Dragon Age: Inquisition review by
4Players.de
Pro
+ a huge gameworld
+ beautiful panoramas and landscapes
+ a lot to do and many things to collect
+ 4 races, 3 classes are available
+ realtime and paused combat is possible
+ rewarding and devastating combos
+ climbing in canyons and caves is possible
+ multiple dialog choices
+ choices that have consequences
+ can send troops on missions at the strategic table
+ possible romances with exclusive quests
+ crafting of weapons, armor and potions
+ (good German localization)
+ fast-travel option and mounts
+ saving is possible anywhere
+ 4 difficulties
+ you can influence the political situation
Contra
- rushed introduction
- weak presentation, mediocre plot
- big contradictions between narration and in-game
- no believable reactions toward the players behaviour
- (no reaction on theft, using weapons or picking fights in the middle of the cities)
- can't really play an evil Inquisitor (no real renegade options)
- can only level character attributes indirect (via Inquisition boni)
- very few towns/cities which have little life in them
- can't switch weapons during combat
- sterile menu- and item-design
- hectical, fast-paced combat despite the pause mode
- can barely zoom out in paused mode to get an overview
- no real tactical options with the terrain (height, cover... etc..)
- orders such as "hold position" are ignored by the AI
- too little reward for exploration
- death of party members is without consequences (no debuff..etc..)
- childish minigames without challenge
- collectible quests don't fit into the story, a lot of generic fetchquests
- stiff facial animations
- awful riding animations
- weak dialogs, especially during sidequests
- a lot of redundant Inquisition boni to pick from
- the map table barely requires any strategy
- the different factions are barely present and feel passive
- PC controls are there, but apparently the game was optimized for consoles
- grafic glitches, lots of collision bugs (characters get stuck)
...there you go.