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Dragon Age: Inquisition

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C

CostinRaz

Banned
#1,161
Mar 27, 2014
To be fair I hope they do Loghain justice while also keeping in mind the imports. He very likely will be replaced by another character who serves the same role in the plot if it's necessary, same as ME did it.
 
Last edited: Mar 27, 2014
wichat

wichat

Mentor
#1,162
Mar 27, 2014
Poor little bees... Now I understand why they are disappearing!

SAVE THE BEES!!!

 
  • RED Point
Reactions: Blothulfur and Garrison72
C

Chewin3

Rookie
#1,163
Mar 27, 2014
"BW is promising a staggering 40 different endings (...)"

Don't want to take everything for granted but that kind of statement is bold, and considering BW's history with "vast amount of different endings", I don't understand why they would go and claim something like that.
 
O

octavian123

Forum veteran
#1,164
Mar 28, 2014
chewin3 said:
"BW is promising a staggering 40 different endings (...)"

Don't want to take everything for granted but that kind of statement is bold, and considering BW's history with "vast amount of different endings", I don't understand why they would go and claim something like that.
Click to expand...
Yeah, I know what you're getting at. I had a similar reaction when CDPR said the game would have 16 endings. The endings in DA3 will probably be like in DA:O, which I really liked.

Aside from that though, everything they said in that previous post is exciting. Let's hope the game is good.
 
A

arkblazer

Rookie
#1,165
Mar 28, 2014
That's some nice details. this game will be a nice distraction until feb finally comes
 
E

EliHarel

Rookie
#1,166
Mar 28, 2014
The thing I'm most looking forward to is whether or not the Strategy elements they're implementing will be a success.

BioWare dabbled in it by giving you Forts to plan in NwN2 and DA:O Awakening, and armies to build in HoTU (awesome game) and DA:O. These attempts were interesting at first sight, but were still fairly superficial. They also had the chance to do something truly amazing and epic in ME3, but they botched it up and your War Assets amounted to nothing.

So far, it seems that in DA:I they're taking it as far as a RPG has done, with you taking control of region after region and planning how the forts within will be built - with military or economic focus, and then see the impact it has on the war at large. Though I'm skeptical, I still hope that they really manage something awesome in this aspect, because I think that RPGs that have you playing a great army leader (as BioWare usually do) can only benefit from actually making you play a great army leader, i.e. set strategies and build armies in a much deeper manner - rather than just naming you that. I say Yes to introducing deep strategy to RPGs.
 
KingHochmeister

KingHochmeister

Forum veteran
#1,167
Mar 28, 2014
Costin said:
To be fair I hope they do Loghain justice while also keeping in mind the imports. He very likely will be replaced by another character who serves the same role in the plot if it's necessary, same as ME did it.
Click to expand...
He will most likely be replaced ...... *sigh*





Hell ... ALISTAIR will not be in Inquisition as well :p


EDIT: It seems Alistair will be back in Inquisition after all.
 
Last edited: Mar 29, 2014
ReptilePZ

ReptilePZ

Wordrunner
#1,168
Mar 28, 2014
Because of how deeply enmeshed in the system companion characters are, we can't just add them on the fly; part of them has to be shipped on the disc
Click to expand...
Bullshit.

Anyway, good to hear they won't be ripping us off with characters.

"We have three wheels that we use in response to any given piece of dialogue" says Gaider. "One of those is what we call the 'tone wheel', which is mostly for role-playing choices. The other two are the 'choice wheel'- for taking an action or stating an opinion-and the 'reaction wheel,' for emotional moments"
Click to expand...
...

Armour weights are no longer class specific. Meaning a rogue can wear a mage's robes, and a mage can wear a warrior's armour. The magazine speculates the penalties will be similar to the fatigue penalties used in DA: Origins
Click to expand...
Not sure they fully understood the criticism there. People were complaining that you were stuck with very specific roles for different characters in DA2, unlike in DA:O or previous BW titles where there was still some flexibility. The other part was that only the player benefited from armour drops, no party management.

So, while I don't really mind this change, I'm just not sure what made them include it.

