at first , i don't wont to find excuse for issues on witcher 3 next gen update .
yes indeed feel RT features on this update a bit broken , but about perf on DX11 and DX12 , be alert on some points .
as CDPR dev team said , on DX12 they 've add some improvements graphics . to be fair the diference between dx11 and dx12 isn't just RT features .
one thing you can see directly on DX12 version , with SSR technologie , like as on Cyberpunk reflexion works on an other way on DX12 and DX11 .
like as SSR , there's more minors and hidden improvements on DX12 version . so when you see some random vids benchmarks DX11 vs DX12 they may not be revelant or accurate as intended
.
to resume utility on DX11 're not the same as DX12 .
my final even this update quite well managed from CDPR with all those technical issues , we need to feedback what's feeling on issues and not follow some trend loving bashing , or pop up click bait vids ^^ .
one major in my issues case with DX12 , the lag in-game : its awfull . the camera seems a bit buuged on DX12 build , on DX11 build no issues with the camera
yes indeed feel RT features on this update a bit broken , but about perf on DX11 and DX12 , be alert on some points .
as CDPR dev team said , on DX12 they 've add some improvements graphics . to be fair the diference between dx11 and dx12 isn't just RT features .
one thing you can see directly on DX12 version , with SSR technologie , like as on Cyberpunk reflexion works on an other way on DX12 and DX11 .
like as SSR , there's more minors and hidden improvements on DX12 version . so when you see some random vids benchmarks DX11 vs DX12 they may not be revelant or accurate as intended
to resume utility on DX11 're not the same as DX12 .
my final even this update quite well managed from CDPR with all those technical issues , we need to feedback what's feeling on issues and not follow some trend loving bashing , or pop up click bait vids ^^ .
one major in my issues case with DX12 , the lag in-game : its awfull . the camera seems a bit buuged on DX12 build , on DX11 build no issues with the camera