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E3 2019 & post-E3 2019 - Media News & Previews

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Rawls

Rawls

Moderator
#681
Jul 22, 2019
Snowflakez said:
Also, side note, I'm starting to get concerned with CDPR's complete lack of expectation management. They could take a page out of Obsidian's Outer Worlds book.
Click to expand...
If this isn't sarcasm, I don't know what you mean. Outer Worlds wasn't even publicly announced until December 2018 at the Game Awards, so 10 months prior to anticipated release this October. I'm sure we will know a lot more about Cyberpunk 2077 in January next year than we know now. Release date is still a loooooooooooong way off as far as marketing / giving us a full picture of what to expect is concerned.
 
KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#682
Jul 22, 2019
imitenotbecrazy said:
Some merchants will offer unique items and discounts only for a specified period of time or at specific times.
Click to expand...
Hope it's not real time related but "quest time" related.

When Placide forces V to connect to the network to be monitored during his mission, an interruption is possible if we have Street Kid because only a child of the street knows the way gangs work.
Click to expand...
So anyone who isn't a street kid let anyone connect to his mind/system?
Weird.

In the demo, V is level 18 with a street cred level 12. Brigitte is level 45 and was the highest level NPC met in the demo.
Click to expand...
Will be useful to verify if level difference turns opponents into bulletsponge of if ability to soak damage isn't level related.

Everyone will not be increased in the same way. The richest will have increases that only they can have. Others will not want improvement by religious conviction. The idea is not to create a homogeneous but very different population
Click to expand...
Don't understand that part at all.
 
Rawls

Rawls

Moderator
#683
Jul 22, 2019
KakitaTatsumaru said:
Don't understand that part at all.
Click to expand...
If I understand it correctly, it means "some NPCs will be opposed to cyberware on religious grounds." As in a "my body is a temple and should not be corrupted" sort of thing.
 
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imitenotbecrazy

imitenotbecrazy

Forum regular
#684
Jul 22, 2019
Rawls said:
If I understand it correctly, it means "some NPCs will be opposed to cyberware on religious grounds." As in a "my body is a temple and should not be corrupted" sort of thing.
Click to expand...
This is how I took the comment as well. Some polish to english translation issues in the article but that's what I felt
 
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Snowflakez

Snowflakez

Forum veteran
#685
Jul 22, 2019
Rawls said:
If this isn't sarcasm, I don't know what you mean. Outer Worlds wasn't even publicly announced until December 2018 at the Game Awards, so 10 months prior to anticipated release this October. I'm sure we will know a lot more about Cyberpunk 2077 in January next year than we know now. Release date is still a loooooooooooong way off as far as marketing / giving us a full picture of what to expect is concerned.
Click to expand...
It wasn't sarcasm, but it was a bit tongue in cheek.

The Outer Worlds' devs are managing expectations regarding the game's scope, its features, its playtime (which I understand is still in flux for 2077), etc -- they are trying to keep their potential customers' hopes and dreams tempered, to avoid as much backlash and disappointment as possible. It's smart. It shows that they understand how their community functions.

CDPR, on the other hand, is operating quite differently. Vague non-answers to important questions (release isn't that far away!) are the biggest frustration. I would like to hear more "No, this will not be in the game, or No, this will not work like you think, or No, blah blah blahs" than we're hearing. Will that temporarily upset people? Yes. But it's healthier for the community in the long run.

But, y'know. Hype = sales.

KakitaTatsumaru said:
So anyone who isn't a street kid let anyone connect to his mind/system?
Weird.
Click to expand...
Yeah, this is pretty weird. Any character should be able to reject someone's attempt to jack in to their body.
 
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KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#686
Jul 22, 2019
Rawls said:
If I understand it correctly, it means "some NPCs will be opposed to cyberware on religious grounds." As in a "my body is a temple and should not be corrupted" sort of thing.
Click to expand...
Kinda my previous V way of thinking, before discovering Cyberware left V unaffected anyway.
 
Snowflakez

Snowflakez

Forum veteran
#687
Jul 22, 2019
KakitaTatsumaru said:
Kinda my previous V way of thinking, before discovering Cyberware left V unaffected anyway.
Click to expand...
Didn't you hear? V is a literal god/goddess among men, and thus is not impacted by the silly "Cyberpsychosis" issues that everybody else in the game world must contend with.

She/he can kit out their torso, arms, legs, spine, and neural system with no negative consequences.

V is amazing, and we should all strive to reach his or her level of greatness. ;)
 
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KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#688
Jul 22, 2019
Snowflakez said:
Yeah, this is pretty weird. Any character should be able to reject someone's attempt to jack in to their body.
Click to expand...
Hope it will work on NPC too, so as a good hacker you won't actually have to try to convince people (who aren't street kids), just jack in and do what you wants to.
 
