Of course it’s on the end of the month-.-Aug
August 29th - September 2nd, not a precise date, but one of those 3 days for sure.
Of course it’s on the end of the month-.-Aug
August 29th - September 2nd, not a precise date, but one of those 3 days for sure.
So....any news about the release date for the new gameplay trailer next month?Or will this be a cryptic think again?
The website Night City Life got an opportunity to interview Miles Tost. The full interview will be available soon, but they shared some parts of it, including further details about how the hacking works.
Link to original article:
https://www.nightcitylife.de/index.php/news-artikel/186-e3-2019-neues-zum-hacking-quickhack-daemons-cyberdeck-und-memory-erklaert
Link to Google translation:
http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=https://www.nightcitylife.de/index.php/news-artikel/186-e3-2019-neues-zum-hacking-quickhack-daemons-cyberdeck-und-memory-erklaert
Summary for lazy readers:
- you will be able to hack various objects in the open world, outside of quests
- to hack a certain devices, you must find a (sometimes) hidden access point first
- to unlock the option of quick hacking enemies (meaning hacking from the distance, basically) and utilizing daemons against them, you need to break into the local security network (hacking minigame)
- there are non-lethal quick hacks as well, the example of that is the option of disabling your enemies weapons
- hacking minigame can be completed in player's own pace most of the times, though occasionally a time limits might be introduced
- in hacking you are utilizing a resource internally known as "memory" (the name is still subject to change), which interviewer jokingly calls "hacker mana", so on top of skill requirements, performing hacking activities will cost a certain amount of those memory points
- the number of available memory points is increased through cyberdeck upgrades
- the abilities like forcing enemy to shoot himself in the head or to blow himself up with grenade are only possible thanks to specific daemons being installed in cyberdeck
- the amount of daemons that you can put in cyberdeck depends on how upgraded it is, but currently the maximum limit of daemons you can have with you at the same time is four. You can't replace them on the fly, so you must always plan ahead, regarding of what you're gonna need for a particular mission
Personally I can't wait for the full interview. It's definitely sounds like it's going to be on "very informative" side.
Was just reading this article and I like this bit in particular, not that I had any doubt in CDPR to begin with
So, 12 skills.Each attribute and skill goes up to level 10. There are 60 perks too (5 per skill) and each perks has 5 levels of progression
YupSo, 12 skills.
I have a recollection that the list was mostly comprised of different weapon- and combat related skills.
Yeah, those are the ones.Yup
- Pistols
- Rifles
- Blades
- Shotguns
- Twohanded
- Hacking
- Assassinations
- Cold Blood
- Sniper Rifles
- Engineering
- Melee
- Athletics
Ultimately it's very telling what the game is geared towards. I don't mind that but I feel for the people that do.Yeah, those are the ones.
Not too broad a list in general (aside from ways of killing stuff), but what are you gonna do...
Yes. Yes it is.Ultimately it's very telling what the game is geared towards.
Sounds really cool. It gives me first Deus Ex vibes. I can already imagine myself walking through the dark alleys of Cyberpunk city with that playing in the background.Short video from CP2077 composer.
It's just a compilation of what I posted earlier in this thread. Nothing new.I didn't see all this posted yet
https://www.dsogaming.com/news/new-...tory-mini-games-interactive-discussions-more/
So if the skills are organized into three archetypes ... maybe ...Yeah, those are the ones.
Not too broad a list in general (aside from ways of killing stuff), but what are you gonna do...
Interesting. I thought I saw a few new things in there. ThanksSounds really cool. It gives me first Deus Ex vibes. I can already imagine myself walking through the dark alleys of Cyberpunk city with that playing in the background.
It's just a compilation of what I posted earlier in this thread. Nothing new.
I'm personally glad they aren't focusing on putting us into 'classes'. I know this is a what if scenario but I wouldn't be thrilled in having the separation you suggested. Hope they can find a way to balance but still allow the freedom to use skills in many of these trees effectivelySo if the skills are organized into three archetypes ... maybe ...
NETRUNNER: Pistols, Hacking, Assassinations, Blades - hacking obviously; described a couple times as the "sneaky build" so assassinations and blades might make sense here; pistols is just to round it out
TECHIE: Engineering, Sniper Rifles, Shotguns, Rifles - engineering is self explanatory; the others are all the guns specializations ... which it would make some sense for a "gear head" kinda character to have firearms expertise since they like to tinker with stuff.
SOLO: Melee, Twohanded, Athletics, Cold Blood - Solo is the one that doesn't have any "obvious" stats since a lot of the stats revolve around fighting, which all fit into Solo. However, these four are my best guess.
I could also see shifting melee over to Techie for sniper rifles or rifles so that each archetype has a melee based skill. Would have loved for rifles (which I assume is like assault rifles) and sniper rifles to get combined under "rifles" and there have remained a "crafting" skill, which was mentioned in the twitter post and by Kyle Rowley last year.
I was thinking more Blade Runner than Deus Ex. But either way, it is very nice. Much closer to what I was hoping for from the soundtrack versus the "IM CHIPPIIIIIIIIIIINNNNNNNNNN INNNNNNNNN-UHHHHHH!!!!!!!!!!!!!111111!!!1" scream-y stuff.Sounds really cool. It gives me first Deus Ex vibes. I can already imagine myself walking through the dark alleys of Cyberpunk city with that playing in the background.
It's just a compilation of what I posted earlier in this thread. Nothing new.