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E3 2019 & post-E3 2019 - Media News & Previews

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Mybrokenenglish

Mybrokenenglish

Senior user
#1,881
Jun 8, 2020
https://www.reddit.com/r/cyberpunkgame/comments/gycl3c
Improved melee. Excellent news.
 
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KakitaTatsumaru

KakitaTatsumaru

Forum veteran
#1,882
Jun 8, 2020
Mybrokenenglish said:
https://www.reddit.com/r/cyberpunkgame/comments/gycl3c
Improved melee. Excellent news.
Click to expand...
Yup.
Hope they read my topic from back then and picked a few idea in it.
 
pinoko

pinoko

Moderator
#1,883
Jun 8, 2020
Mybrokenenglish said:
I can't find where all the concept art images with this style have been uploaded. Can't find them on the official website. Anyone?
Click to expand...
How about the author's artstation and tumblr:
  • https://www.artstation.com/josan
  • https://deathherald.tumblr.com
    • tumblr is better cos it contains Maelstrom, Voodoo Boys and Valentinos​
Anyway, what a brilliant talent he has. I wonder if CDPR will add his coloring books to their store someday.
 
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metalmaniac21

metalmaniac21

Senior user
#1,884
Jun 8, 2020
Mybrokenenglish said:
Improved melee. Excellent news.
Click to expand...
1591632111065.png

Can we has fine-tuned roleplaying system closer to interlock unlimited? It's also fluid class system sorta classless system. Can we has fine-tuned itemization? It's been 20 years yet no other RPG since Diablo 2 improved on itemization.

Thanks.
 
Last edited: Jun 8, 2020
TheNeonArcade

TheNeonArcade

Forum regular
#1,885
Jun 8, 2020
Mybrokenenglish said:
https://www.reddit.com/r/cyberpunkgame/comments/gycl3c
Improved melee. Excellent news.
Click to expand...
Some of that info might not be exactly true. Here's an update from Philipp Weber. I hope hes not referring to that Cyberspace bit, that sounded amazing haha
Update.jpg
 
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Bloodartist

Bloodartist

Senior user
#1,886
Jun 8, 2020
-According to a dev working on quest design they have no „rules“ about how a quest has to be (eg. Do not let you move more than 1000meters, you talk to 2,5 people[Yes the dev said "2.5 and not 2-5]) the only rule they have: If it‘s good, we expanding it and implementing it.
Click to expand...
This is great, as this is one of the primary complaints leveled at Rockstar and how its quest design has evolved moving to RDR2. The quests in RDR2 tended to be very strict in what you can do and what you are supposed to do. Yet one of the main reasons why people liked the old GTA games, was the "Freeform" quest completion. Letting players invent new ways to finish quests is simply fun, rewards exploration and increases replay value.
 
Shavod

Shavod

Wordrunner
#1,887
Jun 8, 2020
TheNeonArcade said:
Some of that info might not be exactly true. Here's an update from Philipp Weber. I hope hes not referring to that Cyberspace bit, that sounded amazing haha
View attachment 11044742
Click to expand...
I think this bit about "three times as many quests to complete quests then in The Witcher 3" has been posted some time ago and Phillip then clarified that this wasn't a very accurate translation. What he really meant by that was that they will be giving players more tools to play with then in The Witcher 3, which means that they often have to design more paths leading through the quests because of that and IN SOME CASES that means designing three times or more ways of completing the quest then in The Witcher 3.
 
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kofeiiniturpa

kofeiiniturpa

Mentor
#1,888
Jun 8, 2020
metalmaniac21 said:
Can we has fine-tuned roleplaying system closer to interlock unlimited? It's also fluid class system sorta classless system. Can we has fine-tuned itemization? It's been 20 years yet no other RPG since Diablo 2 improved on itemization.

Thanks.
Click to expand...
Nope. No we can’t.
 
Mybrokenenglish

Mybrokenenglish

Senior user
#1,889
Jun 8, 2020
pinoko said:
How about the author's artstation and tumblr:
  • https://www.artstation.com/josan
  • https://deathherald.tumblr.com
    • tumblr is better cos it contains Maelstrom, Voodoo Boys and Valentinos​
Anyway, what a brilliant talent he has. I wonder if CDPR will add his coloring books to their store someday.
Click to expand...
Wow, s/he makes animation as well. Thank, man!
 
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Mikasa_Germanota

Mikasa_Germanota

Forum regular
#1,890
Jun 10, 2020
"-While there are some areas in the Witcher 3 where villagers don’t have a daily routine, they are planing to improve this with giving more than a thousand NPCs a handmade routine."

That's great! :D
TW3 had many static NPCs, many generic and cloned NPCs roaming the cities..it bothered me.
I really hope that they improve the NPCs.
Similar to RDR2 it would be great.
RDR2 has hundreds unique NPCs with routines.
 
