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Dragon Age: Inquisition

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Unkindled

Rookie
#4,661
Nov 12, 2014
arkblazer said:
I strongly disagree. I think Video games need more porn.
Click to expand...
As long as there's at least a half assed story there longer than five minutes, it's not really porn, it's smut ;) So we can have more ass and keep class.
 
O

octavian123

Forum veteran
#4,662
Nov 12, 2014
LordCrash said:
On the RPG codex
Click to expand...

Stopped reading right there.
 
O

octavian123

Forum veteran
#4,663
Nov 12, 2014
All will be clear once TB and AJ posts their impressions. I don't think I trust anyone else.
 
Fandango9641

Fandango9641

Senior user
#4,664
Nov 12, 2014
Erik Kain is currently my go-to guy. Part one of his review can be found here:

http://www.forbes.com/sites/erikkain/2014/11/11/dragon-age-inquisition-review-into-the-great-wide-open/
 
K

KadashmanEnlil

Senior user
#4,665
Nov 12, 2014
Unkindled said:
I'd find exploring more fun if I actually cared about Thedas and its history, but to be honest, I really don't. At least, not as much as I do Tamriel.
Click to expand...
The Elder Scrolls has far more history behind it as a franchise. Having said that, I do get the impression that Bethesda had already collected a ton of lore by the time of Daggerfall, while DA has been in the works for over a decade now.
I think the two studios simply have a different attitude to their franchises. In the case of BioWare, I think DA was potentially a ‘disposable’ property (after all, there was no guarantee DA wouldn’t go the way of Jade Empire) that didn’t have all that much effort behind it, and much of it was rather unsystematic and amateurish.
Give it a few years, and it actually might get interesting. Or not; Elder Scrolls has a lot of crazy stuff in it, while Thedas has more a ‘son of Forgotten Realms’ vibe to it.

~Fandango~ said:
Erik Kain is currently my go-to guy. Part one of his review can be found here:

http://www.forbes.com/sites/erikkain/2014/11/11/dragon-age-inquisition-review-into-the-great-wide-open/
Click to expand...
Erik is a pretty good writer and I like his articles. However, when he waxes lyrical about ‘beautiful cities’ while I know from other reviews that the only urban location in the game is a marketplace in Val Royaux (which looks more like a palace courtyard than a marketplace), I start questioning his sober judgment. He really, really wanted to love DA:I, and you can sense that, so far, his personal desires have been sufficiently met. That also means that he's in love with the game and his objectivity has been thrown out of the window.
 
Fandango9641

Fandango9641

Senior user
#4,666
Nov 12, 2014
chariovalda said:
Erik is a pretty good writer and I like his articles. However, when he waxes lyrical about ‘beautiful cities’ while I know from other reviews that the only urban location in the game is a marketplace in Val Royaux (which looks more like a palace courtyard than a marketplace), I start questioning his sober judgment. He really, really wanted to love DA:I, and you can sense that, so far, his personal desires have been sufficiently met. That also means that he's in love with the game and his objectivity has been thrown out of the window.
Click to expand...
Reviews are always subjective Chariovalda.
 
Last edited: Nov 12, 2014
Damariel

Damariel

Forum veteran
#4,667
Nov 12, 2014
So, how bad is it this time? ;]
 
K

KadashmanEnlil

Senior user
#4,668
Nov 12, 2014
~Fandango~ said:
Reviews are always subjective Chariovalda.
Click to expand...
There are degrees of subjectivity, Fandango.
 
Fandango9641

Fandango9641

Senior user
#4,669
Nov 12, 2014
chariovalda said:
There are degrees of subjectivity, Fandango.
Click to expand...
Which is to say what exactly?
 
TemerianGirl

TemerianGirl

Mentor
#4,670
Nov 12, 2014
Sagitarii said:
Last time I checked, my dick wasn't on my chest...

Also we need vaginas in games.
Click to expand...
 
  • RED Point
Reactions: shinobi2u, PrincessCiri and Unkindled
U

Unkindled

Rookie
#4,671
Nov 12, 2014
Cormacolindor said:
Stopped reading right there.
Click to expand...
There's really very little wrong with what he's saying if you ask me. Look at Mass Effect 2. And how much they streamlined "attributes". Most people don't deny that installment wasn't really much of an rpg and functioned more like a third person shooter with some rpg elements. I still loved Mass Effect 2 though, so whatever. I honestly never saw Mass Effect as much of an rpg title anyway.