Last edited: Jul 22, 2019
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Mybrokenenglish

Mybrokenenglish

Senior user
#689
Jul 22, 2019
Snowflakez said:
Didn't you hear? V is a literal god/goddess among men, and thus is not impacted by the silly "Cyberpsychosis" issues that everybody else in the game world must contend with.

She/he can kit out their torso, arms, legs, spine, and neural system with no negative consequences.

V is amazing, and we should all strive to reach his or her level of greatness. ;)
Click to expand...
even though I'd have loved to see humanity as a factor to be held in consideration when creating a build (you have a limit, but also the possibility to overdo getting some drawbacks as blurred vision or problems with controlling cyberware, nothing particularly problematic to code with percentages and RNG), I don't see the absence of such feature as a problem. Your ripperdocs tells you "no more than that" and I'm fine with such justification. Full cyberpsycothic means death (= load save file) and that's unfun by definition.
 
Snowflakez

Snowflakez

Forum veteran
#690
Jul 22, 2019
Mybrokenenglish said:
even though I'd have loved to see humanity as a factor to be held in consideration when creating a build (you have a limit, but also the possibility to overdo getting some drawbacks as blurred vision or problems with controlling cyberware, nothing particularly problematic to code with percentages and RNG), I don't see the absence of such feature as a problem. Your ripperdocs tells you "no more than that" and I'm fine with such justification. Full cyberpsycothic means death (= load save file) and that's unfun by definition.
Click to expand...
I don't mind the lack of cyberpsychosis either (though I'd have liked to see at least SOME drawbacks, such as limited dialogue options), but from a logical and realism point of view, it's quite hilarious that V can go "pretty far" with body mods and suffer no negative consequences whatsoever.

So, consider my joke an attempt to poke fun at CDPR's decision, and not so much vehement disagreement with it.
 
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KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#691
Jul 22, 2019
Mybrokenenglish said:
even though I'd have loved to see humanity as a factor to be held in consideration when creating a build (you have a limit, but also the possibility to overdo getting some drawbacks as blurred vision or problems with controlling cyberware, nothing particularly problematic to code with percentages and RNG), I don't see the absence of such feature as a problem. Your ripperdocs tells you "no more than that" and I'm fine with such justification. Full cyberpsycothic means death (= load save file) and that's unfun by definition.
Click to expand...
Actually cyberware problem goes far deeper than that, and start as soon as you get your first cyberware.
I understand it very well as had to learn intellectually what other understand instinctively (they even searched if I had Asperger syndrome) as humans doesn't behave logically, and I imagine that loosing humanity would somewhat be like that.
 
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imitenotbecrazy

imitenotbecrazy

Forum regular
#692
Jul 22, 2019
Snowflakez said:
I don't mind the lack of cyberpsychosis either (though I'd have liked to see at least SOME drawbacks, such as limited dialogue options), but from a logical and realism point of view, it's quite hilarious that V can go "pretty far" with body mods and suffer no negative consequences whatsoever.

So, consider my joke an attempt to poke fun at CDPR's decision, and not so much vehement disagreement with it.
Click to expand...
I agree it would have been interesting to see it manifested in game. My thoughts were during a conversation, instead of limiting dialogue, V might just snap and instantly go into combat. Would have been a cool dynamic
 
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Mybrokenenglish

Mybrokenenglish

Senior user
#693
Jul 22, 2019
KakitaTatsumaru said:
Actually cyberware problem goes far deeper than that, and start as soon as you get your first cyberware.
Click to expand...
I get it but you need to translate it in a videogame (or not, since CDPR won't). some "blurred vision" and alike meaning ""I'm losing control" could have been easy and IMHO effective. :shrug:

Still, I see why it's not in the game at all.
 
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Shavod

Shavod

Wordrunner
#694
Jul 22, 2019
Rawls said:
So if the skills are organized into three archetypes ... maybe ...

NETRUNNER: Pistols, Hacking, Assassinations, Blades - hacking obviously; described a couple times as the "sneaky build" so assassinations and blades might make sense here; pistols is just to round it out

TECHIE: Engineering, Sniper Rifles, Shotguns, Rifles - engineering is self explanatory; the others are all the guns specializations ... which it would make some sense for a "gear head" kinda character to have firearms expertise since they like to tinker with stuff.

SOLO: Melee, Twohanded, Athletics, Cold Blood - Solo is the one that doesn't have any "obvious" stats since a lot of the stats revolve around fighting, which all fit into Solo. However, these four are my best guess.

