, you don't understand.

Corypheus is one of the original magisters that crossed to the whatever city, so he has the original taint. This gave him a power similar to the one the archdemon has with the darkspawn, in Corypheus case, he can control the grey wardens, because remember, they are infected with the taint.

So that's why they're doing that, because they're being controlled by Corypheus.
 
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octavian123

Forum veteran
#2,947
Oct 9, 2014
STOP WITH THE SPOILERS!

I don't even know who Corypheus is because I've never played DA2 DLC,

Oh well, at least Geralt_387 gave us an explanation. Seems ok to me.
 
Cheylus

Cheylus

Senior user
#2,948
Oct 9, 2014
You can't allocate stat points now. Some stats are automatically leveled up with each level gained + gained through the crafting materials + some talents provide more stats. I don't like the idea but well, it makes crafting more relevant I guess, since you could breeze through DA:O and DA2 without crafting anything.
 
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Unkindled

Rookie
#2,949
Oct 9, 2014
Cheylus said:
You can't allocate stat points now. Some stats are automatically leveled up with each level gained + gained through the crafting materials + some talents provide more stats. I don't like the idea but well, it makes crafting more relevant I guess, since you could breeze through DA:O and DA2 without crafting anything.
Click to expand...
Woah, dude. I'm sorry, but that sucks ass hard. No joke, that is bad.

Cormacolindor said:
STOP WITH THE SPOILERS!

I don't even know who Corypheus is because I've never played DA2 DLC,

Oh well, at least Geralt_387 gave us an explanation. Seems ok to me.
Click to expand...
If you haven't played it by now, man, then your time is up for courtesy of spoiler warnings. Sorry.
 
C

ChrisGamer300

Senior user
#2,950
Oct 9, 2014
So DA:I is basically Diablo 3,5 now haha, i guess next announcement is about RNG based loot !

I'm getting really tired of this dumbing down to make everything easier, more accessible to everone.

Not that i expected anything different but this is a really shitty design choice by incompentent developers, i always liked attribute distribution in games and it can certainly add more diveristy in builds if done RIGHT.
 
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Unkindled

Rookie
#2,951
Oct 9, 2014
_Chris_ said:
So DA:I is basically Diablo 3,5 now haha, i guess next announcement is about RNG based loot !

I'm getting really tired of this dumbing down to make everything easier, more accessible to everone.

Not that i expected anything different but this is a really shitty design choice by incompentent developers, i always liked attribute distribution in games and it can certainly add more diveristy in builds if done RIGHT.
Click to expand...
Here here. That's one decision that made me actually say to my computer screen "What the actual fuck".
 
C

ChrisGamer300

Senior user
#2,952
Oct 9, 2014
Unkindled said:
Here here. That's one decision that made me actually say to my computer screen "What the actual fuck".
Click to expand...
I'm not surprised, i mean how many times have BioWare admitted that they did many shitty desicions with DA2 just to throw in something like this in DA:I, it's just stupid.

I have never had any expectations from this game anyways so no loss from me personally but i wonder for BioWare's sake how it turns out if this becomes another major fail.
 
U

Unkindled

Rookie
#2,953
Oct 9, 2014
I am, only because so far what I've seen of the specifics of gameplay (Not the looks) was good.
 
A

Aaden

Rookie
#2,954
Oct 9, 2014
I won't be too quick with judging that system. At least in Diablo 3 it works very well I think. The thing is, it is counterintuitive and contradicts some fundamentals of roleplaying, but it actually makes a lot of sense for the player. It allows to change your character throughout a playthrough, to try out different playstyles without having to start a new game. And that's great.
Most players won't play through a game many times to try different things, they will play it once, if that. So if you make distributing skill points a lasting thing, a player is stuck with, in the best case, a single flavor of playing a class, or, in the worst case, a useless character because he didn't know what he was doing. Both not particularly desirable things.

But on the other hand, the reason why I like it so much in D3 is because it's an endless game. The game's core mechanic is to make your character more powerful. And doing that not only by levelling up and finding better gear, but adding experimentation to find a good skillset for your personal playstyle to the mix and by making players think about questions like "Do I want this really powerful item which will only work to its fullest potential if I change my skills, or do I stick with my old item and skillset because I like it better?", that system is actually reinforcing the core mechanic of the game.

