Very informative interview by YongYea, lots of community questions asked, part about the cyberspace sounds super interesting:
Yeah, YongYea knocked it out of the park. He's not the best interviewer in terms of conversation and personality, but he's good at asking important questions, this time ones that many of us actually wanted to know.I want to start collecting detailed info from these interviews at some point. Just right now, I think my faith in CDPR is restored, and the more I read and hear these interviews and journalist reports the more I believe in CP2077 again. There were these few days where I got some negative signals from things like levels and I got real worried. And of course, as I've written before, by withholding information you invite baseless assumptions. Anyway, for me CP2077 has returned to the "larger than life" status it was at.
As to the above interview by YongYea, I just noticed that here, the CDPR employee (didn't catch the name, sorry) referred to the 2018 video as "the prologue". I find this very interesting and tbh its what it looked like. It might as well be your very first hours in the game.
Absolutely great interview and thumbs up from me to YongYea.
Very detailed breakdown written by a user in our private Cyberpunk Discord.
https://www.spieltimes.com/featured...-detail-from-the-cyberpunk-2077-private-demo/
That would be quite unfortunate. I was hoping the melee would be fun, as it was one of the builds I was most interested in trying out.So, this guy saw the demo on the second day. During the first day devs picked the hammer up and used it againt the boss: animations and hitboxes were awful, some said "unacceptable, worse than a 2009 indie game" (precisely zeno clash). During the second day devs decided not to show it anymore, as a second group of journalists from the same website confirmed. Not a surprise CDPR has just advertised 2 jobs as gameplay animators, as you can see in the red tracker, among the others.
- Eventually, we manage to kill Sasquatch. V has the option of looting her hammer but chooses not to take it
Ah, yes, they also say that the sea is still clearly a placeholder since it looked incredibly bad when they saw it on the horizon from the top of a building. The rest of assets looked great on that monster-PC.
I have only a video about that, not in english and of course no subtitles.
So, guys, don't be surprised if we won't see the hammer in action at PAX west. Or maybe the miracle happens and CPDR fixes it in 2 months. Or they cut it out of the game.
That would be quite unfortunate. I was hoping the melee would be fun, as it was one of the builds I was most interested in trying out.
Hopefully they figure it out and at least make it serviceable.
By the way, any word from your journalist buddies yet?
I really hope he's not there to be a perpetual tutorial. I hated when Geralt told me what to do in TW3.
- Throughout these scenes, Keanu Reeves’s character is constantly popping up as a hologram to give us advice and suggestions
Miles Tost said they did. https://forums.cdprojektred.com/ind...077-at-e3-2019.11006239/page-26#post-11572450Still need further clarification on the ways skills impact combat and weapon handling (if at all)
Just skimming through the thread here after a long day of presentations and interviews, so please bear with me.
Guys, calm down, please. Enhancing your weapon skill through usage is still in and the increase in skill will affect your weapon handling. Currently, we're also planning for that to affect animations, meaning for example that you will see your character reloading more smoothly as you become better. Things like these might change however, you know how it is.
And before you go out and wonder, if this system might not decrease your ability to freely switch to new weapon types: we are aware and are looking at different possibilities for catch-up mechanics. This game is about enabling you to do the things you want to do, and not taking those possibilities away by locking you in.
Hope that clears things up a bit. Always be nice to each other.
Very detailed breakdown written by a user in our private Cyberpunk Discord.
https://www.spieltimes.com/featured...-detail-from-the-cyberpunk-2077-private-demo/
The Voodoo boys remind me a lot of the Haitians (Iirc?) in William Gibson's novel Count Zero. In the novel they seemed to revere mysterious beings that dwell deep in cyberspace, that they called "Loas". I always got the impression that a Loa was a highly advanced rogue AI.
There is a LOT of Neuromancer ( and the Sprawl series) in 2020.
2020 or 2077?