I could also see shifting melee over to Techie for sniper rifles or rifles so that each archetype has a melee based skill. Would have loved for rifles (which I assume is like assault rifles) and sniper rifles to get combined under "rifles" and there have remained a "crafting" skill, which was mentioned in the twitter post and by Kyle Rowley last year.
Click to expand...
I don't think we shoud categorize those skills based on character archetypes, because even in Cyberpunk 2020 the connection between character skills and role was fairly loose. It makes much more sense to speculate on assigning them to specific attributes instead, since those will determine to what extent we can improve abilities in question and those will be something that we are going to pick at the start of the game, thus establishing an initial direction for our character progression.

In my take, I think it's going to be something like this:

Body: Twohanded (I understand that means basically Heavy Weapons), Athletics, Melee, Shotguns (?)

Intelligence: Hacking

Reflex: Pistols, Blades, Rifles, Shotguns (?)

Tech: Engineering

Cool: Sniper Rifles, Cold Blooded, Assassination

Snowflakez said:
Yeah, this is pretty weird. Any character should be able to reject someone's attempt to jack in to their body.
Click to expand...
In some other impressions I read there is also a second option if your Athletics is high enough.
 
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Snowflakez

Snowflakez

Forum veteran
#695
Jul 22, 2019
Shavod said:
I don't think we shoud categorize those skills based on character archetypes, because even in Cyberpunk 2020 the connection between character skills and role was fairly loose. It makes much more sense to speculate on assigning them to specific attributes instead, since those will determine to what extent we can improve abilities in question and those will be something that we are going to pick at the start of the game, thus establishing an initial direction for our character progression.

In my take, I think it's going to be something like this:

Body: Twohanded (I understand that means basically Heavy Weapons), Athletics, Melee, Shotguns (?)

Intelligence: Hacking

Reflex: Pistols, Blades, Rifles, Shotguns (?)

Tech: Engineering

Cool: Sniper Rifles, Cold Blooded, Assassination


In some other impressions I read there is also a second option if your Athletics is high enough.
Click to expand...
Good to know. And it makes sense. Wonder how that skill is raised? Running around, jumping, punching?
 
imitenotbecrazy

imitenotbecrazy

Forum regular
#696
Jul 22, 2019
Snowflakez said:
Good to know. And it makes sense. Wonder how that skill is raised? Running around, jumping, punching?
Click to expand...
They mentioned some of these would be raised by trainers or implants. Maybe an obstacle course style thing? Could even just be through the city
 
Shavod

Shavod

Wordrunner
#697
Jul 22, 2019
Snowflakez said:
Good to know. And it makes sense. Wonder how that skill is raised? Running around, jumping, punching?
Click to expand...
Opening closed doors with brute force, moving heavy objects, running a lot and other physically taxing actions (outside of melee, since it is it's own skill). Maybe also by training at the gym, if they include a feature like that.
 
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Lucian06

Lucian06

Forum regular
#698
Jul 22, 2019
old (sorry) but interesting for me
Interestingly, all of these elements – attributes, perks, and even the origin – can influence the dialogues, and sometimes, the players will have access to special dialog options provided by one of these factors. a strength build can, for example, persuade somebody. I kind of missed it.:beer:
 
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kofeiiniturpa

kofeiiniturpa

Mentor
#699
Jul 22, 2019
Rawls said:
So if the skills are organized into three archetypes ... maybe ...

...
Click to expand...
It’s possible.

I’d still think it’s a bit weird that you have techie and netrunner who have one skill of their own profession and three of a solo. It doesn’t quite add up.

I mean, CDPR said all the roles have ”some” combat ability, and that’s fair, but this’d sound like every character (archetype - silltree - what ever it might be called) is a combat focused solo with ”a” skill of their own profession. Why even call the progression deals with solo, techie, netrunner if that was the case?

I’d want to be inclined to believe that what we were explained, is a skilltree for a solo, and that the other skilltrees will have their own 12 skills and 60 perks (obviously with some overlapping), but...I don’t know. Starts to sound... too hopeful again, I guess.
Post automatically merged: Jul 22, 2019

Lucian06 said:
Interestingly, all of these elements – attributes, perks, and even the origin – can influence the dialogues, and sometimes, the players will have access to special dialog options provided by one of these factors.
Click to expand...
They did kinda backtrack with that one. They used to say they don’t like to lock dialogs behind stats, but now it seems a lot of it actually might be.
 
Rawls

Rawls

Moderator
#700
Jul 22, 2019
kofeiiniturpa said:
I’d want to be inclined to believe that what we were explained, is a skilltree for a solo, and that the other skilltrees will have their own 12 skills and 60 perks (obviously with some overlapping), but...I don’t know. Starts to sound... too hopeful again, I guess.
Click to expand...
Yeah. I will say that when they looked at the tree it was for a "Strong Solo" build, so their could be more out there. We shall see. Again, a crafting skill was mentioned at least twice last year ... which would make a TON of sense for techie builds.
 
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