You know that I was talking with a twinkle in my eye?
I surely don't want to play DA:I for its hectic combat system. I value emotional attachment and clever storywriting in my games very high myself.
But then again I fear that Bioware is just repeating itself over and over again. The storytelling approach is the same in every game of them in the past few years. You are the one and only hero who can save the world but somehow you need to find a few friends first and then you can kill some super-evil enemy. That pattern was most obvious in ME2 but it's basically the core of every story Bioware told in the last 10 years and it has become kind of boring...
I surely don't want to play DA:I for its hectic combat system. I value emotional attachment and clever storywriting in my games very high myself.
But then again I fear that Bioware is just repeating itself over and over again. The storytelling approach is the same in every game of them in the past few years. You are the one and only hero who can save the world but somehow you need to find a few friends first and then you can kill some super-evil enemy. That pattern was most obvious in ME2 but it's basically the core of every story Bioware told in the last 10 years and it has become kind of boring...