Dynamic Monster Contracts?
I was just reading a thread about increasing immersion in Witcher 3 and i had an idea, its probably been said many times but what the heck here it goes :
There you are in a small village selling your garbage to a merchant and all of a sudden you hear loud scary screeches and music starts playing, the town folk start screaming and freaking out and then you notice a shadow...a griffon... you look up and see one fly over the small village landing on a roof looking over the village, it swaps down and grabs a sheep and flys off.
The town folk get together and decide that the beast needs to be slain or things could get worst that's when you step in and your quest missions to track this beast.
The idea is it feels "random" ...alive.. immersive, instead of just "they got attacked over there" follow some tracks and hey the monster is right there!
I was just reading a thread about increasing immersion in Witcher 3 and i had an idea, its probably been said many times but what the heck here it goes :
There you are in a small village selling your garbage to a merchant and all of a sudden you hear loud scary screeches and music starts playing, the town folk start screaming and freaking out and then you notice a shadow...a griffon... you look up and see one fly over the small village landing on a roof looking over the village, it swaps down and grabs a sheep and flys off.
The town folk get together and decide that the beast needs to be slain or things could get worst that's when you step in and your quest missions to track this beast.
The idea is it feels "random" ...alive.. immersive, instead of just "they got attacked over there" follow some tracks and hey the monster is right there!