Dragon Age is not like that. It's a finite experience. It has an ending. And it's more about your character interacting with the world than about optimizing your character. So, in this case, by taking away from the character's definite properties, they actually remove an anchor for roleplaying. It seems like they work against the core mechanic. But then again, it's not really about roleplaying anyway, but about getting better at combat and dating an NPC, so they might as well do something to promote character optimization.

I'm really on the fence about that feature. It's good for the action game-y stuff they do recently, it's bad for roleplaying. It might make DA:I a better game, but it will make it a worse roleplaying game - in which regard I didn't expect any steps forward anyway.
 
Last edited: Oct 9, 2014
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Reactions: octavian123
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Unkindled

Rookie
#2,955
Oct 9, 2014
I'm a roleplayer first and foremost, so to me for a roleplaying game, it's bad, unless as you said, it wasn't a finite experience, like Skyrim isn't, since Skyrim ends when you want it to end. You get a few spells in the beginning that everyone does at no cost of perks, and they can be ignored no problem. Doesn't work the same way here. Tis bad.
 
Cheylus

Cheylus

Senior user
#2,956
Oct 9, 2014
Is the absence of stats' allocation always bad for roleplaying though? Also not sure if being able to allocate points made DA2 better.

DA:O stats had no point to me. Warriors invest in strength and constitution and ignore most of the other stats. Rogues invest in Dexterity and Cunning, Mages in Magic and Willpower. There isn't enough variety and complexity in DA classes in the first place for stats to be relevant.

And sometimes you have stats allocation just to fit standards and not the overall game (and P:T was like that to me). I've yet to see if this decision fits the game (i.e. if crafting and talents make up for it).

I'm more concerned by the fact the game is a bugfest/glitchfest so far. I will keep an eye on this. If you can't deal with "open world" and a new engine, don't make an "open world" and don't use this engine.
 
Last edited: Oct 9, 2014
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Unkindled

Rookie
#2,957
Oct 9, 2014
Yes, the allocation of stats being absent is always a bad thing. Less customization is always a bad thing. Why even bother having them at all if you can't assign all of them yourselves? They're my stats, I earned them.

I'm a grown ass man, I don't need Bioware to hold my dick to know where it goes.
 
A

Aaden

Rookie
#2,958
Oct 9, 2014
Cheylus said:
Is the absence of stats' allocation always bad for roleplaying though?
Click to expand...
Yes. Unless you have a better system in place.

Stats are a rough sketch of a character's experiences, capabilities and limitations (which is then refined with talents, abilities, etc). And what you can or cannot do is fundamental to roleplaying.

But, you're right in that DA:O and, in fact, most other cRPGs don't reflect that aspect. They tend to be number optimization games, as a character's character :)wat:) is meaningless and he's reduced to fulfillig a specific purpose (or a small number of specific purposes) in the game's mechanics (Fighter: Take punishment and be able to wear the heaviest gear -> constitution and strength). Games fail to make alternative approaches interesting.
There's no point in playing a super-charismatic but clumsy thief, because a failed pickpocketing roll is a failed pickpocketing roll and will result in you not getting the stuff or being attacked. There's no way to talk your way out of the situation or charm him into a situation where you can get what you want.
This becomes more obvious, the more combat-oriented a RPG is, because each character's purpose becomes even more specific.

So, RPGs fail to make proper use of stats - mostly due to complexity - but I still think it's a shame, if developers do not try to overcome that problem and try to make better RPGs, but instead give in and make action games with a story or combat proficiency games.
 
Kinley

Kinley

Ex-moderator
#2,959
Oct 9, 2014
 
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Reactions: Unkindled
Elegast7

Elegast7

Senior user
#2,960
Oct 9, 2014
I'm gonna buy the game, but only because I loved DAO and I like to believe that they learned from their mistakes in DAII. But I can't help but have the feeling that I will be very disappointed once I start the game. If I start up that game and I don't see a skillbar for PC and a tactic screen like in DAO. Well... it'll be a sad day.
Anyone know if their is information on those 2 things btw? I'm not following DA3 like I'm following TW3. :p
 
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