As long as there's at least a half assed story there longer than five minutes, it's not really porn, it's smutI strongly disagree. I think Video games need more porn.
As long as there's at least a half assed story there longer than five minutes, it's not really porn, it's smutI strongly disagree. I think Video games need more porn.
On the RPG codex
The Elder Scrolls has far more history behind it as a franchise. Having said that, I do get the impression that Bethesda had already collected a ton of lore by the time of Daggerfall, while DA has been in the works for over a decade now.I'd find exploring more fun if I actually cared about Thedas and its history, but to be honest, I really don't. At least, not as much as I do Tamriel.
Erik is a pretty good writer and I like his articles. However, when he waxes lyrical about ‘beautiful cities’ while I know from other reviews that the only urban location in the game is a marketplace in Val Royaux (which looks more like a palace courtyard than a marketplace), I start questioning his sober judgment. He really, really wanted to love DA:I, and you can sense that, so far, his personal desires have been sufficiently met. That also means that he's in love with the game and his objectivity has been thrown out of the window.Erik Kain is currently my go-to guy. Part one of his review can be found here:
http://www.forbes.com/sites/erikkain/2014/11/11/dragon-age-inquisition-review-into-the-great-wide-open/
Reviews are always subjective Chariovalda.Erik is a pretty good writer and I like his articles. However, when he waxes lyrical about ‘beautiful cities’ while I know from other reviews that the only urban location in the game is a marketplace in Val Royaux (which looks more like a palace courtyard than a marketplace), I start questioning his sober judgment. He really, really wanted to love DA:I, and you can sense that, so far, his personal desires have been sufficiently met. That also means that he's in love with the game and his objectivity has been thrown out of the window.
There are degrees of subjectivity, Fandango.Reviews are always subjective Chariovalda.
Which is to say what exactly?There are degrees of subjectivity, Fandango.
Last time I checked, my dick wasn't on my chest...
Also we need vaginas in games.
There's really very little wrong with what he's saying if you ask me. Look at Mass Effect 2. And how much they streamlined "attributes". Most people don't deny that installment wasn't really much of an rpg and functioned more like a third person shooter with some rpg elements. I still loved Mass Effect 2 though, so whatever. I honestly never saw Mass Effect as much of an rpg title anyway.Stopped reading right there.
Ah if that the case, it is better than I expected.Well yes I don't remember anything about DA2 in that regard. But in Origins it was pretty much this, you pumped those stats that allowed you to meet requirements for gear and some talents you really wanted(and they weren't that high). The rest still went into the main stat. Inquisition just sort of does it backwards. You grab certain talents => stats grow. I guess gear requirements are still in place.
It wasn't. For instance, a rogue relies on cunning mainly for damage, but dexterity for defense, and some weapons had a certain attribute cost for those. But you couldn't neglect your health stat completely or you'd get dropped way too quick. It had a good balance, and you could even make different kinds of builds in Origins which for me was a lot of fun.Ah if that the case, it is better than I expected.
No, you needed a balance of stats unless you wanted to chug a potion every 20 seconds. You could also build hybrid classes in DAO, however, so the lack of flexibility in builds probably makes attributes irrelevant. Sad.The lack of attribute distribution doesn't really bother me. It's not like DA had some sophisticated character building system, you just ended up pumping most of the points into one stat. No big loss here imo.
They'll probably try to sell it in a DLC like they did in Origins. God, I hate this shit.Bad news is that there will be no storage chests. Which is baffling? considering that you have an entire castle at your disposal. So no hoarding stuff for us.
Also, most attributes had at least two different functions, like dexterity which also adds to your weapon's damage, which allowed warriors to make characters that could dodge and deflect rather than just soak up damage.It wasn't. For instance, a rogue relies on cunning mainly for damage, but dexterity for defense, and some weapons had a certain attribute cost for those. But you couldn't neglect your health stat completely or you'd get dropped way too quick. It had a good balance, and you could even make different kinds of builds in Origins which for me was a lot of fun.
Can't do that shit anymore.