E3 2019 & post-E3 2019 - Media News & Previews

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Problem is to betray the Voodoo Boys you have to work with them which should not happens if you hate gangers to begins with....
Plus there is Jackie which comes from the Valentinos.
Yeah, this is something I was curious about.

Can you just refuse to work with them at all? Are you even able to PERMANENTLY prevent Placide from jacking into you, or does it force you to accept it even after ripping your hand away?

I understand the story needs some structure, you need a reason to go to the mall and get "killed" so you can see the revive stuff in action. You also need to be able to enter the net somehow.

I just hope it's not quite as rigid as it appeared at some points.
 
Problem is to betray the Voodoo Boys you have to work with them which should not happens if you hate gangers to begins with....
Plus there is Jackie which comes from the Valentinos.
Sometimes you just have no other choice, then work with people you are not really fond off, if it's the only means of reaching your goal. However the game doesn't force you to sympathize with them or to be a friends with them and allows you to turn on them the first chance you get. As for Jackie, according to his backstory, he cut ties with his gang long ago (with exception of tattoo, but it's not something you can easily get rid of).

Yeah, this is something I was curious about.

Can you just refuse to work with them at all? Are you even able to PERMANENTLY prevent Placide from jacking into you, or does it force you to accept it even after ripping your hand away?

I understand the story needs some structure, you need a reason to go to the mall and get "killed" so you can see the revive stuff in action. You also need to be able to enter the net somehow.

I just hope it's not quite as rigid as it appeared at some points.

Working with Voodoo Boys seemed pretty mandatory, since Johnny even commented that they are the only ones with necessary tech and ability to reach Alt Cunningham (at least on street level). I don't remember if you were able to completely refuse Placide to let him jack into you, but I think there was an option like that (still it's unknown if it really does anything). The part with dying and being revived seems to only happen if you choose to not betray Voodoo Boys, otherwise it probably leads to a different outcome. It's likely that afterwards you get help from NetWatch in order to get into Net in some other way.
 
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Sometimes you just have no other choice, then work with people you are not really fond off, if it's the only means of reaching your goal.

As a Mercenary, my normal reaction would normally be to ask to a fixer (that's their job after all), not to go see people I distrust and tend to shoot on sight, don't you think?

As for Jackie, according to his backstory, he cut ties with his gang long ago (with exception of tattoo, but it's not something you can easily get rid of).

And? That's supposed to change anythings?
Not everyone is into the "second chance" thingy.
 
As a Mercenary, my normal reaction would normally be to ask to a fixer (that's their job after all), not to go see people I distrust and tend to shoot on sight, don't you think?
What if it's something fixer can't do or if it's something that you have to do for fixer in the first place to get what you want? Desperate times call for desperate means.

And? That's supposed to change anythings?
Not everyone is into the "second chance" thingy.
Him being once a member of the gang doesn't necesarrily mean that he was doing something that he should get "a second chance" for in the first place.
 
What if it's something fixer can't do or if it's something that you have to do for fixer in the first place to get what you want? Desperate times call for desperate means.


Him being once a member of the gang doesn't necesarrily mean that he was doing something that he should get "a second chance" for in the first place.
The Valentinos, in particular, are not a very dangerous gang, from my recollection. I wouldn't trust them around my wife or girlfriend, but that's about it.
 
What if it's something fixer can't do or if it's something that you have to do for fixer in the first place to get what you want? Desperate times call for desperate means.

If it's something one fixer cannot do then another fixer will do it.
And what you have to do as a client of a fixer is to pay them and that's it. Being a mercenary mean I can work for them for money and other rewards, not that I magically cannot just pay fixers to do their job anymore.

Him being once a member of the gang doesn't necesarrily mean that he was doing something that he should get "a second chance" for in the first place.

That's my role to decide that, don't you think?

Never deal with a Dragon ganger.
 
During the hands on events, CDPR allows the journalists and youtubers to record their own gameplay (for The Witcher 3 that was roughly three hours of footage per person) and then show it publically as part of their impressions. If they would follow the same rules with Cyberpunk, alongside prerelease impressions, we would get quite a lot of new gameplay footage as well.
Going back through the thread, I was going to say this, but you already did and I had forgotten ... so have a belated redpoint.
 
