So.....what do you guys think, are these any good?
1-CDProjektRed style quests and story
2-100 max character lvl
3-skills with their own talent trees
4-minor skills without talent trees (running, bodybuilding, martial arts, meditation)
5-factions/guilds with long questlines (+repeatable quests for making money and RP)
6-jobs for earning money without violence (stock trading, renting,smuggling)
7-learning skills outside your class with the help of expensive trainers (limited to 1 or 2)
8-crafting (weapons/body armor, meds,implants)
9-weapons with modifiers (like enchantments)
10-weapon durability
11-telekinetic/pyrokinetic powers
12-character screen with attributes, skills, class,implants and faction you belong to(+rank) and your gear.
13-health regenerates only with sleeping, eating or meds (so money is more important)
14-robotic dog companion u can customize and upgrade with weapons, shields, AI packages(DPS, tanking, stealth, stand between door)
15-legendary/unique loot with set bonuses dropped by bosses
16-special talents or loot unlocked by completing puzzles or uncovering secrets
17-housing with displays for weapons, clothing and trophies
18-books with the lore of the game
19-hero classes (?)
20-special implants and headgear that changes your UI (expensive ones even give info about your enemies, cheap ones only show health)
21-tattoos, scars and different body types
22-genetic mutations that give a bonus and a penalty depending on the mutation (like a blessing system).
23-Mike Pondsmith as an NPC ingame
24-pretty ladies
In open world RPGs I like to start with maxing 1 crafting profession in one of the cities and get rich, before I join any factions or do any quests. Unfortunately there is just one game franchise that allows me to do that (think dragons, shouting, bugs) and I have lost all hope they will ever do a proper RPG with depth again. So I hope Cyberpunk 2077 could stratch that ich.
1- If it's in the CP vibe, agreed.
2- As Rawls, I'm rather for a narative progression than level based one. You're a nobody, being lvl 100 won't avoid you being killed in one headshot.
3- The origial skill are pretty much good as they are, unless they add new stuff, I think they can keep what we already have.
4- same as above
5- If they stay true to the original Pnp, we should have a lots of gangs, corporations, etc... to join, so I agree with this.
6- Agreed
7- Agreed (tho, roles only gives you one major skill, you can freely learn others)
8- Agreed
9- Hum... It's cyberpunk, not Shadowrun, no magic stuff involved, so the only modifiers are the bullets that you put in your gun, not the gun itself
10- Should, as in the pnp, depends on what gun you have, some have good durability, some shitty one.
11- Hum, same as above, Cyberpunk is based in "our" real world, sure, some people have some amazing powers, but they're very rare, anyway, even if you'd have those, you'd have more chance to just end in a corporate facility as a guinea pig.
12- I'm ok with that
13- Agreed, just like in the pnp
14- As cool as it sounds, that sounds at lil too "Fallout4", not that having a companion would be bad, but it's cyberpunk, you're shitpoor, your life sucks, you don't deserve having a cool robot dog, it's for the rich one, not you.
(Think about Elysium, you're the dirty earth dude, not the space rich one). I'd rather have to get a few "human" npc for companion, rather than using a robot dog, or else that mean that everybody can use a cyberdog, and well, streets are going to look pretty silly...
15- Again, it's not fantasy or a bethesda game, you'll probably have some rare ammo, find a rare weapon, or something like this, but every Glock.9mm or any AK47 are going to do the same thing, weapon manufacturer still don't have hired wizards yet.
16- Could be nice.
17- I'm not much for housing, you're not Mr Nice Guy with his nice house and wife. You're an edgerunner (think about, like, the hackers in Mr Robot), you live on the run, you probably have a bunch of people wanting to put your cold body in a meatbag for diverses reasons.
You should stay in coffins motel, etc... The only housing aviable should be when you join some "secure" clan, like a corporation a gang or something, now they'd probably give you a place to put your things, etc...
Otherwise you should just act like a paranoid, never spending two days at the same place because "you never know".
Going to steal some secret cyberteck in arasaka's labs and then going home to take a shower and watching TV doesn't looks very "edgerunner"-like to me haha.
18- Books are too much "oldies" sounding, it's cyberpunk, we should have old documentary, old TV-news videos, old website archive, etc...
19- Just stick to the original roles
(probably add Panzerboy and Street Punk) and we'll be fine
20- Agreed
21- Agreed
22- That wouldn't much stick to Cyberpunk, plus there aren't much things you can do with genetics if you want to stay credible (they can set your hair/skin/eyes colors, probably your body shape or whatever, but they can't make you a super-mutant).
23- Agree
24- Agree, tho, most rich people would have to be pretty, and the more you go to poor place, the more people gets ugly, or at least, can't get as pretty as the wealthy people.
Also, you'll never get rich in cyberpunk, you'll always have a shitty day in front of you, if you have money, you'll get it stealed, if you don't have any, you'll have to steal it from someone, it's how it works.
Honnest people ends up dead or poor.
You can't win in Cyberpunk, you just can save your sore ass for another day of an another dose of bullshit.
I'd say usually.
No need for "levels" or "scaling" or any of that stuff. Make situations as realistic as they should be. If you're dealing with some street hood it's easy, if you're dealing with a neighborhood gang no so, if you're dealing with a corp you damn well better be highly skilled and well equipped. None of that requires levels/scaling ... just common sense.
This.
You don't need to turn it in a FPS, but the roleplay in RPG also means "How Am I to deal with this situation?"
You shouldn't go in a fight everytime it shows up, you should think wisely and know when you'd better throw your guns down or start shooting.
Sure, if you can turn the fight at your advantage, get your gun, it's showtime.
That would be a nice balance.
You can have a big firepower, still you'll always have situations where you'll better have to keep quiet if you want to live.