"Bioware is promising a staggering 40 possible endings for the game, dependent not only on choices made in character generation but by actions taken throughout the storyline. [Mark] Darrah stresses, however, that the endings will all be meaningfully different from one another. You won't find 40 endings with only slight degrees of variation between them."
Click to expand...
That's good when comparing it to DA2. I just hope they avoid the 'pick one of three' main choice at the end of the game with the organic choices you've made throughout the game just adding flavour. As others have said, go for the DA:O approach, where the main variation was a result of the combination of a few 'smaller' decisions, not pressing one of 3 or however many buttons.

Basically, if I'm presented with 5 doorways out of the Fade, after defeating the demons, each offering a different way to close the rifts, I will not be happy.
 
Last edited: Mar 28, 2014
Garrison72

Garrison72

Mentor
#1,169
Mar 28, 2014
I don't believe Bioware can deliver 40 different endings any more than CDPR can deliver 36. They should just call them ending states, as CDPR has started to do. Still not a fan of the wheels. Tone wheels, actions wheels, etc. Just have the dialog. It's like they want to eliminate any trace of risk or unpredictability.
 
wichat

wichat

Mentor
#1,170
Mar 28, 2014
Why recently I only can read Dragon Age: acquisition?! I'm terrified!
 
B

Blothulfur

Mentor
#1,171
Mar 28, 2014
Seems appropriate.

 
  • RED Point
Reactions: Sirnaq and wichat
F

FoggyFishburne

Banned
#1,172
Mar 29, 2014
Update on the "40 different endings" thing.

Hey guys,
I just want to clarify the endings in Dragon Age: Inquisition
Dragon Age Inquisition's endings variations come in three levels
1. Minor variations based upon choices you make in the game or previous games. There are HUNDREDS of these variations.
2. Major variations based upon larger decisions in the game. There are about forty of these
3. Completely unique endings. There are a small number of these
Click to expand...
Soooo yeah.

Source
 
O

octavian123

Forum veteran
#1,173
Mar 29, 2014
If they manage to pull it off, it's gonna be awesome.
 
R

RSIK_4

Rookie
#1,174
Mar 29, 2014
40 endings or not, I'm excited for the game. I'm not expecting vastly different endings, no more than what Origins did, and I'm fine with that. Just give me quality over quantity.
 
ReptilePZ

ReptilePZ

Wordrunner
#1,175
Mar 29, 2014
FoggyFishburne said:
Update on the "40 different endings" thing.



Soooo yeah.

Source
Click to expand...
I mean, that was pretty obvious, I'm surprised devs need to clarify this anymore.
 
F

FoggyFishburne

Banned
#1,176
Mar 29, 2014
ReptilePZ said:
I mean, that was pretty obvious, I'm surprised devs need to clarify this anymore.
Click to expand...
Aye true but there were a lot of people who really did buy into the whole 40 endings thing. Surprisingly enough. I was a bit sceptical myself but hey, I mean it's not completely impossible right? But no, in this case, it was just exaggeration.

Honestly I don't give a shit about how many endings your game has. Sounds a bit mechanical when you talk about it like that. I want a story to have an ending that's not contrived or badly written. Quality. Something creative and unique. Something meaningful. I hope BioWare shares that sentiment.
 
wichat

wichat

Mentor
#1,177
Mar 29, 2014
If it has only 4 four truly different endings (not differents versions of the same ending) that will be much more than the 90% of games in market....
 
O

octavian123

Forum veteran
#1,178
Mar 29, 2014
wichat said:
If it has only 4 four truly different endings (not differents versions of the same ending) that will be much more than the 90% of games in market....
Click to expand...
We'll see how different they truly are once we play it. As always, I'm a skeptic when any dev makes such assumptions but I get the feeling that BioWare will put 110% effort in this to regain their reputation. That and they have TW3 to compete with from which they probably got the ending idea in the first place. I would have been content with DA:O-like endings but if they can pull this off, then hats off to them.

Regardless, 4 TRULY unique endings is more than enough. The rest are just the icing on the cake. Let's hope the endings and the game won't suck.
 
C

Cs__sz__r

Rookie
#1,179
Mar 29, 2014
I assumed their 40 "endings" was similar to the 36 end states of W3.

Smart move on their part. Four true endings is enough with the minor ones sprinkled.
 
L

Luxorek

Forum veteran
#1,180
Mar 29, 2014
ReptilePZ said:
I mean, that was pretty obvious, I'm surprised devs need to clarify this anymore.
Click to expand...
After Mass Effect 3 they need to be careful when they say anything about "endings". I imagine it would be hard to come with 40 different colours though...
 
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