I think Red Dead Redemption had a pretty good mechanic for this; there was a "bullet time" mode you could activate, and you could paint targets in order (or one target multiple times.) Exit bullet time, and you started hosing down targets, in the order you painted them.
Can't vote since the options are so retarded
Dual wield everything! Harr!
Is this just limited to guns?
If cybernetics allows for dual wielding to occur, what about other types of weapons? Like a gun in one hand and a sword in the other? Dual swords?
Or is this game too realistic for that....
In a video game this can be translated into a VATS system, or a bullet time... but those don't translate to multiplayer at all... which I guess is fine too... it didn't create that much of a stink for RDR's mp.
Is this just limited to guns?
If cybernetics allows for dual wielding to occur, what about other types of weapons? Like a gun in one hand and a sword in the other? Dual swords?
Or is this game too realistic for that....
Initiative is a game mechanic that really only works on a tabletop game because by necessity they are turn based.
In a video game this can be translated into a VATS system, or a bullet time... but those don't translate to multiplayer at all... which I guess is fine too... it didn't create that much of a stink for RDR's mp.
But it does provide an interesting question on how it could be handled in a co-op setting...
Really, all the special abilities raise interesting co-op multiplayer conundrums...
Anyone can talk about how well or bad this worked on Max Payne 3's multiplayer? All I can imagine is having everyone and everythong who is not the user going slow. I know, it's very original XD
I know it's not necessary all that effective.....
It is both necessary and effective....
Anyone can talk about how well or bad this worked on Max Payne 3's multiplayer? All I can imagine is having everyone and everythong who is not the user going slow. I know, it's very original XD