Well I bought the game even though I had promised myself to wait to see more of let's players I trust and also TB WTF and so on. But I am bored game wise and decided that I would give Bioware the benefit of the doubt to come back from DA2. After all I have spent countless hours with their games since BG1.
And I have to admit I am very disappoint. Not saying DA:I is a bad game, no but it is just not of the quality I expect from Bioware. It is a consolified game that grabs ideas from any famous game series out there and in doing so it does nothing great, it only does it ok. I feel detached from the world, from my Player character. I find myself getting easilly distracted from the game, texting others, reading the news and so on. It's not that I am not entertained because as I said it is not a bad game by any means. I just don't have that feeling of immersion I have felt with other Bioware games.
I think and I don't used that word lightly that Bioware with DA:I went all out and "dumbed" the game down. I don't feel I have to think anymore, everything is done for me when it comes to leveling up for example. No longer can I select anything else but a new perk - that's it. And I don't care what I pick because it is just more bling and colors on the screen. There is no more selection of having a character go into herbalism, trap-making, poisoning, lockpicking and so on. Some of them are rogue specific for example but they are very gimbed versions of what use to be.
Combat is for me boring and frustrating on higher difficulties, It is imo not engaging and it is not well done - again on higher difficulties. It is consolified randomness of color, bling and effects. I always play on highest difficulty in RPGs because it brings a challenge and I feel rewarded and satisfied when getting through a difficult fight. I don't feel this with DA:I at all. The reason for it is that there is no real tactics - eg. no meaningful trap-making like in DA:O where I could pull enemies into a trap and softening them down. The fact that I now actually have to move my character around with the keyboard is annoying. I can no longer point and click, why?. Granted I can use the tactical view but this too have being consolified into oblivion and is no fun to use at all for me in this version. And now I also actively have to press my mouse to get the control character to attack?!? Well I guess for some that's more engaging, for me it is just a step away from what made Bioware RPGs combat great. And healing is gone is just one more nail in the coffin to that statement. It's a bad call and it makes classes feel more and more similar. I repeat a statement I said earlier in this thread - they should instead have introduced a priest class for more diversity.
Anyway I choose to go down to normal difficulty and now I enjoy the combat ok. It is not great, but ok fun but I sincerly feel sad about what it in my point could have been if Bioware would just have sticked to the formula they did so great in the old days. I am sure in the next game we will have QTE in the middle of combat.
Then there is the matter of collectables. Well for sure you don't need to do them and can ignore them, but why put them in the game in the first places? It just goes to shove that Bioware try to attract ever possible gamer out there - there has to be something for everyone. Well this is not AC or FC. This is DA and a RPG and why spent time and ressources on this grap (imo) when they could have spent that on better quests eg. Or a better interface because what we have here is just bad. I am sorry but why go from something that worked perfectly to this? It might be great on consol, which I am sure it was developed for, but for PC this is just a nuisance - back and forward through menus in eg inventory and character customization when you could have had it all in one screen. It's bad bad bad design.
This also goes for eg. the journal and quest log. Why can't I activate every quests instead of just one. God I have spent hours running back and forward with quest I could have turned in immediately, if I could have had them all active. Now I have to go and set each one active to see if they are in the near area of where I am. It's bad design. Don't get me wrong I would actually have liked it to not be able to show them at all and I had to explorer for them and so on. But that kind of implies I had to care about the quests which I don't since they are not well presented and most are fetched quests as said plenty of time in here. I don't understand this approached, why no have fewer quests that we as gamers care about, instead of this flood of tasks. Yes I get it, you need it to get power and influences, but that could have been done so much better and engaging that this.
Anyway as I said I do have fun with the game still and I am ok entertained. The characters are well done and I have actually laughed my ass off several times when it comes to the party banter. This game is for me just not the great or a exceptional game that I had hoped for and I am sure when I am done I will not be replaying it.