You're downloading the whole patched game again You don't have to do that, just read the Welcome thread.
that you can chose to believe that you're chosen or just be a cynical bastard who's there for the power.
Aaaand I finally realized what was bugging me about this game so far. That is that it reminds me heavily of Kingdoms of Amalur: Reckoning for some reason. Must be the MMOish quests and large areas.
Damn, it's so quiet here now I wonder how this thread got to 691 pages hahahaha. I guess I will give you guys a little update on my progress through the game.
I wish there were more options to be a complete asshole in that game, but sadly, there was not that many as you had to be the goddamn saviour of Thedas again.
Imo, having played (most of) the Hinterlands, first Val Royeaux portion and the Storm Coast, questwise DA:I is even worse than modern MMOs. Most quests are just a piece of paper you find and have zero narrative. Rarely there are any multi-stage quests. Collectibles and pointless recurring activities en masse. Even if there is dialogue, it's the absolute minimum. Areas really lack a narrative thread leading you through it. Doing stuff seems completely inconsequential. Even main quest related stuff like what happens in Val Royeaux feels barebone and forced.
Open world at its worst. Its neither sandbox, nor narrative/quest driven. So far, it seems like Bioware overextended badly. I'm close to stopping, because I fail to see redeeming qualities - combat is bad, quest writing and quest design are bad, art is hit and miss and mostly feels uninspired, areas feel far too empty,... mostly it's how everything fails to tie into some sort of narrative and thus feels neither interesting nor consequential. Quite frustrated with my experience, right now.
I feel the same way. Even though in all my playthroughs for Dragon Age I will play as the good person, sometimes it's nice to know you have the option to be a nasty person who fucks everyone over on purpose. I think in DA:I the worst you can be is a giant bitch, which just isn't as satisfying because Queen Vivienne will out-bitch you anyway.
Imo, having played (most of) the Hinterlands, first Val Royeaux portion and the Storm Coast, questwise DA:I is even worse than modern MMOs. Most quests are just a piece of paper you find and have zero narrative. Rarely there are any multi-stage quests. Collectibles and pointless recurring activities en masse. Even if there is dialogue, it's the absolute minimum. Areas really lack a narrative thread leading you through it. Doing stuff seems completely inconsequential. Even main quest related stuff like what happens in Val Royeaux feels barebone and forced.
Open world at its worst. Its neither sandbox, nor narrative/quest driven. So far, it seems like Bioware overextended badly. I'm close to stopping, because I fail to see redeeming qualities - combat is bad, quest writing and quest design are bad, art is hit and miss and mostly feels uninspired, areas feel far too empty,... mostly it's how everything fails to tie into some sort of narrative and thus feels neither interesting nor consequential. Quite frustrated with my experience, right now.
At least she is not as annoying as Sera, I wish you could have the option to kill her when you first meet her, but nope, you only get to tell her to fuck off, goddamnit Bioware ...
Imo, having played (most of) the Hinterlands, first Val Royeaux portion and the Storm Coast, questwise DA:I is even worse than modern MMOs. Most quests are just a piece of paper you find and have zero narrative. Rarely there are any multi-stage quests. Collectibles and pointless recurring activities en masse. Even if there is dialogue, it's the absolute minimum. Areas really lack a narrative thread leading you through it. Doing stuff seems completely inconsequential. Even main quest related stuff like what happens in Val Royeaux feels barebone and forced.
Open world at its worst. Its neither sandbox, nor narrative/quest driven. So far, it seems like Bioware overextended badly. I'm close to stopping, because I fail to see redeeming qualities - combat is bad, quest writing and quest design are bad, art is hit and miss and mostly feels uninspired, areas feel far too empty,... mostly it's how everything fails to tie into some sort of narrative and thus feels neither interesting nor consequential. Quite frustrated with my experience, right now.
Thanks for sharing your experiences. Good to know that I'm not going insane, have overly high expectations or am burnt out with this type of game - but it actually is lackluster. I think I'll just continue in small servings, playing just the main quests is something I can't see myself having fun with or even pulling through with; I'm a notorious completionist. But the Templar - Mage decision doesn't seem to be far away, so that's a silver lining.
Gothic 2 indeed still is the perfect example. And that's exactly what I feel is lacking here. If, in Gothic 2, you find a corpse, most of the time you'll find more clues around and can figure out what happened there - the props are not just props but have a narrative. Also, the world as a whole feels very natural and organic - the placement of locations is superb and if you see a POI, you just know that there's either adventure, a small narrative or an interesting puzzle waiting for you. In DA:I on the other hand, if there's a corpse... well, there's a corpse for no reason and if you're lucky you'll find some "Valuable" on it. Period. Loot is mostly senselessly and randomly placed containers. No meaning to any of it. Additionally, the whole world is shamefully static, waiting for you to do stuff - no NPC daycycles, no people just doing stuff you can then help with/interact with. Surely, I'm exaggerating a bit due to the recent impressions, but that seems to be the general tendency.
No dragon yet. I saw one from afar in the Hinterlands and ran for my life. h34r:
The bar you set is not particularly high though. Skyrim's dragons were extraordinarily well-presented with their earthshattering roars, effectful fire and leaves blowing in the sharp gusts of wind while they circle above you. But mechanically, the actual fighting was rather dull and one-dimensional. Wait for it to come down / ranged combat until for no apparent reason it just crashes, then strafe around and bludgeon to death, rinse and repeat if it takes off again. Not particularly epic.
Still, I'm looking forward to that, actually. It seems that dragons, at least, need some sort of approach and coordinated effort.
Is that why she's never mentioned in connection to any of the large events in Orlais and why Morrigan is at Celene's side instead of her?I feel the same way. Even though in all my playthroughs for Dragon Age I will play as the good person, sometimes it's nice to know you have the option to be a nasty person who fucks everyone over on purpose. I think in DA:I the worst you can be is a giant bitch, which just isn't as satisfying because Queen Vivienne will out-bitch you anyway.
Well, I have 2 playthroughs(none of them 100%) and a third one where I made it to Skyhold and I'm competely burned out. I'll probably just wait and see if a decent story-driven DLC will be released. And if not then that's probably it. Kind of sad really. Despite some things that I genuinely liked, DA:I doesn't look like the type of game I'm going to replay few years from now.Damn, it's so quiet here now I wonder how this thread got to 691 pages hahahaha.