OH MY F**KING GOD!
This game looks glorious!
-Repeatable IMMERSIVE contextual animations: CHECK (who dares to say they're making the game slow?
).
-No useless little numbers that gate objects, areas or enemies and break the immersion: CHECK.
-Minimal HUD: check.
-Great FPP melee combat (clearly played at easy in the demo): check (ragdoll is a little bit too much, but not very important).
-Branching story whose decisions REALLY affect the world: CHECK!
-Progression system that affects your active skills (how stamina lets you open doors if you are strong enough, but still need to give the input repeatedly pushing X, not a simple yes/no), no magic DMG added to bullets: CHECK!
-Avellone: check.
-Same demo journalists saw at E3, making us gamers feel as worthy as them: check.
I don't want to get overexcited, but this game looks like everything I want in an RPG. I'll may have a new favourite polish software house in May 2020. 100% will buy the game at full price to support Techland, but no pre-order since I'm firmly against it (you don't buy something just because you trust a company).