I'm now about eight hours of play into Bioware's latest, about where I was in The Witcher when I wrote my first rave review. So what have I to say? What do I think of the show so far? The truth is I'm deeply disappointed. This is very much 'Bioware's latest'. It is Neverwinter Nights with a new skin. The plot is hocum sub-Tolkien, with all the standard sub-Tolkien elements (the wood-elves here doubling up as both elves and hobbits). There's some witty banter between your companions - like Neverwinter Nights (and unlike The Witcher) the multiple-henchman mechanics are very good. The cutscene engine is extremely good - possibly the best yet in a fantasy RPG. Landscape, too, is much better than in Neverwinter Nights - but it needed to be; and now we have seen the landscapes The Witcher's team can produce with Bioware's engine, 'much better' is just not good enough. The architecture and overall design is poor, too - it's very much on a par with Bethesda's Oblivion, no better, no worse. But unlike Oblivion, this is a Bioware world. You can't swim across lakes. You can't even wade through puddles. The playing space, instead of being continuous like Oblivion's, is broken up into disjointed patches, crudely stitched together with cutscenes and with seemingly longer-than-ever delays for the next bit of game world to load. And, while a lot of the visuals pay clear homage to Peter Jackson's Lord of the Rings films, the weapons follow and even exaggerate the old RPG trope of gigantism. High-level fighters wear shoulder armour so exaggerated that they are totally blind to attacks from the side, and carry swords so long that, in reality, they could neither draw nor wield them. As in Neverwinter Nights there's a vast array of 'stuff' to acquire, most of it apparently fairly random - kill a wolf, for example, and you're quite likely to find it is carrying a healing kit or a potion. Again, contrast the bustling streets of Vizima in The Witcher, non-player characters in Dragon Age seem to have no lives of their own. They stand statically, waiting for the player to interact with them. Once the player has spoken to them and moved on, the vast majority simply remain in place, waiting for the player to return. In the inn, you'll meet people who claim to be listening to the bard, singing; talk to the bard, and she'll say she can't talk to you because she has to sing to the people. But there's no singing on the soundtrack. In short, there's a lot getting in the way of willing suspension of disbelief, of immersion. There are a couple of other really wanton immersion breakers, too - when you put your avatar into stealth mode, he announces the fact in a loud voice. Duh? And, although your avatar chatters noisily enough when going into stealth mode or opening boxes, when it comes to dialogue he isn't voice acted at all. None of this says that Dragon Age isn't a good, an enjoyable experience. I've been playing it for eight hours, and I expect to play it for at least another twenty, perhaps much more. On the plus side, I've had no crashes at all in that time. If Bioware had never licensed their engine to a bunch of upstarts in Poland I would certainly consider this a very good game, and be praising it. But compared to The Witcher's near-photo-realistic landscapes, it's carefully crafted architecture, it's original, vital and (to a western audience, anyway) novel world and characters, it's wonderful soundscapes, it's adult themes and it's gritty cynicism, this just doesn't cut it. It's good. It isn't good enough. This is, of course, a preliminary opinion. In another twenty hours my opinion may have changed. But I don't think it will change much. I'm even missing Deakin. In short, if you've played The Witcher, buy this, it'll pass the time until CDPR bring out their next. But if you haven't played The Witcher, play The Witcher.