I wouldn't know about that. Do you have a quote you can pull?#1: Isn't this a technical limitation of the RedEngine (and many engines) where all ground water in an area must be implemented at a certain level, so in a swamp where theres water at your feet, to have a dry cave at all you need to design upwards, and then if you want water in the cave you need to go down again ?
If true, the more reason to have a level entrance.
The thing is, as I mentioned, Geralt cuts through thick roots the spirit pulls onto itself like butter. We can speculate in a multitude of directions, but, to me at least, they're seemingly just as thick and pretty much just as wooden as those covering the main entrance.#2: Petrified Wood for the roots? Shattered when it dies. The size of the cave doesn't bother me, and hopefully they are going for uniqueness across all the caves rather than size.
I don't mind the small size either. I do however mind borrowing design devices meant for larger dungeons. As for fuzzy nomenclature, I suppose you can say this isn't a dungeon. Calling it by a different name does nothing to address the design issues though.
Nah, don't think so. we didn't travel that far. It's in that general direction but with a deviation. Plus the geography doesn't match up either. But the question remains, do these creatures seem like they' belong in that quasi-swampy area?I suspect most caves accessible from the surface in the real world are quite small, and its not really a dungeon is it, accept in the broadest gamer terms. The "Big Tree on a Hill" pointed out from the Harpies nest, could this be whats above the Trees Heart cave? Think about it. The cave can't be a Tardis in this open, go any where world, anyway, and not the way the engine works.
That's an interesting idea. I actually like it.And it's not like the forest is far away and given how small the cave is maybe the tree spirit summoned them from the forest and they came through the roof of the cave.
However if indeed there were an opining, moonshine would have changed the lighting. That it didn't either means ther's none or that the lighting is off by a greater margin that I originally thought.
Fair point. I think that is indeed possible.#3: Could be the cave was light in the demo so that they didn't have to show elements of Alchemy, they'd have to show the Cat potion, both how you drink it, and what the vision looks like.
But excessive brightness is not the sole offender in the lighting department. The rest remain.
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