Sardukhar

Sardukhar

Moderator
#1,891
Jun 10, 2020
TheNeonArcade said:
Some of that info might not be exactly true. Here's an update from Philipp Weber. I hope hes not referring to that Cyberspace bit, that sounded amazing haha
Click to expand...
As you probably know by now, since Moraez corrected the main post after Benz talked to him, that was indeed the incorrect bit.

The devs were talking about how 2020 Netrunning worked - you launch programs and Daemons that have icons like fantasy monsters that fight each other and/or try to kill/capture/stun/track you. Hellhound is a hound from hell, for example, that follows the runner - eternally- and then tries to give them a heart attack and kill them. A Liche wipes your mind and turns you into a preprogrammed "zombie" for the attacker, etc.

That's 2020.
Netrunning.JPG


Hellhound.JPG

Sadly, running the 'Running in game wasn't generally as exciting. But! Cool ideas!
 
TheNeonArcade

TheNeonArcade

Forum regular
#1,892
Jun 10, 2020
Sardukhar said:
As you probably know by now, since Moraez corrected the main post after Benz talked to him, that was indeed the incorrect bit.

The devs were talking about how 2020 Netrunning worked - you launch programs and Daemons that have icons like fantasy monsters that fight each other and/or try to kill/capture/stun/track you. Hellhound is a hound from hell, for example, that follows the runner - eternally- and then tries to give them a heart attack and kill them. A Liche wipes your mind and turns you into a preprogrammed "zombie" for the attacker, etc.

That's 2020.
View attachment 11044979

View attachment 11044982

Sadly, running the 'Running in game wasn't generally as exciting. But! Cool ideas!
Click to expand...
This is the way I understood it too, mainly from this answer
Context.JPG

Seems like OP misunderstood the context.

Also not sure if this qualifies for spoilers, tag it up if needed
 
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Sardukhar

Sardukhar

Moderator
#1,893
Jun 11, 2020
TheNeonArcade said:
This is the way I understood it too, mainly from this answer
View attachment 11045216
Seems like OP misunderstood the context.
Click to expand...
Yep. Not to mention, it's not fantasy-specific.

Net Program Examples.JPG
 
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Reactions: TheNeonArcade
kofeiiniturpa

kofeiiniturpa

Mentor
#1,894
Jun 16, 2020
Hmm, so no Perturbator in the game.

https://twitter.com/i/web/status/1271776031700123648
 
Raxaphan

Raxaphan

Senior user
#1,895
Jun 16, 2020
Should I expect that when Night City Wire starts that is the beginning of the aggressive marketing campaign for Cyberpunk 2077? Like the fallout one they mentioned long time ago.

And if that serious marketing doesn't happen will that mean the game will get delayed again? :eek:
Because if this ugly news happen I am sure the game's lore book and Cyberpunk Red will get delayed as well.
 
parasite_avi

parasite_avi

Forum regular
#1,896
Jun 16, 2020
Raxaphan said:
Should I expect that when Night City Wire starts that is the beginning of the aggressive marketing campaign for Cyberpunk 2077? Like the fallout one they mentioned long time ago.

And if that serious marketing doesn't happen will that mean the game will get delayed again? :eek:
Because if this ugly news happen I am sure the game's lore book and Cyberpunk Red will get delayed as well.
Click to expand...
I may be wrong here, but it's been reported that the game is in its final stage of development and any further delays are out of question. Nobody actually said the latter, but the former is a good sign to speculate that we do have a solid and final release date.
 
metalmaniac21

metalmaniac21

Senior user
#1,897
Jun 16, 2020
kofeiiniturpa said:
Hmm, so no Perturbator in the game.
Click to expand...
Given who actually is in the game (besides "Refused", they're here for the punk part), what is so cyber in this punk?
 
Zasadun.226

Zasadun.226

Forum regular
#1,898
Jun 16, 2020
metalmaniac21 said:
Given who actually is in the game (besides "Refused", they're here for the punk part), what is so cyber in this punk?
Click to expand...
Night city is a multi-cultural place. So influences for music, or art, or style could be influenced by the people in place.
I can't imagine a future where people only listening to darksinth and synthwave. This is so cliché.
And for some music I heard, it will be very interesting to heard the cyber in pop, in rap, in latina music.
 
kofeiiniturpa

kofeiiniturpa

Mentor
#1,899
Jun 16, 2020
metalmaniac21 said:
Given who actually is in the game (besides "Refused", they're here for the punk part), what is so cyber in this punk?
Click to expand...
I’m having a bit of a dull moment here. What do you mean?
 
metalmaniac21

metalmaniac21

Senior user
#1,900
Jun 17, 2020
Zasadun.226 said:
I can't imagine a future where people only listening to darksinth and synthwave. This is so cliché.
Click to expand...
The absence of what you call "darksynth and synthwave" is the cliché as overabundance of it. Besides, Perturbator's stuff is not set in stone as darksynth only, this opinion is a cliché on it's own.
kofeiiniturpa said:
I’m having a bit of a dull moment here. What do you mean?
Click to expand...
 
Last edited: Jun 17, 2020
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