@Shavod Are you quite certain that gameplay was allowed to be shown to the public?

I never saw anything but the official gameplay before TW3's release.
Yes. Here's for example a preview build gameplay from Angry Joe.


However now I remembered that in the case of The Witcher 3 hands ons lasted for something like three months and only after they've been finished everyone could show their own gameplay (although the impressions from the game were shared right away), but there were some new gameplays and trailers shared by CDPR in the meantime. I don't know how they are going to do it now with Cyberpunk.
 
@SigilFey I believe we are eventually going to reach a point, perhaps in the near future, where game development is so open and transparent that there will no longer be a flood of negativity when an early look at a game doesn't look like it used to.

What we're seeing right now in the modern era is a clash of ideas based on people's experiences and the environment they grew up in. And I'm specifically referring to video games here, nothing else.

Some people are used to this new "game is WIP, subject to change, etc. etc." stuff (note -- by new I mean it's only just now becoming transparent, not that it never existed before) because they grew up with it. Just like smartphones or computers or whatever.

No matter what, of course, people are adaptable, so please don't take this as any form of "ageism." Age doesn't even need to factor in -- two 30 year old people can have completely different life experiences and exposure to different cultures, technology, etc.

That's the sort of "ambiance" I'd go for. Age is totally not a factor in familiarity with any process. How many times have kids been talking about something and we've sat there listening and having absolutely no idea what they're talking about. But they do. In detail.

The idea of making the dev process sort of like a window into to the kitchen is exactly what I'm talking about. That way, when people come out with, "What's taking the soup so long!? It's just, freakin' soup!" they can then look through the window and watch how long it actually takes to make "just soup".

I think there's enough general context in the world now that people would largely be interested in seeing more of the step-by-step process. So rather than:

Limited Gameplay Demo -- This is an early build of the game. Everything is subject to change.

...the earliest "demos" would be more like:

Early World-Building -- The challenges of creating a huge, open-world on this scale.



Problem is to betray the Voodoo Boys you have to work with them which should not happens if you hate gangers to begins with....
Plus there is Jackie which comes from the Valentinos.

I don't think this level of story-branching is really feasible. In a non-story-based game (or a much shorter game), perhaps. But if I have a narrative to advance, that needs to be balanced against the number of options I'm providing players at any given point.

In other words, if my story has a critical scene that involves going to a casino, I can provide a number of branches through the mission, and a number of various outcomes that both a.) highlight the player character's skillset and choices and b.) advance the story along its arc. I cannot, however, skip the casino scene. That part needs to be there for story purposes.
 
I don't think this level of story-branching is really feasible. In a non-story-based game (or a much shorter game), perhaps. But if I have a narrative to advance, that needs to be balanced against the number of options I'm providing players at any given point.

In other words, if my story has a critical scene that involves going to a casino, I can provide a number of branches through the mission, and a number of various outcomes that both a.) highlight the player character's skillset and choices and b.) advance the story along its arc. I cannot, however, skip the casino scene. That part needs to be there for story purposes.

Then at least give a try at giving a really unavoidable reason, not something easely logically avoidable.
 
I'm kind of afraid of that day.

Usually it has just further confirmed the preconceptions.

Yeah, I'm a nihilist.
yeah, man, you know there's zero chances the game will be even close to what you wish. :ROFLMAO:

It'll be an action game with choice and consequences, strongly story driven open world. With immersive sim elements. RPG in the way you role play a pre existing character with some freedom. A boosted W3.

The unanswered questions are related to details like how limited will we be by levels, how good physics and gunplay are (in terms of action games), how gamey the skill tree is (+X% vs active skills)... And devil is in the detail.
 
Yes. Here's for example a preview build gameplay from Angry Joe.