Dragon Age... well. I think they took it a step further. I mean, if you can't even choose where your attribute points go, why even bother having them at all? Why let me see them? Why are they there? Are they there? Or can we basically just consider them gone? I guess you could sort of still call it an "rpg", but barely. It's like calling Dead Space 3 survival horror, when it's more like action horror.
 
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E

Eversong

Senior user
#4,672
Nov 12, 2014
The lack of attribute distribution doesn't really bother me. It's not like DA had some sophisticated character building system, you just ended up pumping most of the points into one stat. No big loss here imo.
 
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Unkindled

Rookie
#4,673
Nov 12, 2014
I see people saying this and think either they played the game "wrong", or barely remember. There were various attributes that each class can and did benefit from, and dumping all your points into one came with a cost, one you especially notice on harder difficulties.

And anyway, the solution isn't to say fuck it, lets just do away with it, the solution is to make the system better.

edit:
either way, whether people care about the loss or not, it does make DA: I less of an rpg. Same as how Witcher 2 was less of an rpg. And Mass Effect 2 especially.
 
Last edited: Nov 12, 2014
Z

z0rex

Rookie
#4,674
Nov 12, 2014
If game really automatically puts attribute points, let it be little like what they do in Jrpg, put attributes that are most crucial to class, then autolevel secondary attributes every second level..
 
Last edited: Nov 12, 2014
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Eversong

Senior user
#4,675
Nov 12, 2014
Well yes I don't remember anything about DA2 in that regard. But in Origins it was pretty much this, you pumped those stats that allowed you to meet requirements for gear and some talents you really wanted(and they weren't that high). The rest still went into the main stat. Inquisition just sort of does it backwards. You grab certain talents => stats grow. I guess gear requirements are still in place.
Hardly an improvement, but not some severe limitation either.
 
Last edited: Nov 12, 2014
Z

z0rex

Rookie
#4,676
Nov 12, 2014
Eversong said:
Well yes I don't remember anything about DA2 in that regard. But in Origins it was pretty much this, you pumped those stats that allowed you to meet requirements for gear and some talents you really wanted(and they weren't that high). The rest still went into the main stat. Inquisition just sort of does it backwards. You grab certain talents => stats grow. I guess gear requirements are still in place.
Click to expand...
Ah if that the case, it is better than I expected.
 
U

Unkindled

Rookie
#4,677
Nov 12, 2014
Gordon Bennet said:
Ah if that the case, it is better than I expected.
Click to expand...
It wasn't. For instance, a rogue relies on cunning mainly for damage, but dexterity for defense, and some weapons had a certain attribute cost for those. But you couldn't neglect your health stat completely or you'd get dropped way too quick. It had a good balance, and you could even make different kinds of builds in Origins which for me was a lot of fun.

Can't do that shit anymore.
 
E

Eversong

Senior user
#4,678
Nov 12, 2014
Bad news is that there will be no storage chests. Which is baffling, considering that you have an entire castle at your disposal. So no hoarding stuff for us.
 
V

Veleda.980

Rookie
#4,679
Nov 12, 2014
Eversong said:
The lack of attribute distribution doesn't really bother me. It's not like DA had some sophisticated character building system, you just ended up pumping most of the points into one stat. No big loss here imo.
Click to expand...
No, you needed a balance of stats unless you wanted to chug a potion every 20 seconds. You could also build hybrid classes in DAO, however, so the lack of flexibility in builds probably makes attributes irrelevant. Sad.

Eversong said:
Bad news is that there will be no storage chests. Which is baffling? considering that you have an entire castle at your disposal. So no hoarding stuff for us.
Click to expand...
They'll probably try to sell it in a DLC like they did in Origins. God, I hate this shit.
 
  • RED Point
Reactions: Unkindled
U

Unkindled

Rookie
#4,680
Nov 12, 2014
Unkindled said:
It wasn't. For instance, a rogue relies on cunning mainly for damage, but dexterity for defense, and some weapons had a certain attribute cost for those. But you couldn't neglect your health stat completely or you'd get dropped way too quick. It had a good balance, and you could even make different kinds of builds in Origins which for me was a lot of fun.

Can't do that shit anymore.
Click to expand...
Also, most attributes had at least two different functions, like dexterity which also adds to your weapon's damage, which allowed warriors to make characters that could dodge and deflect rather than just soak up damage.
 
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