Dual-subtitle option and upgrading monsters from the base game, in incoming DLC.

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1. I am writing to share an idea and a request: please introduce a dual-subtitle option in your RPGs. This would turn them into excellent tools for learning foreign languages. This could be implemented alongside a new Witcher 3 expansion, which would also draw attention to The Witcher 4.

You have surely learned foreign languages yourselves, and many of you picked up a lot from video games. I learned English primarily thanks to World of Warcraft.

I own The Witcher trilogy on GOG and have played through the third installment several times. That is how I know your fantastic games contain a GIGANTIC amount of dialogue and text across multiple languages.

A dual-subtitle option would transform these games into excellent educational aids, the absence of such a feature feels like a missed opportunity.

I am not the first to notice this; over the years, many players have written about "dual subtitles" in The Witcher 3.

Many people complain that games are a waste of time. While that is often true, the mere possibility of learning a language through a game makes it potentially valuable.

This could even serve as a marketing point. I haven't heard of any game developer using this angle, so CD Projekt would be the first which in itself generates extra publicity.

Even language teachers could recommend these games. You could start by introducing this feature in The Witcher 3 and *Cyberpunk, and then implement it from the ground up in The Witcher 4. Even though The Witcher 3 is an older title, this feature could serve as a test run and draw renewed attention to the game especially among a new generation of playersb thereby boosting interest in the upcoming installment.

It would also be useful to include a dedicated pause function a feature common in older games. Nowadays, it has been replaced by the menu screen (usually accessed via the Escape key), which is inferior because it obscures part of the display. A pause function would be helpful during cutscenes and combat.

Both features would likely be incredibly easy to implement.


2. In the new expansion, instead of building wide, you can build tall. You have massive maps to fill, for instance with numerous side quests involving monster hunts.

Furthermore, you should upgrade the monsters from the base game so that fighting them is just as engaging as battling those found in the expansions. There is a clear disparity between them, something quickly apparent when comparing the Drowners and Ghouls of the base game to the spiders and even wild boars found in the expansions.

Bringing the base game's enemies up to the standard of the expansions would be far more valuable than adding a new storyline. The older monsters need additional attacks, faster reactions, and abilities to dodge.

Since the expansion monsters don't move like lumbering machines, the base game's creatures could be improved in the same way. Combat with them makes up a significant portion of the base game, so this change would have a huge impact at a low cost. After all, it is a game about a monster hunter.
 
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