However now I remembered that in the case of The Witcher 3 hands ons lasted for something like three months and only after they've been finished everyone could show their own gameplay (although the impressions from the game were shared right away), but there were some new gameplays and trailers shared by CDPR in the meantime. I don't know how they are going to do it now with Cyberpunk.
Sweet. Thanks as usual, Shavod. I do recall seeing this gameplay in particular (always been a fan of AJ, even if he sucks at games), it just slipped my mind.
 
yeah, man, you know there's zero chances the game will be even close to what you wish. :ROFLMAO:

Yeah man, I just can’t get my 2D topdown TB emulation of a CP2020 game with tons of interactivity, reactivity and RNG based character agency.

More seriously, though. It’s a bit strange, because I actually have quite wide margin of acceptance (I dare to say wider than your average consumer). The ”fear” (so to speak) is that there are no pleasant surprises where I could genuinely and honestly say: ”Oh boy, am I glad I was wrong about this thing” and that the reaction is rather: ”Well, I knew it all along.” It’s... well, tiresome because what I ”knew all along” in that scenario is just fucking boring and trite. That everything happens, as expected, exactly the way I had hoped it wouldn’t even in my most lenient compromises, i.e. exactly the opposite of what I like about RPG’s.
 
Yeah man, I just can’t get my 2D topdown TB emulation of a CP2020 game with tons of interactivity, reactivity and RNG based character agency.

More seriously, though. It’s a bit strange, because I actually have quite wide margin of acceptance (I dare to say wider than your average consumer). The ”fear” (so to speak) is that there are no pleasant surprises where I could genuinely and honestly say: ”Oh boy, am I glad I was wrong about this thing” and that the reaction is rather: ”Well, I knew it all along.” It’s... well, tiresome because what I ”knew all along” in that scenario is just fucking boring and trite. That everything happens, as expected, exactly the way I had hoped it wouldn’t even in my most lenient compromises, i.e. exactly the opposite of what I like about RPG’s.

I think there will yet be a few surprises in store.
 
Yeah man, I just can’t get my 2D topdown TB emulation of a CP2020 game with tons of interactivity, reactivity and RNG based character agency.

More seriously, though. It’s a bit strange, because I actually have quite wide margin of acceptance (I dare to say wider than your average consumer). The ”fear” (so to speak) is that there are no pleasant surprises where I could genuinely and honestly say: ”Oh boy, am I glad I was wrong about this thing” and that the reaction is rather: ”Well, I knew it all along.” It’s... well, tiresome because what I ”knew all along” in that scenario is just fucking boring and trite. That everything happens, as expected, exactly the way I had hoped it wouldn’t even in my most lenient compromises, i.e. exactly the opposite of what I like about RPG’s.
I know you weren't expecting anymore a 2D turn-based RPG, but it's not even likely that smart weapons won't be just autoaim stuff with lower DMG output or that interaction with random NPCs will be anything more advanced than in W3 ( = none).

I'm not even expecting anymore a skill tree not based on +X% DMG to shotguns because your strenght now is 1 point higher. :shrug:

I mean, it's quite clear that CP77 will be first and foremost a more advanced FPP W3. Personally, how happy I will be about it firmly depends on how often the game will be gamey and immersion breaking.

In terms of PR I'm quite disappointed/frustrated and my future satisfaction depends on the timing of the announcement or the "next gen plans": before launch is good, after launch is greedy and awful.
But that has nothing to do with the game, just with my future opinion on CDPR.
 
I know you weren't expecting anymore a 2D turn-based RPG, but
it's not even likely that smart weapons won't be just autoaim stuff with lower DMG output or that interaction with random NPCs will be anything more advanced than in W3 ( = none).
The 2D thing was a joke. That’s what I’ve been expected to expect for years on end.

Yeah, it’s not likely, the things you mention. And there are quite a few other things too in that list.

Maybe I’m just getting old and need new hobbies, but I don’t find what is likely to be very interesting or captivating.

I think there will yet be a few surprises in store.

Hopefully so.
 
Getting old? Need new hobbies?

Nonsense. If we can't hold on to the same interests we had as children, what's the point in living?

I will continue to wait, stubbornly, for any piece of news, as I've done for the past 5 years.

Woo!
 
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